Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Captain-lilbear
Bellona
Level 62
God Stats
1W - 1L
1,259 SR
Queue Stats
20W - 13L
1,536 Elo+
Solo
Nike
Nike
Yoko-Arika115
Nike
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 158L
1,480 Elo+
Solo
Danzaburou
Danzaburou
ttvcookie141
Danzaburou
Level 115
God Stats
9W - 8L
1,612 SR
Queue Stats
77W - 77L
1,511 Elo+
Party 1
Team Averages
Level 88
1,474 SR
1,505 Elo+

VS

Team Averages
Level 55
1,540 SR
1,299 Elo+
Nike
Nike
MicròJohnson
Nike
Level 124
God Stats
22W - 8L
1,702 SR
Queue Stats
241W - 226L
1,509 Elo+
Solo
Sobek
Sobek
OTFxRock
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 27L
1,245 Elo+
Party 2
Mercury
Mercury
TyBlxck
Mercury
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 20L
1,139 Elo+
Party 2
Heimdallr
Heimdallr
lIlMACKlll
Heimdallr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 130L
1,452 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
oBrazy
Morgan Le Fay
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 24L
1,149 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
8 / 0 / 5
7,098
645
6,058
7,220
5,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Merlin
 
Merlin
11
1 / 3 / 1
6,761
615
4,008
5,020
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 0 / 1
5,810
528
1,286
5,360
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 0
6,380
580
5,750
11,131
8,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
ttvcookie141
Danzaburou
11
7 / 1 / 5
7,601
691
10,363
7,112
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,965
542
7,528
9,932
7,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
OTFxRock
Sobek
8
0 / 5 / 1
5,256
478
1,665
10,868
7,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
TyBlxck
Mercury
10
1 / 2 / 1
5,820
529
2,675
8,393
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
lIlMACKlll
Heimdallr
7
1 / 6 / 0
4,886
444
3,977
9,936
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
oBrazy
Morgan Le Fay
10
2 / 3 / 1
5,807
528
4,199
8,520
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
4
4
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
8
0
5
10.5
W
Merlin
 
Merlin
1
3
1
0.5
W
0
0
1
0.5
L
0
0
0
0
L
Sobek
OTFxRock
Sobek
0
5
1
0.1
L
Mercury
TyBlxck
Mercury
1
2
1
0.75
W
0
0
0
0
L
Heimdallr
lIlMACKlll
Heimdallr
1
6
0
0.17
L
Morgan Le Fay
oBrazy
Morgan Le Fay
2
3
1
0.83
W
Danzaburou
ttvcookie141
Danzaburou
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,465
Damage
20,044
35,843
Taken
47,649
21,143
Mitigated
25,123
7,735
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,058
363
56
1,821
7,220
5,400
0
1,590
5,630
15,978
0
W
Merlin
 
Merlin
4,008
153
0
323
5,020
1,543
645
2,497
2,523
40,660
0
W
1,286
396
111
1,123
5,360
3,190
0
503
4,857
0
36,210
L
7,528
247
0
2,250
9,932
7,237
0
0
9,010
0
43,979
L
Sobek
OTFxRock
Sobek
1,665
199
0
1,413
10,868
7,973
0
1,747
9,121
13,955
0
L
Mercury
TyBlxck
Mercury
2,675
1,165
0
500
8,393
3,042
0
1,192
7,168
0
38,706
W
5,750
387
0
3,069
11,131
8,455
0
0
11,131
0
41,331
L
Heimdallr
lIlMACKlll
Heimdallr
3,977
2,467
0
1,539
9,936
3,716
0
2,170
7,766
0
23,013
L
Morgan Le Fay
oBrazy
Morgan Le Fay
4,199
161
0
1,320
8,520
3,155
0
4,957
3,563
36,555
0
W
Danzaburou
ttvcookie141
Danzaburou
10,363
4,611
0
1,232
7,112
2,555
1,643
1,274
5,838
0
40,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,650
Gold Earned
27,734
289
Minions Killed
241
0
Camps Cleared
0
1,153,490
Distance Traveled
1,010,343
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,098
645
19
2
0
288,381
2
W
Merlin
6,761
615
84
8
0
205,915
0
W
Bellona
5,810
528
64
6
0
223,870
8
L
Nike
5,965
542
67
6
0
229,257
0
L
Sobek
5,256
478
34
3
0
185,951
0
L
Mercury
5,820
529
64
6
0
230,771
0
W
Nike
6,380
580
63
6
0
200,628
0
L
Heimdallr
4,886
444
24
2
0
166,786
1
L
Morgan Le Fay
5,807
528
52
5
0
197,578
0
W
Danzaburou
7,601
691
59
5
0
234,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role