Player Matchup

Guan Yu
Guan Yu
Cerberuz6
Guan Yu
Level 89
God Stats
1W - 1L
1,606 SR
Queue Stats
17W - 14L
1,514 Elo+
Party 1
Ishtar
Ishtar
FlashThePlugYt
Ishtar
Level 119
God Stats
0W - 1L
1,289 SR
Queue Stats
8W - 8L
1,540 Elo+
Party 1
Ares
Ares
MoonSkittles299
Ares
Level 142
God Stats
5W - 1L
1,959 SR
Queue Stats
582W - 602L
1,455 Elo+
Solo
Lancelot
Lancelot
PUNKSGITCUT
Lancelot
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,335 Elo+
Party 1
Mulan
Mulan
springbranch8
Mulan
Level 60
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 4L
1,149 Elo+
Party 1
Team Averages
Level 90
1,556 SR
1,398 Elo+

VS

Team Averages
Level 113
1,530 SR
1,489 Elo+
Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Chromey0
Scylla
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 73L
1,525 Elo+
Solo
Sol
Sol
Flametossor
Sol
Level 125
God Stats
8W - 5L
1,652 SR
Queue Stats
125W - 123L
1,431 Elo+
Solo
Tiamat
Tiamat
Xx Aped You xX
Tiamat
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cerberuz6
Guan Yu
12
2 / 4 / 0
6,999
700
2,873
11,557
9,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 4 / 3
7,450
745
7,969
10,485
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 7 / 5
7,536
754
3,719
16,379
13,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
PUNKSGITCUT
Lancelot
10
0 / 8 / 1
6,358
636
6,475
11,153
4,471
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 4 / 2
8,051
805
3,800
10,895
5,328
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
6 / 3 / 16
9,306
931
10,791
11,321
18,292
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
 
Ix Chel
14
4 / 2 / 9
8,488
849
8,112
6,604
2,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
Chromey0
Scylla
16
10 / 2 / 15
9,768
977
18,331
6,932
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 14
8,961
896
9,297
5,367
1,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 1 / 21
8,490
849
7,822
6,910
3,489
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
102
7
Kills
27
27
Deaths
9
11
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
3
16
4.67
W
Ix Chel
 
Ix Chel
4
2
9
4.25
L
Guan Yu
Cerberuz6
Guan Yu
2
4
0
0.5
W
Scylla
Chromey0
Scylla
10
2
15
8.75
W
5
1
14
12
L
2
4
3
0.88
L
0
7
5
0.36
L
Lancelot
PUNKSGITCUT
Lancelot
0
8
1
0.06
W
2
1
21
12.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,836
Damage
54,353
60,469
Taken
37,134
37,041
Mitigated
29,499
11,012
Healing
16,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,791
140
925
2,661
11,321
18,292
38
1,149
9,796
19,179
0
W
Ix Chel
 
Ix Chel
8,112
602
3,763
1,989
6,604
2,856
1,017
466
6,090
16,458
0
L
Guan Yu
Cerberuz6
Guan Yu
2,873
283
2,815
2,254
11,557
9,968
0
10,373
1,184
0
5,143
W
Scylla
Chromey0
Scylla
18,331
1,319
0
208
6,932
2,953
1,078
758
6,041
28,127
0
W
9,297
3,159
801
1,707
5,367
1,909
5,255
603
4,764
21,205
0
L
7,969
3,166
574
1,369
10,485
3,810
0
9,944
541
0
20,903
L
3,719
415
320
1,522
16,379
13,464
0
13,927
2,452
12,405
0
L
Lancelot
PUNKSGITCUT
Lancelot
6,475
1,178
0
0
11,153
4,471
0
10,015
1,138
0
9,216
W
7,822
1,182
1,067
2,887
6,910
3,489
958
743
6,071
13,778
0
L
3,800
253
867
1,291
10,895
5,328
0
10,094
801
0
8,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,394
Gold Earned
45,013
66
Minions Killed
102
0
Camps Cleared
0
850,232
Distance Traveled
975,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,306
931
16
2
0
207,819
0
W
Ix Chel
8,488
849
19
2
0
191,430
0
L
Guan Yu
6,999
700
7
1
0
187,688
0
W
Scylla
9,768
977
31
3
0
194,740
0
W
Sol
8,961
896
31
3
0
188,156
0
L
Ishtar
7,450
745
26
3
0
174,460
0
L
Ares
7,536
754
15
2
0
154,462
0
L
Lancelot
6,358
636
6
1
0
160,008
0
W
Tiamat
8,490
849
5
1
0
193,015
0
L
Mulan
8,051
805
12
1
0
173,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role