Player Matchup

Chaac
Chaac
Aninukie
Chaac
Level 109
God Stats
3W - 0L
1,693 SR
Queue Stats
189W - 173L
1,525 Elo+
Party 1
Cernunnos
Cernunnos
Jaysqueezy
Cernunnos
Level 63
God Stats
1W - 0L
1,108 SR
Queue Stats
6W - 5L
1,485 Elo+
Party 1
Sylvanus
Sylvanus
MostlyUnfocused
Sylvanus
Level 121
God Stats
3W - 1L
1,565 SR
Queue Stats
34W - 28L
1,493 Elo+
Solo
Ra
Ra
NotDarkSun
Ra
Level 129
God Stats
1W - 0L
1,723 SR
Queue Stats
3W - 1L
1,608 Elo+
Party 1
The Morrigan
The Morrigan
TarzansTuffFeet
The Morrigan
Level 108
God Stats
1W - 8L
1,025 SR
Queue Stats
610W - 515L
1,546 Elo+
Solo
Team Averages
Level 106
1,423 SR
1,531 Elo+

VS

Team Averages
Level 111
1,535 SR
1,534 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Real_Cobobby
Ishtar
Level 100
God Stats
9W - 9L
1,583 SR
Queue Stats
229W - 214L
1,541 Elo+
Party 2
Sol
Sol
YarsofoxGuy
Sol
Level 125
God Stats
9W - 10L
1,548 SR
Queue Stats
249W - 228L
1,564 Elo+
Solo
Skadi
Skadi
b1_A-Wiggins22
Skadi
Level 107
God Stats
15W - 12L
1,540 SR
Queue Stats
286W - 256L
1,541 Elo+
Party 2
Ra
Ra
stroker99
Ra
Level 122
God Stats
12W - 9L
1,504 SR
Queue Stats
99W - 78L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aninukie
Chaac
8
0 / 0 / 1
4,221
844
2,780
5,403
2,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Jaysqueezy
Cernunnos
5
0 / 0 / 1
3,514
703
2,181
3,184
966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
5
0 / 0 / 3
3,897
779
1,491
3,289
1,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
3 / 0 / 0
4,798
960
2,248
1,644
519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

The Morrigan
TarzansTuffFeet
The Morrigan
6
0 / 0 / 1
3,923
785
990
1,690
485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
0 / 0 / 0
3,596
719
1,743
4,776
2,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
6
0 / 2 / 0
3,431
686
2,292
4,344
1,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

1
0 / 0 / 0
1,132
226
0
0
0
7
0 / 1 / 0
3,769
754
3,140
4,171
1,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 0 / 0
3,991
798
28
2,277
765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
3
Kills
0
0
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
0
0
0
W
Chaac
Aninukie
Chaac
0
0
1
0.5
W
Cernunnos
Jaysqueezy
Cernunnos
0
0
1
0.5
W
Sylvanus
0
0
3
1.5
W
3
0
0
3
L
Ishtar
0
2
0
0
W
The Morrigan
TarzansTuffFeet
The Morrigan
0
0
1
0.5
L
0
0
0
0
L
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,690
Damage
7,203
15,210
Taken
15,568
6,099
Mitigated
6,575
7,328
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,743
840
726
1,687
4,776
2,773
0
2,345
2,372
8,256
0
W
Chaac
Aninukie
Chaac
2,780
93
0
2,786
5,403
2,624
0
0
4,981
0
27,485
W
Cernunnos
Jaysqueezy
Cernunnos
2,181
1,169
0
955
3,184
966
0
1,033
2,151
0
18,114
W
Sylvanus
1,491
704
981
1,709
3,289
1,505
0
547
2,742
7,681
0
W
2,248
302
120
196
1,644
519
0
118
1,526
32,049
40
L
Ishtar
2,292
1,398
0
612
4,344
1,307
0
1,950
2,394
0
18,911
W
The Morrigan
TarzansTuffFeet
The Morrigan
990
461
0
581
1,690
485
0
73
1,617
22,067
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,140
771
0
1,438
4,171
1,730
0
375
3,796
0
23,613
L
28
0
72
894
2,277
765
0
0
2,277
27,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,353
Gold Earned
15,919
204
Minions Killed
154
0
Camps Cleared
0
591,846
Distance Traveled
434,147
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
3,596
719
16
3
0
123,986
2
W
Chaac
4,221
844
48
10
0
123,022
0
W
Cernunnos
3,514
703
41
8
0
96,563
1
W
Sylvanus
3,897
779
9
2
0
115,732
0
W
Ra
4,798
960
63
13
0
152,725
0
L
Ishtar
3,431
686
45
9
0
112,836
0
W
The Morrigan
3,923
785
43
9
0
103,804
0
L
Sol
1,132
226
0
0
0
0
0
L
Skadi
3,769
754
39
8
0
100,350
0
L
Ra
3,991
798
54
11
0
96,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role