Player Matchup

Awilix
Awilix
 
Awilix
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
ByJimenez97
Apollo
Level 121
God Stats
0W - 3L
1,635 SR
Queue Stats
25W - 25L
1,414 Elo+
Solo
Mercury
Mercury
raspymarty
Mercury
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
170W - 202L
1,329 Elo+
Party 1
Team Averages
Level 101
1,527 SR
1,449 Elo+

VS

Team Averages
Level 76
1,499 SR
1,393 Elo+
Sun Wukong
Sun Wukong
AldoCop
Sun Wukong
Level 54
God Stats
3W - 6L
1,273 SR
Queue Stats
23W - 21L
1,401 Elo+
Party 2
Persephone
Persephone
CHILAKILLER8515
Persephone
Level 102
God Stats
14W - 13L
1,415 SR
Queue Stats
112W - 115L
1,382 Elo+
Party 2
Cthulhu
Cthulhu
Jman1236
Cthulhu
Level 87
God Stats
2W - 0L
1,830 SR
Queue Stats
8W - 4L
1,481 Elo+
Solo
Mercury
Mercury
MAALSAIS
Mercury
Level 69
God Stats
19W - 11L
1,575 SR
Queue Stats
82W - 77L
1,406 Elo+
Party 2
Ishtar
Ishtar
UwU-Senpai696
Ishtar
Level 69
God Stats
6W - 7L
1,403 SR
Queue Stats
20W - 22L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
7 / 1 / 3
7,307
609
10,662
10,033
3,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
 
Kukulkan
11
1 / 3 / 1
6,486
541
4,076
6,368
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
 
Fenrir
8
0 / 7 / 3
5,056
421
3,579
11,830
4,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
12
2 / 0 / 1
6,859
572
2,454
5,498
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
raspymarty
Mercury
7
1 / 10 / 3
5,190
433
1,649
9,288
2,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AldoCop
Sun Wukong
11
4 / 1 / 3
7,133
594
7,218
10,734
10,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
CHILAKILLER8515
Persephone
11
7 / 3 / 6
7,124
594
7,339
7,082
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Jman1236
Cthulhu
10
0 / 1 / 8
6,479
540
2,704
5,458
3,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
MAALSAIS
Mercury
9
4 / 4 / 6
6,320
527
4,835
10,981
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 1 / 4
7,196
600
3,889
4,054
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
11
Kills
19
21
Deaths
10
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
7
1
3
8.5
L
Kukulkan
 
Kukulkan
1
3
1
0.5
L
Fenrir
 
Fenrir
0
7
3
0.21
W
Sun Wukong
AldoCop
Sun Wukong
4
1
3
5.5
L
Apollo
2
0
1
2.5
W
Persephone
CHILAKILLER8515
Persephone
7
3
6
3.33
W
Cthulhu
Jman1236
Cthulhu
0
1
8
4
W
Mercury
MAALSAIS
Mercury
4
4
6
1.75
W
4
1
4
6
L
Mercury
raspymarty
Mercury
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,420
Damage
25,985
43,017
Taken
38,309
16,132
Mitigated
20,432
4,720
Healing
9,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
10,662
4,647
0
757
10,033
3,600
0
2,151
7,846
0
49,966
L
Kukulkan
 
Kukulkan
4,076
128
0
500
6,368
2,558
0
2,316
4,052
53,229
0
L
Fenrir
 
Fenrir
3,579
1,222
0
1,910
11,830
4,943
0
498
10,819
233
18,943
W
Sun Wukong
AldoCop
Sun Wukong
7,218
2,179
0
3,674
10,734
10,045
319
87
10,647
0
43,585
L
Apollo
2,454
956
0
1,391
5,498
2,052
697
1,492
4,006
0
47,203
W
Persephone
CHILAKILLER8515
Persephone
7,339
612
0
1,300
7,082
2,171
0
1,999
5,063
41,340
0
W
Cthulhu
Jman1236
Cthulhu
2,704
242
1,228
752
5,458
3,591
200
826
4,632
24,049
0
W
Mercury
MAALSAIS
Mercury
4,835
2,952
0
1,850
10,981
3,192
0
887
10,094
0
28,794
W
3,889
2,307
0
1,167
4,054
1,433
572
463
3,591
0
37,324
L
Mercury
raspymarty
Mercury
1,649
771
0
162
9,288
2,979
0
3,586
5,608
0
4,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,898
Gold Earned
34,252
262
Minions Killed
262
0
Camps Cleared
0
1,225,064
Distance Traveled
1,168,311
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,307
609
65
5
0
282,606
1
L
Kukulkan
6,486
541
90
8
0
236,580
6
L
Fenrir
5,056
421
25
2
0
238,463
0
W
Sun Wukong
7,133
594
76
6
0
222,948
0
L
Apollo
6,859
572
74
6
0
230,542
0
W
Persephone
7,124
594
47
4
0
228,054
1
W
Cthulhu
6,479
540
35
3
0
247,328
1
W
Mercury
6,320
527
33
3
0
272,356
0
W
Ishtar
7,196
600
71
6
0
197,625
0
L
Mercury
5,190
433
8
1
0
236,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role