Player Matchup

Skadi
Skadi
 
Skadi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DonJonez
Janus
Level 139
God Stats
4W - 7L
1,420 SR
Queue Stats
330W - 355L
1,416 Elo+
Solo
Medusa
Medusa
GiveMeMyCookie
Medusa
Level 15
God Stats
2W - 2L
1,252 SR
Queue Stats
7W - 11L
1,332 Elo+
Party 1
Cerberus
Cerberus
TheChosenGoat
Cerberus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,332 Elo+
Party 1
Chronos
Chronos
reconmasterxx
Chronos
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
31W - 26L
1,515 Elo+
Solo
Team Averages
Level 95
1,434 SR
1,419 Elo+

VS

Team Averages
Level 118
1,428 SR
1,461 Elo+
Discordia
Discordia
 
Discordia
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DeMz1k
Osiris
Level 177
God Stats
1W - 1L
1,501 SR
Queue Stats
382W - 376L
1,433 Elo+
Solo
Bacchus
Bacchus
Takush2
Bacchus
Level 41
God Stats
2W - 2L
1,389 SR
Queue Stats
33W - 45L
1,414 Elo+
Solo
Freya
Freya
TinMar1350
Freya
Level 106
God Stats
1W - 3L
1,110 SR
Queue Stats
14W - 17L
1,460 Elo+
Solo
Arachne
Arachne
Vic7oR
Arachne
Level 154
God Stats
12W - 4L
1,642 SR
Queue Stats
106W - 102L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
5
0 / 2 / 0
3,553
592
1,262
4,049
927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Janus
DonJonez
Janus
8
0 / 0 / 0
4,163
694
1,476
2,792
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
2 / 3 / 0
3,685
614
2,513
4,540
1,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
TheChosenGoat
Cerberus
5
1 / 0 / 2
4,201
700
2,141
4,302
2,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
2
0 / 0 / 0
2,743
457
0
451
107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
7
0 / 0 / 0
4,034
672
324
638
174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Osiris
DeMz1k
Osiris
7
1 / 0 / 1
3,971
662
1,994
3,877
2,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Takush2
Bacchus
6
1 / 1 / 2
4,110
685
2,989
4,380
3,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Freya
6
2 / 2 / 1
3,933
656
2,838
4,114
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
Vic7oR
Arachne
6
1 / 0 / 1
3,722
620
2,235
3,662
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
5
5
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
W
Discordia
 
Discordia
0
0
0
0
W
Osiris
DeMz1k
Osiris
1
0
1
1.5
L
Janus
DonJonez
Janus
0
0
0
0
L
2
3
0
0.67
W
Bacchus
Takush2
Bacchus
1
1
2
2
L
Cerberus
TheChosenGoat
Cerberus
1
0
2
2
W
Freya
2
2
1
1.25
W
Arachne
Vic7oR
Arachne
1
0
1
1.5
L
Chronos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,392
Damage
10,380
16,134
Taken
16,671
6,294
Mitigated
8,064
5,303
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
1,262
515
0
1,125
4,049
927
0
0
4,049
0
16,452
W
Discordia
 
Discordia
324
0
0
250
638
174
0
207
431
19,200
0
W
Osiris
DeMz1k
Osiris
1,994
826
0
1,769
3,877
2,035
0
267
3,610
0
15,361
L
Janus
DonJonez
Janus
1,476
342
0
1,358
2,792
769
0
285
2,507
29,468
0
L
2,513
977
0
594
4,540
1,644
0
3,164
1,376
0
15,682
W
Bacchus
Takush2
Bacchus
2,989
810
0
454
4,380
3,298
0
833
3,547
11,842
0
L
Cerberus
TheChosenGoat
Cerberus
2,141
379
0
2,226
4,302
2,847
0
2,523
1,779
11,963
0
W
Freya
2,838
1,097
0
1,144
4,114
1,145
0
1,571
2,543
18,701
0
W
Arachne
Vic7oR
Arachne
2,235
1,539
0
1,758
3,662
1,412
0
739
2,923
0
16,222
L
Chronos
0
0
0
0
451
107
0
179
272
1,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,345
Gold Earned
19,770
143
Minions Killed
157
0
Camps Cleared
0
477,261
Distance Traveled
585,200
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,553
592
28
5
0
93,977
0
W
Discordia
4,034
672
44
7
0
110,127
0
W
Osiris
3,971
662
28
5
0
107,040
0
L
Janus
4,163
694
69
12
0
128,781
0
L
Medusa
3,685
614
28
5
0
103,069
0
W
Bacchus
4,110
685
20
3
0
122,592
0
L
Cerberus
4,201
700
17
3
0
120,476
1
W
Freya
3,933
656
36
6
0
116,837
2
W
Arachne
3,722
620
29
5
0
128,604
0
L
Chronos
2,743
457
1
0
0
30,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role