Player Matchup

Anubis
Anubis
Tasm3761
Anubis
Level 80
God Stats
3W - 5L
1,242 SR
Queue Stats
255W - 256L
1,409 Elo+
Party 1
Danzaburou
Danzaburou
megafister
Danzaburou
Level 107
God Stats
10W - 14L
1,420 SR
Queue Stats
118W - 139L
1,362 Elo+
Party 1
King Arthur
King Arthur
narkotiks
King Arthur
Level 129
God Stats
16W - 17L
1,526 SR
Queue Stats
287W - 310L
1,384 Elo+
Party 1
Team Averages
Level 105
1,396 SR
1,385 Elo+

VS

Team Averages
Level 121
1,444 SR
1,499 Elo+
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Ace Tripod Fish
Janus
Level 129
God Stats
0W - 1L
1,358 SR
Queue Stats
26W - 17L
1,509 Elo+
Party 2
Chaac
Chaac
The Batmoman
Chaac
Level 109
God Stats
0W - 1L
1,472 SR
Queue Stats
70W - 76L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Tasm3761
Anubis
11
1 / 3 / 11
8,660
787
5,772
8,662
3,920
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
megafister
Danzaburou
14
7 / 1 / 9
10,010
910
11,050
9,202
3,966
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
narkotiks
King Arthur
14
10 / 2 / 7
10,601
964
12,166
14,205
14,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 7 / 1
7,813
710
7,749
11,654
4,576
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 7 / 3
8,749
795
7,501
9,468
3,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
3 / 4 / 2
8,804
800
9,966
13,513
16,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
18
Kills
6
6
Deaths
18
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
7
1
0.36
L
1
7
3
0.36
W
Anubis
Tasm3761
Anubis
1
3
11
2.17
L
3
4
2
1
W
Danzaburou
megafister
Danzaburou
7
1
9
11.5
W
King Arthur
narkotiks
King Arthur
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,988
Damage
25,216
32,069
Taken
34,635
21,964
Mitigated
24,482
6,673
Healing
1,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,749
3,178
0
0
11,654
4,576
0
1,202
10,452
0
25,306
L
7,501
244
197
646
9,468
3,497
0
2,169
7,299
30,252
0
W
Anubis
Tasm3761
Anubis
5,772
36
0
1,814
8,662
3,920
0
2,638
6,024
29,864
0
L
9,966
661
0
822
13,513
16,409
13
3,535
9,978
0
32,557
W
Danzaburou
megafister
Danzaburou
11,050
5,310
0
4,599
9,202
3,966
916
1,498
7,704
0
42,686
W
King Arthur
narkotiks
King Arthur
12,166
1,285
0
260
14,205
14,078
126
3,533
10,672
2,807
28,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,271
Gold Earned
25,366
132
Minions Killed
121
0
Camps Cleared
0
636,774
Distance Traveled
548,667
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,813
710
42
4
0
171,519
2
L
Janus
8,749
795
42
4
0
185,941
1
W
Anubis
8,660
787
41
4
0
204,031
6
L
Chaac
8,804
800
37
3
0
191,207
0
W
Danzaburou
10,010
910
57
5
0
215,491
2
W
King Arthur
10,601
964
34
3
0
217,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role