Player Matchup

Lancelot
Lancelot
ChetVesuvius
Lancelot
Level 121
God Stats
4W - 8L
1,350 SR
Queue Stats
229W - 212L
1,466 Elo+
Party 2
Cthulhu
Cthulhu
Neekafat
Cthulhu
Level 86
God Stats
7W - 8L
1,498 SR
Queue Stats
128W - 134L
1,441 Elo+
Party 2
Sol
Sol
TruNeekafat
Sol
Level 58
God Stats
98W - 91L
1,600 SR
Queue Stats
129W - 137L
1,476 Elo+
Party 2
Team Averages
Level 88
1,483 SR
1,461 Elo+

VS

Team Averages
Level 93
1,492 SR
1,490 Elo+
Pele
Pele
 
Pele
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ThatBoyDroFTW
Medusa
Level 64
God Stats
0W - 3L
1,285 SR
Queue Stats
10W - 10L
1,521 Elo+
Party 1
Shiva
Shiva
Zenoriik
Shiva
Level 123
God Stats
2W - 1L
1,692 SR
Queue Stats
27W - 37L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ChetVesuvius
Lancelot
13
6 / 1 / 2
10,703
823
5,518
12,472
6,289
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Neekafat
Cthulhu
13
0 / 2 / 7
9,828
756
9,573
11,800
4,038
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 5
10,537
811
9,564
8,288
2,150
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 3 / 4
9,255
712
7,646
11,733
4,710
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 3 / 3
8,303
639
2,905
7,437
2,804
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shiva
Zenoriik
Shiva
13
4 / 2 / 1
10,262
789
8,228
10,420
9,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
8
Kills
5
5
Deaths
8
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
3
4
1
W
Lancelot
ChetVesuvius
Lancelot
6
1
2
7
W
Cthulhu
Neekafat
Cthulhu
0
2
7
1.75
L
0
3
3
0.5
W
2
2
5
2.25
L
Shiva
Zenoriik
Shiva
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,655
Damage
18,779
32,560
Taken
29,590
12,477
Mitigated
16,682
12,730
Healing
4,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,646
1,269
0
2,101
11,733
4,710
0
8,208
3,525
0
32,072
W
Lancelot
ChetVesuvius
Lancelot
5,518
1,049
445
4,956
12,472
6,289
120
260
11,807
0
21,129
W
Cthulhu
Neekafat
Cthulhu
9,573
156
299
3,510
11,800
4,038
152
737
10,960
48,324
0
L
2,905
584
0
0
7,437
2,804
50
4,101
3,336
0
18,497
W
9,564
2,263
0
3,520
8,288
2,150
2,793
319
7,767
45,549
0
L
Shiva
Zenoriik
Shiva
8,228
776
170
2,013
10,420
9,168
0
7,129
3,291
243
33,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,068
Gold Earned
27,820
144
Minions Killed
112
0
Camps Cleared
0
850,369
Distance Traveled
610,295
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,255
712
46
4
0
254,935
6
W
Lancelot
10,703
823
20
2
0
312,546
8
W
Cthulhu
9,828
756
67
5
0
273,206
0
L
Medusa
8,303
639
23
2
0
139,596
0
W
Sol
10,537
811
57
4
0
264,617
0
L
Shiva
10,262
789
43
3
0
215,764
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role