Player Matchup

Hachiman
Hachiman
Flashurai
Hachiman
Level 127
God Stats
1W - 1L
1,710 SR
Queue Stats
15W - 27L
1,336 Elo+
Party 3
Pele
Pele
HowDoYouRead
Pele
Level 126
God Stats
3W - 3L
1,822 SR
Queue Stats
20W - 16L
1,585 Elo+
Party 3
Janus
Janus
JackDaSwaggy
Janus
Level 124
God Stats
2W - 5L
1,160 SR
Queue Stats
15W - 21L
1,466 Elo+
Party 3
Charon
Charon
dybIritz
Charon
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,760 Elo+
Party 3
Amaterasu
Amaterasu
zptamdre
Amaterasu
Level 99
God Stats
8W - 8L
1,565 SR
Queue Stats
330W - 301L
1,529 Elo+
Solo
Team Averages
Level 120
1,551 SR
1,535 Elo+

VS

Team Averages
Level 101
1,487 SR
1,512 Elo+
Kukulkan
Kukulkan
Rolli_Le_Rollo
Kukulkan
Level 86
God Stats
2W - 1L
1,525 SR
Queue Stats
64W - 68L
1,477 Elo+
Party 2
Osiris
Osiris
TIREDOFPOOPING
Osiris
Level 136
God Stats
18W - 18L
1,430 SR
Queue Stats
991W - 954L
1,532 Elo+
Party 1
Chaac
Chaac
izanami_carry
Chaac
Level 89
God Stats
6W - 6L
1,471 SR
Queue Stats
401W - 380L
1,502 Elo+
Party 2
Kuzenbo
Kuzenbo
nate359dogg
Kuzenbo
Level 113
God Stats
7W - 8L
1,480 SR
Queue Stats
633W - 597L
1,504 Elo+
Party 1
He Bo
He Bo
temp-722020
He Bo
Level 82
God Stats
7W - 3L
1,528 SR
Queue Stats
447W - 422L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Flashurai
Hachiman
11
0 / 6 / 1
7,001
438
6,844
11,736
4,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 5 / 2
7,969
498
6,984
14,576
6,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 2 / 2
8,448
528
12,095
9,814
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
dybIritz
Charon
12
2 / 0 / 3
7,843
490
6,596
14,480
13,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
zptamdre
Amaterasu
15
1 / 3 / 0
8,701
544
13,970
25,717
24,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
1 / 4 / 3
8,374
523
7,598
8,366
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
4 / 0 / 1
9,920
620
17,957
21,971
32,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 0
8,957
560
12,501
12,986
8,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
nate359dogg
Kuzenbo
12
3 / 1 / 5
8,005
500
6,909
15,512
15,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 2 / 5
8,498
531
8,022
11,601
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
16
16
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Flashurai
Hachiman
0
6
1
0.08
L
1
5
2
0.4
L
4
2
2
2.5
W
Kukulkan
1
4
3
0.63
W
4
0
1
4.5
L
Charon
dybIritz
Charon
2
0
3
3.5
W
4
1
0
4
W
Kuzenbo
nate359dogg
Kuzenbo
3
1
5
5.5
W
4
2
5
3.25
L
Amaterasu
zptamdre
Amaterasu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,489
Damage
52,987
76,323
Taken
70,436
52,159
Mitigated
65,572
24,526
Healing
22,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Flashurai
Hachiman
6,844
3,848
0
3,090
11,736
4,012
411
1,816
9,920
0
51,161
L
6,984
1,572
0
1,188
14,576
6,076
0
5,799
8,777
0
63,291
L
12,095
1,123
0
2,042
9,814
4,432
0
6,025
3,789
78,554
0
W
Kukulkan
7,598
200
0
983
8,366
3,685
282
6,194
2,172
70,184
0
W
17,957
8,735
0
9,283
21,971
32,986
0
209
21,762
0
93,318
L
Charon
dybIritz
Charon
6,596
1,521
0
3,207
14,480
13,125
0
6,210
8,270
25,627
0
W
12,501
1,945
149
4,762
12,986
8,988
0
2,188
10,798
0
78,926
W
Kuzenbo
nate359dogg
Kuzenbo
6,909
2,973
0
2,150
15,512
15,650
24
7,090
8,422
20,727
0
W
8,022
873
0
5,357
11,601
4,263
26
3,010
8,591
65,830
1,447
L
Amaterasu
zptamdre
Amaterasu
13,970
9,162
0
14,999
25,717
24,514
0
2,124
23,593
0
82,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,962
Gold Earned
43,754
463
Minions Killed
514
0
Camps Cleared
0
1,575,224
Distance Traveled
1,625,791
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,001
438
90
6
0
254,529
3
L
Pele
7,969
498
92
6
0
359,063
1
L
Janus
8,448
528
129
8
0
334,428
3
W
Kukulkan
8,374
523
137
9
0
290,022
0
W
Osiris
9,920
620
147
9
0
314,561
3
L
Charon
7,843
490
27
2
0
339,239
2
W
Chaac
8,957
560
120
8
0
329,247
0
W
Kuzenbo
8,005
500
26
2
0
346,393
0
W
He Bo
8,498
531
84
5
0
345,568
1
L
Amaterasu
8,701
544
125
8
0
287,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role