Player Matchup

Nike
Nike
Gold IV
 
Nike
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
ADS Bane
Cthulhu
Silver I
Level 123
God Stats
28W - 31L
1,578 SR
Queue Stats
33W - 36L
1,296 MMR
Party 2
Bakasura
Bakasura
Gold II
ADS Calamity
Bakasura
Gold II
Level 122
God Stats
47W - 40L
1,592 SR
Queue Stats
66W - 59L
1,583 MMR
Party 2
Scylla
Scylla
Gold IV
ANDYY_2014
Scylla
Gold IV
Level 126
God Stats
39W - 38L
1,589 SR
Queue Stats
87W - 92L
1,446 MMR
Solo
Rama
Rama
Gold III
GenericEric3rd
Rama
Gold III
Level 107
God Stats
1W - 4L
1,372 SR
Queue Stats
343W - 356L
1,454 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,526 SR
1,456 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,608 SR
1,311 MMR
Kukulkan
Kukulkan
Silver I
 
Kukulkan
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Surtr
Surtr
Silver III
JG_BangZ
Surtr
Silver III
Level 122
God Stats
4W - 1L
1,596 SR
Queue Stats
76W - 92L
884 MMR
Party 3
Kuzenbo
Kuzenbo
Silver IV
LilHypeMike
Kuzenbo
Silver IV
Level 129
God Stats
3W - 0L
1,863 SR
Queue Stats
19W - 23L
1,195 MMR
Party 3
Nemesis
Nemesis
Gold II
Varieation
Nemesis
Gold II
Level 122
God Stats
4W - 2L
1,579 SR
Queue Stats
67W - 68L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
0 / 0 / 0
5,621
562
3,298
8,544
5,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
ADS Bane
Cthulhu
8
1 / 2 / 1
5,405
541
3,879
8,159
6,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
ADS Calamity
Bakasura
11
1 / 0 / 0
5,766
577
2,504
7,832
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Scylla
ANDYY_2014
Scylla
11
0 / 0 / 0
5,678
568
957
3,136
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 1
4,376
438
2,424
5,690
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ArtioIzanamiAo Kuang

VS

Bans
AthenaSun WukongArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 0 / 1
5,706
571
2,032
3,142
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
 
Hachiman
8
0 / 1 / 1
5,020
502
7,018
5,698
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
JG_BangZ
Surtr
11
0 / 0 / 0
6,293
629
5,283
7,015
4,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
LilHypeMike
Kuzenbo
7
1 / 1 / 2
5,257
526
2,363
6,342
4,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Varieation
Nemesis
11
3 / 0 / 0
6,035
604
3,651
6,327
2,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
4
4
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
0
0
0
W
Kukulkan
 
Kukulkan
0
0
1
0.5
W
Hachiman
 
Hachiman
0
1
1
0.5
L
Cthulhu
ADS Bane
Cthulhu
1
2
1
0.75
L
Bakasura
ADS Calamity
Bakasura
1
0
0
1
L
Scylla
ANDYY_2014
Scylla
0
0
0
0
L
0
2
1
0.25
W
Surtr
JG_BangZ
Surtr
0
0
0
0
W
Kuzenbo
LilHypeMike
Kuzenbo
1
1
2
2
W
Nemesis
Varieation
Nemesis
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,062
Damage
20,347
33,361
Taken
28,524
17,772
Mitigated
14,201
6,858
Healing
9,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,298
321
0
1,236
8,544
5,789
0
346
8,198
0
44,869
W
Kukulkan
 
Kukulkan
2,032
277
0
314
3,142
1,135
0
341
2,741
46,093
0
W
Hachiman
 
Hachiman
7,018
3,684
0
2,968
5,698
1,702
0
1,939
3,462
0
36,822
L
Cthulhu
ADS Bane
Cthulhu
3,879
523
0
1,752
8,159
6,031
0
1,324
6,835
19,205
0
L
Bakasura
ADS Calamity
Bakasura
2,504
1,566
0
1,685
7,832
3,202
0
826
7,006
0
46,815
L
Scylla
ANDYY_2014
Scylla
957
55
0
684
3,136
918
0
763
2,373
38,837
0
L
2,424
2,051
0
1,501
5,690
1,832
0
1,307
4,383
0
22,497
W
Surtr
JG_BangZ
Surtr
5,283
1,953
0
2,675
7,015
4,352
0
55
6,650
646
52,208
W
Kuzenbo
LilHypeMike
Kuzenbo
2,363
1,055
0
2,289
6,342
4,601
81
1,996
4,346
12,457
0
W
Nemesis
Varieation
Nemesis
3,651
1,669
0
1,368
6,327
2,411
19
337
5,922
0
46,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,846
Gold Earned
28,311
339
Minions Killed
340
0
Camps Cleared
0
1,049,558
Distance Traveled
1,047,531
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,621
562
94
9
0
204,445
0
W
Kukulkan
5,706
571
98
10
0
203,135
2
W
Hachiman
5,020
502
54
5
0
186,490
3
L
Cthulhu
5,405
541
34
3
0
212,435
1
L
Bakasura
5,766
577
93
9
0
280,102
0
L
Scylla
5,678
568
79
8
0
197,565
0
L
Rama
4,376
438
39
4
0
155,011
2
W
Surtr
6,293
629
96
10
0
209,085
0
W
Kuzenbo
5,257
526
23
2
0
199,331
1
W
Nemesis
6,035
604
69
7
0
249,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role