Player Matchup

Kukulkan
Kukulkan
DadsCigarettes
Kukulkan
Level 15
God Stats
4W - 6L
1,280 SR
Queue Stats
8W - 11L
1,064 Elo+
Party 1
Mercury
Mercury
GooosemeisteR
Mercury
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 18L
1,494 Elo+
Party 1
Danzaburou
Danzaburou
Sorbara25
Danzaburou
Level 23
God Stats
0W - 1L
1,282 SR
Queue Stats
16W - 15L
1,365 Elo+
Party 1
Chaac
Chaac
amillionants
Chaac
Level 4
God Stats
2W - 2L
1,740 SR
Queue Stats
10W - 8L
1,805 Elo+
Party 1
Ra
Ra
facexdown
Ra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 56L
1,502 Elo+
Party 1
Team Averages
Level 26
1,460 SR
1,446 Elo+

VS

Team Averages
Level 46
1,601 SR
1,557 Elo+
Ao Kuang
Ao Kuang
BigCrabz
Ao Kuang
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,615 Elo+
Party 2
Sol
Sol
FTFSui
Sol
Level 38
God Stats
5W - 3L
1,491 SR
Queue Stats
44W - 51L
1,451 Elo+
Solo
Surtr
Surtr
Gravy644
Surtr
Level 50
God Stats
4W - 2L
1,726 SR
Queue Stats
13W - 5L
1,719 Elo+
Party 2
Vulcan
Vulcan
O0F S0RRY
Vulcan
Level 44
God Stats
16W - 10L
1,686 SR
Queue Stats
61W - 57L
1,522 Elo+
Solo
King Arthur
King Arthur
Tempest Arc7706
King Arthur
Level 43
God Stats
11W - 8L
1,600 SR
Queue Stats
51W - 51L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
2 / 5 / 1
8,384
524
3,280
10,649
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
15
4 / 6 / 1
8,682
543
8,379
15,814
5,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
Sorbara25
Danzaburou
12
0 / 5 / 5
7,069
442
6,588
13,642
5,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 2
7,550
472
5,592
17,448
12,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 7 / 1
7,674
480
7,323
12,917
5,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BigCrabz
Ao Kuang
17
5 / 3 / 4
10,055
628
6,832
14,276
6,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
FTFSui
Sol
16
6 / 3 / 1
9,732
608
12,116
12,806
5,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Surtr
Gravy644
Surtr
16
2 / 1 / 2
10,001
625
12,867
11,686
9,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
O0F S0RRY
Vulcan
16
10 / 0 / 2
10,845
678
11,570
5,755
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Tempest Arc7706
King Arthur
14
4 / 2 / 8
9,475
592
8,844
15,199
16,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
9
Kills
27
28
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BigCrabz
Ao Kuang
5
3
4
2.33
L
Kukulkan
2
5
1
0.5
W
Sol
FTFSui
Sol
6
3
1
2.17
L
Mercury
4
6
1
0.75
W
Surtr
Gravy644
Surtr
2
1
2
3
W
Vulcan
O0F S0RRY
Vulcan
10
0
2
11
L
Danzaburou
Sorbara25
Danzaburou
0
5
5
0.5
W
King Arthur
Tempest Arc7706
King Arthur
4
2
8
4
L
0
5
2
0.2
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,162
Damage
52,229
70,470
Taken
59,722
33,192
Mitigated
40,808
13,974
Healing
16,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BigCrabz
Ao Kuang
6,832
1,739
0
2,499
14,276
6,898
2,984
1,341
12,935
97,702
2,581
L
Kukulkan
3,280
307
0
2,208
10,649
3,957
0
7,275
3,094
52,921
0
W
Sol
FTFSui
Sol
12,116
4,018
0
7,086
12,806
5,232
1,184
4,814
7,930
76,210
6,191
L
Mercury
8,379
3,561
0
750
15,814
5,990
0
4,955
10,683
0
59,407
W
Surtr
Gravy644
Surtr
12,867
4,827
0
2,430
11,686
9,447
655
0
11,686
771
74,897
W
Vulcan
O0F S0RRY
Vulcan
11,570
4,276
0
768
5,755
2,523
0
1,316
4,439
75,448
0
L
Danzaburou
Sorbara25
Danzaburou
6,588
2,281
0
2,827
13,642
5,483
494
8,420
5,182
0
41,235
W
King Arthur
Tempest Arc7706
King Arthur
8,844
978
0
3,862
15,199
16,708
0
3,695
11,504
0
31,501
L
5,592
1,010
0
4,504
17,448
12,357
0
3,293
14,155
0
50,005
L
7,323
1,504
976
2,709
12,917
5,405
339
7,174
5,721
50,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,359
Gold Earned
50,108
418
Minions Killed
547
0
Camps Cleared
0
1,514,086
Distance Traveled
1,638,251
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,055
628
148
9
0
352,022
0
L
Kukulkan
8,384
524
115
7
0
278,748
0
W
Sol
9,732
608
116
7
0
316,632
0
L
Mercury
8,682
543
83
5
0
354,495
0
W
Surtr
10,001
625
124
8
0
304,656
0
W
Vulcan
10,845
678
135
8
0
338,999
1
L
Danzaburou
7,069
442
42
3
0
292,215
3
W
King Arthur
9,475
592
24
2
0
325,942
5
L
Chaac
7,550
472
91
6
0
300,299
0
L
Ra
7,674
480
87
5
0
288,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role