Player Matchup

Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Anth8768
Amaterasu
Level 66
God Stats
8W - 6L
1,503 SR
Queue Stats
295W - 300L
1,494 Elo+
Solo
Persephone
Persephone
BurgerThyme
Persephone
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,695 Elo+
Solo
Jing Wei
Jing Wei
FeelingofExile
Jing Wei
Level 87
God Stats
1W - 7L
1,187 SR
Queue Stats
187W - 180L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
ProbDrunk
Cthulhu
Level 15
God Stats
0W - 3L
1,315 SR
Queue Stats
10W - 20L
1,366 Elo+
Party 1
Team Averages
Level 63
1,401 SR
1,506 Elo+

VS

Team Averages
Level 73
1,515 SR
1,410 Elo+
Merlin
Merlin
Detour211
Merlin
Level 48
God Stats
28W - 30L
1,483 SR
Queue Stats
75W - 70L
1,510 Elo+
Solo
Ymir
Ymir
Jockstrap
Ymir
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,376 Elo+
Party 2
Achilles
Achilles
JumboNasty
Achilles
Level 126
God Stats
2W - 0L
1,571 SR
Queue Stats
33W - 37L
1,466 Elo+
Party 2
Neith
Neith
OmegaSphere7
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,290 Elo+
Party 2
Cthulhu
Cthulhu
PurpleDrawer
Cthulhu
Level 89
God Stats
2W - 1L
1,520 SR
Queue Stats
15W - 30L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 2 / 0
6,988
998
4,069
4,618
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Anth8768
Amaterasu
12
0 / 2 / 0
6,535
934
1,460
7,104
4,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Persephone
BurgerThyme
Persephone
12
0 / 1 / 0
7,214
1,031
6,830
3,909
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
12
0 / 0 / 0
6,730
961
5,138
4,961
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
ProbDrunk
Cthulhu
12
0 / 4 / 0
6,908
987
4,626
10,434
8,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

293

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Detour211
Merlin
13
1 / 0 / 8
7,876
1,125
8,381
3,798
1,534
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
13
1 / 0 / 5
8,214
1,173
1,869
5,247
3,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Achilles
JumboNasty
Achilles
13
4 / 0 / 5
8,425
1,204
8,374
8,859
10,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 0 / 5
7,157
1,022
3,235
1,768
724
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
PurpleDrawer
Cthulhu
13
3 / 0 / 4
7,769
1,110
7,006
5,103
3,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
9
9
Deaths
0
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
L
Amaterasu
Anth8768
Amaterasu
0
2
0
0
L
Persephone
BurgerThyme
Persephone
0
1
0
0
W
Merlin
Detour211
Merlin
1
0
8
5
L
Jing Wei
0
0
0
0
W
Ymir
1
0
5
3.5
W
Achilles
JumboNasty
Achilles
4
0
5
6.5
W
0
0
5
2.5
L
Cthulhu
ProbDrunk
Cthulhu
0
4
0
0
W
Cthulhu
PurpleDrawer
Cthulhu
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,123
Damage
28,865
31,026
Taken
24,775
18,108
Mitigated
19,200
6,355
Healing
4,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,069
555
1,676
1,340
4,618
1,885
0
2,274
2,165
14,866
0
L
Amaterasu
Anth8768
Amaterasu
1,460
502
0
1,298
7,104
4,367
0
3,150
3,641
0
3,851
L
Persephone
BurgerThyme
Persephone
6,830
139
140
178
3,909
1,336
0
1,484
2,382
31,655
0
W
Merlin
Detour211
Merlin
8,381
330
0
250
3,798
1,534
0
1,959
1,758
37,802
0
L
Jing Wei
5,138
4,017
0
695
4,961
1,952
0
3,298
1,416
0
12,126
W
Ymir
1,869
34
0
996
5,247
3,447
0
3,155
1,977
6,646
0
W
Achilles
JumboNasty
Achilles
8,374
1,407
0
1,108
8,859
10,364
0
5,661
2,889
0
12,102
W
3,235
1,041
0
184
1,768
724
0
1,149
572
0
12,970
L
Cthulhu
ProbDrunk
Cthulhu
4,626
369
153
875
10,434
8,568
0
6,354
3,534
10,511
88
W
Cthulhu
PurpleDrawer
Cthulhu
7,006
293
411
1,520
5,103
3,131
0
2,896
2,142
18,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,375
Gold Earned
39,441
126
Minions Killed
142
5
Camps Cleared
7
646,628
Distance Traveled
724,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,988
998
21
3
1
131,975
0
L
Amaterasu
6,535
934
9
1
1
91,672
0
L
Persephone
7,214
1,031
71
10
1
142,817
0
W
Merlin
7,876
1,125
67
10
3
139,555
0
L
Jing Wei
6,730
961
14
2
1
151,406
0
W
Ymir
8,214
1,173
11
2
0
144,124
0
W
Achilles
8,425
1,204
12
2
2
160,255
0
W
Neith
7,157
1,022
22
3
1
137,739
0
L
Cthulhu
6,908
987
11
2
1
128,758
0
W
Cthulhu
7,769
1,110
30
4
1
142,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role