Player Matchup

Anubis
Anubis
Buddha17
Anubis
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 5L
1,427 Elo+
Party 2
Hou Yi
Hou Yi
MetaMan64
Hou Yi
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,389 Elo+
Party 2
Hercules
Hercules
NINJAJH
Hercules
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,362 Elo+
Party 2
Team Averages
Level 100
1,500 SR
1,393 Elo+

VS

Team Averages
Level 91
1,622 SR
1,415 Elo+
Nemesis
Nemesis
BrandorThWizard
Nemesis
Level 87
God Stats
9W - 9L
1,517 SR
Queue Stats
217W - 188L
1,417 Elo+
Party 1
Kuzenbo
Kuzenbo
Dwalk7490
Kuzenbo
Level 104
God Stats
2W - 1L
1,462 SR
Queue Stats
144W - 182L
1,384 Elo+
Party 1
Scylla
Scylla
TM Daronbeck
Scylla
Level 81
God Stats
4W - 2L
1,887 SR
Queue Stats
72W - 78L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Buddha17
Anubis
10
0 / 2 / 7
7,449
745
3,129
3,918
1,883
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
MetaMan64
Hou Yi
12
8 / 1 / 2
9,200
920
8,812
6,342
2,697
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
NINJAJH
Hercules
12
7 / 1 / 7
9,179
918
10,378
10,480
10,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 6 / 0
7,583
758
5,743
11,071
5,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Dwalk7490
Kuzenbo
9
0 / 4 / 2
6,798
680
3,964
11,434
11,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
9
1 / 5 / 1
6,987
699
4,123
6,825
2,104
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
15
Kills
4
4
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Anubis
Buddha17
Anubis
0
2
7
1.75
L
Kuzenbo
Dwalk7490
Kuzenbo
0
4
2
0.25
W
Hou Yi
MetaMan64
Hou Yi
8
1
2
9
W
Hercules
NINJAJH
Hercules
7
1
7
10.5
L
Scylla
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,319
Damage
13,830
20,740
Taken
29,330
15,368
Mitigated
18,914
3,647
Healing
2,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,743
1,833
0
1,797
11,071
5,675
0
1,086
9,627
0
16,246
W
Anubis
Buddha17
Anubis
3,129
389
0
845
3,918
1,883
0
2,049
1,869
22,524
0
L
Kuzenbo
Dwalk7490
Kuzenbo
3,964
1,434
0
380
11,434
11,135
0
1,864
9,165
11,897
0
W
Hou Yi
MetaMan64
Hou Yi
8,812
4,805
0
480
6,342
2,697
228
2,110
4,232
0
28,889
W
Hercules
NINJAJH
Hercules
10,378
3,122
0
2,322
10,480
10,788
0
4,225
6,255
462
29,086
L
Scylla
4,123
791
279
370
6,825
2,104
0
1,349
5,323
25,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,828
Gold Earned
21,368
102
Minions Killed
69
0
Camps Cleared
0
529,735
Distance Traveled
509,704
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,583
758
19
2
0
177,741
0
W
Anubis
7,449
745
52
5
0
142,969
0
L
Kuzenbo
6,798
680
11
1
0
182,947
0
W
Hou Yi
9,200
920
29
3
0
182,274
0
W
Hercules
9,179
918
21
2
0
204,492
6
L
Scylla
6,987
699
39
4
0
149,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role