Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Juanlbertv
Geb
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 9L
1,231 Elo+
Party 1
The Morrigan
The Morrigan
Varhakan
The Morrigan
Level 75
God Stats
16W - 18L
1,445 SR
Queue Stats
230W - 224L
1,490 Elo+
Solo
Nike
Nike
hotshot4922
Nike
Level 63
God Stats
6W - 1L
1,680 SR
Queue Stats
184W - 171L
1,562 Elo+
Solo
Danzaburou
Danzaburou
iVirez
Danzaburou
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 21L
1,434 Elo+
Party 1
Team Averages
Level 60
1,525 SR
1,443 Elo+

VS

Team Averages
Level 40
1,452 SR
1,431 Elo+
Danzaburou
Danzaburou
EclipserFox
Danzaburou
Level 51
God Stats
1W - 2L
1,527 SR
Queue Stats
18W - 24L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
IGtheHype
Sun Wukong
Level 29
God Stats
0W - 2L
1,366 SR
Queue Stats
51W - 85L
1,367 Elo+
Party 2
Pele
Pele
Ochee
Pele
Level 77
God Stats
4W - 10L
1,368 SR
Queue Stats
47W - 70L
1,396 Elo+
Party 2
Nu Wa
Nu Wa
SmittenKiTTTen
Nu Wa
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 19L
1,500 Elo+
Party 2
Fafnir
Fafnir
TMGaxle
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 38L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
6 / 0 / 2
6,723
611
5,952
8,833
3,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 3
5,578
507
2,834
8,585
4,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
Varhakan
The Morrigan
11
1 / 1 / 1
6,983
635
3,222
4,701
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
2 / 0 / 0
7,020
638
4,831
6,911
3,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
iVirez
Danzaburou
9
2 / 1 / 2
6,108
555
4,681
4,849
1,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EclipserFox
Danzaburou
8
0 / 3 / 0
4,730
430
4,390
7,574
2,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
IGtheHype
Sun Wukong
10
0 / 2 / 0
5,538
503
1,971
7,953
4,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Pele
Ochee
Pele
10
1 / 2 / 0
5,493
499
2,394
9,769
3,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
0 / 2 / 0
4,905
446
2,519
5,489
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
TMGaxle
Fafnir
8
0 / 2 / 1
5,062
460
2,034
8,779
7,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
11
Kills
1
2
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
0
2
7
L
Danzaburou
EclipserFox
Danzaburou
0
3
0
0
L
Sun Wukong
IGtheHype
Sun Wukong
0
2
0
0
W
0
0
3
1.5
L
Pele
Ochee
Pele
1
2
0
0.5
L
0
2
0
0
L
Fafnir
TMGaxle
Fafnir
0
2
1
0.25
W
The Morrigan
Varhakan
The Morrigan
1
1
1
1.5
W
2
0
0
2
W
Danzaburou
iVirez
Danzaburou
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,520
Damage
13,308
33,879
Taken
39,564
14,895
Mitigated
18,534
10,478
Healing
8,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,952
1,491
0
2,398
8,833
3,422
0
1,756
7,077
0
43,891
L
Danzaburou
EclipserFox
Danzaburou
4,390
2,170
0
1,662
7,574
2,277
0
2,105
5,469
0
30,513
L
Sun Wukong
IGtheHype
Sun Wukong
1,971
0
0
1,620
7,953
4,202
0
111
7,842
0
38,647
W
2,834
530
0
3,279
8,585
4,727
0
1,553
7,032
17,203
0
L
Pele
Ochee
Pele
2,394
559
0
1,819
9,769
3,153
0
1,594
8,175
0
44,406
L
2,519
1,211
0
960
5,489
1,631
0
1,046
4,443
27,551
0
L
Fafnir
TMGaxle
Fafnir
2,034
332
128
1,917
8,779
7,271
0
1,200
7,579
12,052
0
W
The Morrigan
Varhakan
The Morrigan
3,222
494
0
1,341
4,701
1,602
441
1,427
3,274
54,917
0
W
4,831
203
0
2,111
6,911
3,341
0
189
6,722
0
46,400
W
Danzaburou
iVirez
Danzaburou
4,681
2,328
0
1,349
4,849
1,803
685
699
4,150
0
34,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,412
Gold Earned
25,728
309
Minions Killed
231
0
Camps Cleared
0
1,049,293
Distance Traveled
1,058,654
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,723
611
63
6
0
238,001
2
L
Danzaburou
4,730
430
45
4
0
184,784
0
L
Sun Wukong
5,538
503
62
6
0
204,253
3
W
Geb
5,578
507
18
2
0
209,915
2
L
Pele
5,493
499
65
6
0
264,395
1
L
Nu Wa
4,905
446
45
4
0
194,864
0
L
Fafnir
5,062
460
14
1
0
210,358
4
W
The Morrigan
6,983
635
102
9
0
199,449
2
W
Nike
7,020
638
78
7
0
226,194
0
W
Danzaburou
6,108
555
48
4
0
175,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role