Player Matchup

Ymir
Ymir
Caliscube
Ymir
Level 97
God Stats
0W - 1L
1,316 SR
Queue Stats
91W - 94L
1,454 Elo+
Party 2
Ra
Ra
FiftySixLeaf
Ra
Level 108
God Stats
1W - 4L
1,549 SR
Queue Stats
90W - 77L
1,591 Elo+
Party 2
Loki
Loki
OFFLINER_11
Loki
Level 128
God Stats
1W - 7L
1,454 SR
Queue Stats
65W - 62L
1,573 Elo+
Party 2
Team Averages
Level 111
1,440 SR
1,539 Elo+

VS

Team Averages
Level 112
1,395 SR
1,531 Elo+
Susano
Susano
ExplodingTaters
Susano
Level 108
God Stats
41W - 44L
1,543 SR
Queue Stats
123W - 123L
1,555 Elo+
Solo
Ah Puch
Ah Puch
Montoya0601
Ah Puch
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,469 Elo+
Party 1
Hercules
Hercules
StiffBeaver
Hercules
Level 120
God Stats
2W - 9L
1,143 SR
Queue Stats
153W - 149L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 1 / 2
8,781
732
3,946
10,388
13,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 3
8,762
730
4,588
4,574
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
2 / 2 / 1
9,030
753
6,280
8,221
5,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
8,538
712
6,938
10,305
3,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Montoya0601
Ah Puch
13
4 / 0 / 1
9,273
773
8,523
3,678
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
StiffBeaver
Hercules
12
1 / 0 / 4
8,681
723
4,644
6,738
6,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
3
Kills
5
5
Deaths
3
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
1
2
2
W
0
3
5
0.83
L
0
2
3
0.75
W
Ah Puch
Montoya0601
Ah Puch
4
0
1
4.5
L
2
2
1
1.25
W
Hercules
StiffBeaver
Hercules
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,814
Damage
20,105
23,183
Taken
20,721
19,980
Mitigated
12,221
2,986
Healing
4,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,946
444
0
96
10,388
13,137
0
4,884
5,182
10,900
127
W
6,938
1,233
0
1,248
10,305
3,952
0
3,928
6,195
0
31,508
L
4,588
93
890
1,058
4,574
1,810
0
2,122
2,452
48,773
0
W
Ah Puch
Montoya0601
Ah Puch
8,523
137
0
1,103
3,678
1,706
0
1,234
2,444
44,399
0
L
6,280
714
0
942
8,221
5,033
0
2,393
5,586
0
38,373
W
Hercules
StiffBeaver
Hercules
4,644
744
0
2,466
6,738
6,563
0
3,281
3,457
299
12,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,573
Gold Earned
26,492
171
Minions Killed
115
0
Camps Cleared
0
694,865
Distance Traveled
705,128
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,781
732
15
1
0
222,836
1
W
Susano
8,538
712
53
4
0
240,783
0
L
Ra
8,762
730
98
8
0
232,902
0
W
Ah Puch
9,273
773
40
3
0
224,722
0
L
Loki
9,030
753
58
5
0
239,127
0
W
Hercules
8,681
723
22
2
0
239,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role