Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Jcub02
Bellona
Level 12
God Stats
3W - 1L
1,747 SR
Queue Stats
14W - 5L
1,752 Elo+
Party 2
Loki
Loki
itskaijuu
Loki
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,719 Elo+
Party 2
Team Averages
Level 40
1,582 SR
1,657 Elo+

VS

Team Averages
Level 58
1,565 SR
1,559 Elo+
Geb
Geb
 
Geb
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Awesoemelion
Pele
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,585 Elo+
Party 1
Serqet
Serqet
IcyYouHomie
Serqet
Level 38
God Stats
1W - 0L
1,695 SR
Queue Stats
3W - 2L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
4 / 6 / 1
10,301
792
11,898
9,999
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Jcub02
Bellona
11
1 / 5 / 4
9,059
697
7,177
13,446
11,177
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
11
0 / 6 / 6
8,794
676
2,136
11,050
3,628
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 1 / 16
10,347
796
11,886
10,182
10,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 4 / 10
10,286
791
8,283
10,825
4,202
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Serqet
15
13 / 2 / 4
12,048
927
9,960
9,997
5,951
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
5
Kills
17
17
Deaths
7
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
4
6
1
0.75
W
Geb
 
Geb
1
1
16
9
W
3
4
10
2
W
Serqet
13
2
4
7.5
L
Bellona
Jcub02
Bellona
1
5
4
0.6
L
Loki
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,211
Damage
30,129
34,495
Taken
31,004
18,534
Mitigated
20,850
2,881
Healing
5,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
11,898
1,952
1,362
920
9,999
3,729
193
4,083
5,748
49,998
0
W
Geb
 
Geb
11,886
1,050
0
1,768
10,182
10,697
448
4,123
6,059
29,669
0
W
8,283
668
0
3,026
10,825
4,202
861
4,920
5,905
0
41,501
W
Serqet
9,960
2,677
0
1,080
9,997
5,951
1,914
3,246
6,751
0
35,831
L
Bellona
Jcub02
Bellona
7,177
1,303
0
150
13,446
11,177
64
3,536
9,013
0
15,926
L
Loki
2,136
688
0
449
11,050
3,628
0
4,556
6,402
0
15,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,154
Gold Earned
32,681
104
Minions Killed
128
0
Camps Cleared
0
675,076
Distance Traveled
800,314
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,301
792
72
6
0
212,804
3
W
Geb
10,347
796
25
2
0
272,168
0
W
Pele
10,286
791
60
5
0
261,104
0
W
Serqet
12,048
927
43
3
0
267,042
0
L
Bellona
9,059
697
15
1
0
224,256
0
L
Loki
8,794
676
17
1
0
238,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role