Player Matchup

Izanami
Izanami
Platinum II
 
Izanami
Platinum II
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
BuddRay
Bacchus
Gold IV
Level 107
God Stats
5W - 0L
1,732 SR
Queue Stats
35W - 26L
1,650 MMR
Solo
Agni
Agni
Platinum IV
CoDGorilla091
Agni
Platinum IV
Level 155
God Stats
9W - 7L
1,645 SR
Queue Stats
112W - 106L
1,751 MMR
Solo
King Arthur
King Arthur
Platinum V
HolyDivesss
King Arthur
Platinum V
Level 127
God Stats
3W - 3L
1,806 SR
Queue Stats
7W - 9L
1,782 MMR
Solo
Hun Batz
Hun Batz
Gold II
Mcorpballisli148
Hun Batz
Gold II
Level 188
God Stats
5W - 5L
1,525 SR
Queue Stats
590W - 595L
1,673 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,642 SR
1,671 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,640 SR
1,708 MMR
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum V
DumplingKing69
Ganesha
Platinum V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
412W - 413L
1,619 MMR
Solo
Anubis
Anubis
Platinum IV
SungJinnwoo
Anubis
Platinum IV
Level 82
God Stats
5W - 4L
1,677 SR
Queue Stats
25W - 13L
2,007 MMR
Party 1
Shiva
Shiva
Platinum V
inyuwolf
Shiva
Platinum V
Level 155
God Stats
10W - 8L
1,713 SR
Queue Stats
527W - 523L
1,591 MMR
Solo
Chernobog
Chernobog
Gold II
pvejungle
Chernobog
Gold II
Level 65
God Stats
14W - 8L
1,811 SR
Queue Stats
32W - 34L
1,823 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 1 / 1
6,116
612
2,502
4,541
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
BuddRay
Bacchus
10
1 / 1 / 1
5,763
576
2,288
6,035
5,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 2
6,376
638
6,628
5,979
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
HolyDivesss
King Arthur
12
2 / 0 / 4
6,922
692
7,718
11,120
10,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
3 / 1 / 2
6,426
643
3,661
7,559
2,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ThanatosAchillesCamazotzArachne

VS

Bans
HadesAthenaKukulkanMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 1 / 2
5,761
576
4,879
8,562
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 2
6,003
600
1,170
6,614
4,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
11
3 / 2 / 0
6,583
658
5,260
7,399
3,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
inyuwolf
Shiva
9
0 / 4 / 0
5,478
548
5,394
11,066
7,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
pvejungle
Chernobog
10
2 / 1 / 0
5,949
595
2,910
4,604
1,637
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
8
Kills
5
5
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
1
0.5
L
Fenrir
 
Fenrir
0
1
2
1
W
Bacchus
BuddRay
Bacchus
1
1
1
1.5
W
2
2
2
1.5
L
0
0
2
1
W
King Arthur
HolyDivesss
King Arthur
2
0
4
4
W
3
1
2
4
L
Anubis
3
2
0
1.5
L
Shiva
inyuwolf
Shiva
0
4
0
0
L
Chernobog
pvejungle
Chernobog
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,797
Damage
19,613
35,234
Taken
38,245
20,984
Mitigated
21,215
9,313
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,502
2,059
0
1,881
4,541
1,394
778
180
4,361
0
56,482
L
Fenrir
 
Fenrir
4,879
1,010
0
1,997
8,562
3,531
0
2,424
6,138
0
40,500
W
Bacchus
BuddRay
Bacchus
2,288
532
0
2,457
6,035
5,076
232
1,527
4,508
12,991
0
W
6,628
218
0
1,086
5,979
1,435
0
3,830
2,149
46,208
0
L
1,170
105
0
2,104
6,614
4,487
0
1,659
4,955
20,350
0
W
King Arthur
HolyDivesss
King Arthur
7,718
1,001
0
1,937
11,120
10,443
0
105
11,015
0
50,594
W
3,661
823
0
1,952
7,559
2,636
0
788
6,771
0
46,775
L
Anubis
5,260
440
0
4,130
7,399
3,731
0
4,091
3,308
63,614
0
L
Shiva
inyuwolf
Shiva
5,394
1,392
151
1,414
11,066
7,829
0
310
10,756
0
33,860
L
Chernobog
pvejungle
Chernobog
2,910
2,106
0
2,536
4,604
1,637
0
891
3,713
0
46,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
29,774
357
Minions Killed
339
0
Camps Cleared
0
1,067,946
Distance Traveled
1,040,548
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,116
612
106
11
0
179,555
0
L
Fenrir
5,761
576
67
7
0
241,411
0
W
Bacchus
5,763
576
18
2
0
210,269
3
W
Agni
6,376
638
85
9
0
226,995
1
L
Ganesha
6,003
600
12
1
0
214,207
0
W
King Arthur
6,922
692
86
9
0
226,880
4
W
Hun Batz
6,426
643
62
6
0
224,247
0
L
Anubis
6,583
658
112
11
0
188,623
0
L
Shiva
5,478
548
47
5
0
189,302
0
L
Chernobog
5,949
595
101
10
0
207,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role