Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Blaze545
Neith
Level 21
God Stats
8W - 9L
1,433 SR
Queue Stats
19W - 33L
1,381 Elo+
Party 2
Fenrir
Fenrir
Crypt0Dog
Fenrir
Level 14
God Stats
10W - 4L
1,698 SR
Queue Stats
12W - 16L
1,440 Elo+
Party 2
Hel
Hel
TrapKween
Hel
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 63L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
fraglich_wolf
Cthulhu
Level 156
God Stats
1W - 0L
1,516 SR
Queue Stats
7W - 8L
1,419 Elo+
Party 3
Team Averages
Level 87
1,529 SR
1,443 Elo+

VS

Team Averages
Level 93
1,573 SR
1,524 Elo+
Poseidon
Poseidon
 
Poseidon
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Frostynipz98
Merlin
Level 47
God Stats
2W - 2L
1,622 SR
Queue Stats
44W - 33L
1,513 Elo+
Party 1
Gilgamesh
Gilgamesh
Otterpop15
Gilgamesh
Level 126
God Stats
218W - 232L
1,560 SR
Queue Stats
251W - 279L
1,539 Elo+
Solo
Bacchus
Bacchus
zbracakes
Bacchus
Level 49
God Stats
3W - 1L
1,684 SR
Queue Stats
14W - 5L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 0 / 2
7,025
1,171
7,088
4,149
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Blaze545
Neith
11
0 / 0 / 2
6,420
1,070
3,475
3,438
1,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Crypt0Dog
Fenrir
11
2 / 0 / 0
6,688
1,115
2,666
4,238
2,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 1 / 3
6,656
1,109
3,474
4,305
2,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cthulhu
12
1 / 2 / 2
6,765
1,128
7,678
8,172
6,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

348

VS

Team 2 Tickets

339

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
1 / 1 / 2
7,571
1,262
6,051
5,426
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
12
0 / 1 / 2
6,414
1,069
3,980
7,887
6,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
12
2 / 0 / 1
6,991
1,165
8,115
4,179
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Otterpop15
Gilgamesh
10
0 / 0 / 0
4,246
708
0
0
0
Bacchus
zbracakes
Bacchus
11
0 / 2 / 2
6,402
1,067
4,066
8,660
6,002
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
4
Kills
3
3
Deaths
4
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
L
Poseidon
 
Poseidon
1
1
2
2
L
King Arthur
 
King Arthur
0
1
2
1
W
Neith
Blaze545
Neith
0
0
2
1
W
Fenrir
Crypt0Dog
Fenrir
2
0
0
2
L
Merlin
2
0
1
2.5
L
Gilgamesh
Otterpop15
Gilgamesh
0
0
0
0
W
0
1
3
1.5
W
Cthulhu
1
2
2
1
L
Bacchus
zbracakes
Bacchus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,381
Damage
22,212
24,302
Taken
26,152
13,808
Mitigated
16,029
6,967
Healing
4,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,088
2,529
0
1,038
4,149
1,760
0
2,917
1,232
23,695
0
L
Poseidon
 
Poseidon
6,051
575
0
1,594
5,426
2,145
0
3,575
1,694
32,982
0
L
King Arthur
 
King Arthur
3,980
359
0
250
7,887
6,424
0
4,919
2,773
0
8,033
W
Neith
Blaze545
Neith
3,475
1,135
0
715
3,438
1,492
0
3,065
373
0
17,445
W
Fenrir
Crypt0Dog
Fenrir
2,666
567
0
269
4,238
2,402
0
2,813
1,425
0
3,525
L
Merlin
8,115
39
0
100
4,179
1,458
0
2,546
1,382
24,229
0
L
Gilgamesh
Otterpop15
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
3,474
120
2,470
1,981
4,305
2,023
0
3,230
1,075
10,285
0
W
Cthulhu
7,678
92
0
494
8,172
6,131
0
6,207
1,965
22,049
734
L
Bacchus
zbracakes
Bacchus
4,066
0
0
2,110
8,660
6,002
0
5,790
2,554
9,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,554
Gold Earned
31,624
136
Minions Killed
140
6
Camps Cleared
6
628,297
Distance Traveled
527,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,025
1,171
43
7
0
121,077
0
L
Poseidon
7,571
1,262
88
15
4
129,957
0
L
King Arthur
6,414
1,069
2
0
0
147,396
0
W
Neith
6,420
1,070
31
5
2
123,385
0
W
Fenrir
6,688
1,115
0
0
0
141,255
0
L
Merlin
6,991
1,165
34
6
0
127,591
0
L
Gilgamesh
4,246
708
0
0
0
0
0
W
Hel
6,656
1,109
20
3
3
113,145
0
W
Cthulhu
6,765
1,128
42
7
1
129,435
0
L
Bacchus
6,402
1,067
16
3
2
123,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role