Player Matchup

Pele
Pele
AnAnomaly
Pele
Level 200
God Stats
14W - 11L
1,670 SR
Queue Stats
436W - 354L
1,588 Elo+
Party 2
Nike
Nike
IloveCerberus
Nike
Level 83
God Stats
9W - 3L
1,738 SR
Queue Stats
253W - 212L
1,515 Elo+
Party 1
Janus
Janus
Kingchiliwilly
Janus
Level 180
God Stats
6W - 5L
1,461 SR
Queue Stats
58W - 40L
1,583 Elo+
Party 2
Baron Samedi
Baron Samedi
LuisOSO95
Baron Samedi
Level 109
God Stats
12W - 4L
1,758 SR
Queue Stats
232W - 211L
1,517 Elo+
Party 1
Chiron
Chiron
WARHOGG 117
Chiron
Level 157
God Stats
16W - 17L
1,530 SR
Queue Stats
109W - 101L
1,573 Elo+
Party 2
Team Averages
Level 146
1,631 SR
1,555 Elo+

VS

Team Averages
Level 76
1,388 SR
1,502 Elo+
Hou Yi
Hou Yi
AudioChurro
Hou Yi
Level 85
God Stats
1W - 5L
1,242 SR
Queue Stats
164W - 226L
1,480 Elo+
Solo
Ao Kuang
Ao Kuang
DeadTrashGame
Ao Kuang
Level 89
God Stats
5W - 7L
1,510 SR
Queue Stats
198W - 176L
1,560 Elo+
Party 3
Fenrir
Fenrir
GankMyBackDoor69
Fenrir
Level 45
God Stats
0W - 1L
1,207 SR
Queue Stats
27W - 26L
1,496 Elo+
Party 3
Nox
Nox
lCardamomol
Nox
Level 55
God Stats
0W - 4L
1,204 SR
Queue Stats
109W - 121L
1,481 Elo+
Solo
Ullr
Ullr
llZemogll
Ullr
Level 108
God Stats
6W - 2L
1,778 SR
Queue Stats
32W - 33L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
9 / 1 / 3
8,096
736
8,710
8,461
3,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 2 / 4
6,813
619
4,433
9,426
7,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 3
7,097
645
6,553
5,005
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
LuisOSO95
Baron Samedi
10
2 / 2 / 4
6,598
600
4,748
9,379
7,195
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
10
0 / 1 / 2
6,083
553
6,638
6,427
2,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
10
1 / 3 / 0
6,144
559
2,904
8,066
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
DeadTrashGame
Ao Kuang
12
2 / 2 / 1
6,261
569
7,255
10,876
3,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 2
5,517
502
3,770
11,425
7,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 0
6,047
550
4,409
7,449
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
9
0 / 2 / 2
5,544
504
3,668
7,674
2,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
6
6
Deaths
15
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
9
1
3
10.5
L
Hou Yi
1
3
0
0.33
L
Ao Kuang
DeadTrashGame
Ao Kuang
2
2
1
1.25
L
1
4
2
0.5
W
2
2
4
2
W
2
0
3
3.5
W
Baron Samedi
LuisOSO95
Baron Samedi
2
2
4
2
W
Chiron
0
1
2
1
L
2
4
0
0.5
L
Ullr
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,082
Damage
22,006
38,698
Taken
45,490
21,681
Mitigated
18,676
12,058
Healing
10,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
8,710
1,713
0
2,828
8,461
3,319
0
1,851
6,570
0
60,985
L
Hou Yi
2,904
571
0
2,429
8,066
2,246
0
2,567
5,499
0
34,269
L
Ao Kuang
DeadTrashGame
Ao Kuang
7,255
1,944
0
2,598
10,876
3,891
0
2,008
8,868
57,738
0
L
3,770
774
0
2,944
11,425
7,151
0
4,402
7,023
0
18,449
W
4,433
155
0
3,041
9,426
7,276
0
3,175
5,926
0
35,819
W
6,553
317
0
408
5,005
1,732
585
1,421
3,558
58,144
0
W
Baron Samedi
LuisOSO95
Baron Samedi
4,748
692
380
3,321
9,379
7,195
151
3,453
5,926
20,194
0
W
Chiron
6,638
2,340
255
1,825
6,427
2,159
0
1,695
4,732
0
42,410
L
4,409
648
0
995
7,449
2,919
0
899
6,550
38,742
0
L
Ullr
3,668
1,148
0
1,379
7,674
2,469
0
1,425
6,249
0
34,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,687
Gold Earned
29,513
329
Minions Killed
311
0
Camps Cleared
0
1,125,041
Distance Traveled
1,122,733
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,096
736
84
8
0
252,330
1
L
Hou Yi
6,144
559
60
5
0
201,781
0
L
Ao Kuang
6,261
569
101
9
0
267,409
0
L
Fenrir
5,517
502
22
2
0
216,109
3
W
Nike
6,813
619
55
5
0
212,150
0
W
Janus
7,097
645
92
8
0
220,632
2
W
Baron Samedi
6,598
600
18
2
0
221,594
0
W
Chiron
6,083
553
80
7
0
218,335
2
L
Nox
6,047
550
59
5
0
209,853
0
L
Ullr
5,544
504
69
6
0
227,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role