Player Matchup

Thanatos
Thanatos
Fatalangelx
Thanatos
Level 89
God Stats
7W - 4L
1,463 SR
Queue Stats
13W - 11L
1,446 Elo+
Party 2
Horus
Horus
FlnH3ro
Horus
Level 106
God Stats
12W - 7L
1,583 SR
Queue Stats
188W - 180L
1,456 Elo+
Party 3
Xbalanque
Xbalanque
IFA1
Xbalanque
Level 109
God Stats
5W - 3L
1,738 SR
Queue Stats
102W - 87L
1,520 Elo+
Party 3
Zhong Kui
Zhong Kui
mightymerlin_007
Zhong Kui
Level 129
God Stats
6W - 5L
1,573 SR
Queue Stats
145W - 142L
1,507 Elo+
Solo
Nu Wa
Nu Wa
yonkoangel
Nu Wa
Level 109
God Stats
11W - 5L
1,591 SR
Queue Stats
261W - 231L
1,545 Elo+
Party 2
Team Averages
Level 108
1,590 SR
1,494 Elo+

VS

Team Averages
Level 69
1,495 SR
1,461 Elo+
Charybdis
Charybdis
Maddladd5811
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,507 Elo+
Party 4
Janus
Janus
Ol slacky
Janus
Level 81
God Stats
20W - 21L
1,562 SR
Queue Stats
69W - 67L
1,481 Elo+
Party 1
Achilles
Achilles
PuffinPixyStix
Achilles
Level 137
God Stats
3W - 5L
1,433 SR
Queue Stats
87W - 132L
1,375 Elo+
Solo
Surtr
Surtr
Twipled
Surtr
Level 63
God Stats
19W - 20L
1,479 SR
Queue Stats
78W - 87L
1,440 Elo+
Party 1
Sobek
Sobek
xdFurnituristic
Sobek
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,503 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fatalangelx
Thanatos
14
8 / 0 / 5
9,020
601
7,728
12,352
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
FlnH3ro
Horus
13
4 / 0 / 9
9,030
602
3,596
10,161
7,378
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Xbalanque
IFA1
Xbalanque
15
8 / 0 / 6
9,325
622
12,602
11,425
4,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Zhong Kui
14
3 / 1 / 6
8,864
591
10,369
8,363
7,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
14
2 / 1 / 8
8,817
588
9,913
5,851
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Maddladd5811
Charybdis
9
0 / 5 / 0
6,047
403
5,886
10,643
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Ol slacky
Janus
13
1 / 2 / 0
7,243
483
6,414
7,680
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
12
0 / 4 / 1
6,993
466
3,616
12,625
5,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Twipled
Surtr
12
1 / 6 / 0
7,268
485
3,059
15,783
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

7
0 / 8 / 0
5,836
389
3,633
15,456
12,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
25
Kills
2
2
Deaths
25
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Fatalangelx
Thanatos
8
0
5
10.5
W
Horus
FlnH3ro
Horus
4
0
9
8.5
W
Xbalanque
IFA1
Xbalanque
8
0
6
11
L
Charybdis
Maddladd5811
Charybdis
0
5
0
0
L
Janus
Ol slacky
Janus
1
2
0
0.5
L
Achilles
0
4
1
0.13
L
Surtr
Twipled
Surtr
1
6
0
0.17
W
Zhong Kui
3
1
6
6
L
0
8
0
0
W
Nu Wa
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,208
Damage
22,608
48,152
Taken
62,187
26,874
Mitigated
34,349
29,518
Healing
13,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Fatalangelx
Thanatos
7,728
2,721
0
7,609
12,352
4,904
35
2,533
9,727
0
60,959
W
Horus
FlnH3ro
Horus
3,596
1,629
3,668
4,983
10,161
7,378
138
2,368
7,793
0
18,191
W
Xbalanque
IFA1
Xbalanque
12,602
7,668
0
6,357
11,425
4,751
2,277
2,500
8,925
0
92,659
L
Charybdis
Maddladd5811
Charybdis
5,886
2,625
0
2,945
10,643
2,704
0
1,812
8,831
0
37,560
L
Janus
Ol slacky
Janus
6,414
197
0
1,000
7,680
2,986
0
4,630
3,050
73,582
0
L
Achilles
3,616
1,356
0
4,007
12,625
5,803
0
3,471
9,154
0
47,591
L
Surtr
Twipled
Surtr
3,059
699
0
3,539
15,783
10,576
0
8,189
7,594
218
44,055
W
Zhong Kui
10,369
1,407
0
5,776
8,363
7,606
362
178
7,641
66,680
0
L
3,633
731
99
2,328
15,456
12,280
0
2,180
13,276
15,359
73
W
Nu Wa
9,913
1,631
0
1,125
5,851
2,235
86
3,085
2,766
74,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,056
Gold Earned
33,387
465
Minions Killed
357
0
Camps Cleared
0
1,463,242
Distance Traveled
1,427,805
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,020
601
74
5
0
349,255
0
W
Horus
9,030
602
22
1
0
321,380
2
W
Xbalanque
9,325
622
141
9
0
272,457
2
L
Charybdis
6,047
403
68
5
0
282,636
0
L
Janus
7,243
483
113
8
0
301,771
4
L
Achilles
6,993
466
84
6
0
324,551
1
L
Surtr
7,268
485
78
5
0
264,975
2
W
Zhong Kui
8,864
591
111
7
0
236,571
5
L
Sobek
5,836
389
14
1
0
253,872
0
W
Nu Wa
8,817
588
117
8
0
283,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role