Player Matchup

Geb
Geb
Gxxe
Geb
Level 159
God Stats
20W - 13L
1,666 SR
Queue Stats
379W - 283L
1,521 Elo+
Party 1
Loki
Loki
Shαx
Loki
Level 159
God Stats
28W - 9L
1,817 SR
Queue Stats
753W - 244L
1,793 Elo+
Party 1
Bellona
Bellona
StoneHi
Bellona
Level 159
God Stats
25W - 2L
2,049 SR
Queue Stats
608W - 100L
1,913 Elo+
Party 1
Medusa
Medusa
TaiyoBear
Medusa
Level 88
God Stats
28W - 32L
1,561 SR
Queue Stats
75W - 88L
1,471 Elo+
Solo
Baron Samedi
Baron Samedi
Zeleth
Baron Samedi
Level 174
God Stats
5W - 2L
1,696 SR
Queue Stats
868W - 248L
1,738 Elo+
Party 1
Team Averages
Level 148
1,758 SR
1,687 Elo+

VS

Team Averages
Level 114
1,395 SR
1,509 Elo+
Ix Chel
Ix Chel
Crantox
Ix Chel
Level 65
God Stats
1W - 1L
1,552 SR
Queue Stats
39W - 26L
1,566 Elo+
Party 2
Izanami
Izanami
Deggu
Izanami
Level 148
God Stats
88W - 108L
1,412 SR
Queue Stats
284W - 340L
1,497 Elo+
Solo
Surtr
Surtr
Xuanyi
Surtr
Level 124
God Stats
0W - 2L
1,289 SR
Queue Stats
67W - 63L
1,489 Elo+
Solo
Zeus
Zeus
maxemaro
Zeus
Level 124
God Stats
10W - 10L
1,489 SR
Queue Stats
84W - 82L
1,477 Elo+
Party 2
Bakasura
Bakasura
垃圾账号
Bakasura
Level 107
God Stats
0W - 2L
1,236 SR
Queue Stats
53W - 52L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Gxxe
Geb
19
2 / 4 / 33
12,711
1,271
10,353
18,445
21,859
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Loki
Shαx
Loki
20
22 / 1 / 17
14,974
1,497
34,914
10,830
5,633
Bellona
StoneHi
Bellona
19
11 / 1 / 27
13,197
1,320
33,498
21,969
27,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
TaiyoBear
Medusa
18
7 / 3 / 26
12,615
1,262
16,886
12,663
6,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Zeleth
Baron Samedi
19
10 / 2 / 32
13,736
1,374
30,827
14,303
9,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

237

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Crantox
Ix Chel
16
1 / 9 / 5
10,245
1,025
11,565
20,442
7,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Deggu
Izanami
17
2 / 14 / 5
11,023
1,102
9,777
29,305
9,641
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Xuanyi
Surtr
17
2 / 10 / 7
11,114
1,111
13,299
27,074
31,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Zeus
17
4 / 15 / 6
11,973
1,197
18,943
28,715
8,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bakasura
垃圾账号
Bakasura
17
2 / 4 / 8
11,375
1,138
13,946
27,582
17,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

187
Kill Participation
42
52
Kills
11
11
Deaths
52
135
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Crantox
Ix Chel
1
9
5
0.39
L
Izanami
Deggu
Izanami
2
14
5
0.32
W
Geb
Gxxe
Geb
2
4
33
4.63
W
Loki
Shαx
Loki
22
1
17
30.5
W
Bellona
StoneHi
Bellona
11
1
27
24.5
W
Medusa
TaiyoBear
Medusa
7
3
26
6.67
L
Surtr
Xuanyi
Surtr
2
10
7
0.55
W
Baron Samedi
Zeleth
Baron Samedi
10
2
32
13
L
Zeus
4
15
6
0.47
L
Bakasura
垃圾账号
Bakasura
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,478
Damage
67,530
78,210
Taken
133,118
70,674
Mitigated
74,246
23,535
Healing
7,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Crantox
Ix Chel
11,565
571
1,792
982
20,442
7,261
0
4,654
15,592
37,187
0
L
Izanami
Deggu
Izanami
9,777
5,415
0
102
29,305
9,641
0
7,372
21,202
0
20,736
W
Geb
Gxxe
Geb
10,353
1,303
636
2,741
18,445
21,859
0
5,711
11,239
28,543
0
W
Loki
Shαx
Loki
34,914
16,468
0
1,564
10,830
5,633
0
4,062
6,097
0
55,251
W
Bellona
StoneHi
Bellona
33,498
8,420
0
2,197
21,969
27,312
0
9,155
11,387
0
46,909
W
Medusa
TaiyoBear
Medusa
16,886
10,980
0
1,749
12,663
6,241
0
6,437
5,631
0
48,361
L
Surtr
Xuanyi
Surtr
13,299
3,196
0
2,211
27,074
31,713
0
9,414
16,869
620
19,526
W
Baron Samedi
Zeleth
Baron Samedi
30,827
3,521
8,600
6,048
14,303
9,629
0
5,660
7,455
48,743
0
L
Zeus
18,943
929
0
250
28,715
8,551
0
8,700
19,352
48,137
0
L
Bakasura
垃圾账号
Bakasura
13,946
6,814
0
1,762
27,582
17,080
0
9,887
17,157
0
22,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,233
Gold Earned
55,730
236
Minions Killed
190
13
Camps Cleared
5
1,125,760
Distance Traveled
916,617
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,245
1,025
43
4
1
177,233
0
L
Izanami
11,023
1,102
25
3
0
153,438
0
W
Geb
12,711
1,271
29
3
0
237,370
3
W
Loki
14,974
1,497
34
3
8
245,205
0
W
Bellona
13,197
1,320
33
3
1
228,053
0
W
Medusa
12,615
1,262
88
9
1
180,303
0
L
Surtr
11,114
1,111
15
2
0
176,957
0
W
Baron Samedi
13,736
1,374
52
5
3
234,829
0
L
Zeus
11,973
1,197
59
6
1
175,398
0
L
Bakasura
11,375
1,138
48
5
3
233,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role