Player Matchup

Chang'e
Chang'e
BrackasourusRex
Chang'e
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,516 Elo+
Party 1
King Arthur
King Arthur
CallMeBrutalTTV
King Arthur
Level 145
God Stats
1W - 0L
1,552 SR
Queue Stats
3W - 7L
1,305 Elo+
Party 1
Bacchus
Bacchus
HyJax232
Bacchus
Level 69
God Stats
57W - 45L
1,575 SR
Queue Stats
111W - 118L
1,518 Elo+
Party 1
Team Averages
Level 112
1,542 SR
1,446 Elo+

VS

Team Averages
Level 86
1,682 SR
1,663 Elo+
Kuzenbo
Kuzenbo
ELDONPIPIDULCE
Kuzenbo
Level 107
God Stats
4W - 3L
1,676 SR
Queue Stats
127W - 138L
1,605 Elo+
Party 2
Osiris
Osiris
Ihsmoney
Osiris
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,795 Elo+
Party 2
Raijin
Raijin
SinnetsOnKick
Raijin
Level 143
God Stats
2W - 1L
1,870 SR
Queue Stats
229W - 235L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 6
11,091
853
16,840
11,449
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
CallMeBrutalTTV
King Arthur
12
4 / 2 / 9
10,146
780
13,792
17,214
14,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
HyJax232
Bacchus
13
2 / 1 / 11
9,851
758
8,890
12,468
18,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
8,927
687
8,343
18,742
23,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
Ihsmoney
Osiris
10
1 / 6 / 1
8,611
662
3,372
13,699
12,623
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 3 / 2
10,092
776
14,715
11,127
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
13
Kills
4
4
Deaths
13
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
King Arthur
CallMeBrutalTTV
King Arthur
4
2
9
4.25
L
1
4
2
0.5
W
Bacchus
HyJax232
Bacchus
2
1
11
7.5
L
Osiris
Ihsmoney
Osiris
1
6
1
0.25
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,522
Damage
26,430
41,131
Taken
43,568
37,151
Mitigated
40,557
13,639
Healing
3,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,840
1,124
3,679
5,270
11,449
4,134
0
8,520
2,598
72,215
0
W
King Arthur
CallMeBrutalTTV
King Arthur
13,792
1,404
0
2,213
17,214
14,567
0
8,325
8,432
0
31,020
L
8,343
2,735
229
2,679
18,742
23,423
13
9,227
7,826
25,954
0
W
Bacchus
HyJax232
Bacchus
8,890
665
0
2,477
12,468
18,450
48
5,970
6,208
23,026
261
L
Osiris
Ihsmoney
Osiris
3,372
660
0
0
13,699
12,623
0
8,262
4,434
731
8,603
L
14,715
1,978
0
816
11,127
4,511
0
6,094
4,331
61,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,088
Gold Earned
27,630
163
Minions Killed
132
0
Camps Cleared
0
786,281
Distance Traveled
679,382
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,091
853
113
9
0
261,650
0
W
King Arthur
10,146
780
29
2
0
264,514
0
L
Kuzenbo
8,927
687
21
2
0
251,952
0
W
Bacchus
9,851
758
21
2
0
260,117
0
L
Osiris
8,611
662
9
1
0
196,407
1
L
Raijin
10,092
776
102
8
0
231,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role