Player Matchup

Thor
Thor
ChiefKeefOmen
Thor
Level 27
God Stats
1W - 0L
1,732 SR
Queue Stats
34W - 13L
1,742 Elo+
Party 1
Chronos
Chronos
KillOmen
Chronos
Level 145
God Stats
5W - 1L
1,634 SR
Queue Stats
129W - 51L
1,737 Elo+
Party 1
Bellona
Bellona
LordOmen1
Bellona
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,923 Elo+
Party 1
Mercury
Mercury
RonanIII
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,779 Elo+
Party 1
Jing Wei
Jing Wei
SENORshadow
Jing Wei
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,351 Elo+
Solo
Team Averages
Level 48
1,573 SR
1,707 Elo+

VS

Team Averages
Level 35
1,378 SR
1,277 Elo+
Bellona
Bellona
BleachedSardines
Bellona
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,150 Elo+
Party 2
Cerberus
Cerberus
FilloryRonpa
Cerberus
Level 15
God Stats
0W - 3L
1,263 SR
Queue Stats
6W - 12L
1,299 Elo+
Party 2
Hera
Hera
FlamingPaperCup
Hera
Level 48
God Stats
0W - 2L
1,441 SR
Queue Stats
6W - 12L
1,299 Elo+
Party 2
Ishtar
Ishtar
Sleemi
Ishtar
Level 7
God Stats
0W - 2L
1,422 SR
Queue Stats
3W - 7L
1,382 Elo+
Party 2
Pele
Pele
magicarchie134
Pele
Level 19
God Stats
3W - 5L
1,263 SR
Queue Stats
5W - 11L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 3
7,880
716
7,616
6,192
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
KillOmen
Chronos
12
3 / 1 / 4
7,468
679
9,263
6,488
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
LordOmen1
Bellona
13
4 / 0 / 0
7,610
692
7,329
10,151
10,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
RonanIII
Mercury
12
5 / 2 / 5
7,149
650
5,656
8,580
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
SENORshadow
Jing Wei
11
0 / 1 / 5
6,655
605
6,186
6,645
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,522
411
4,517
11,995
9,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
FilloryRonpa
Cerberus
8
0 / 3 / 1
4,966
451
3,089
10,494
7,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 1
4,870
443
2,752
6,898
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
Sleemi
Ishtar
10
1 / 3 / 1
5,629
512
5,970
7,804
2,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 3 / 0
5,353
487
2,837
9,827
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
19
Kills
3
4
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
7
0
3
8.5
L
Cerberus
FilloryRonpa
Cerberus
0
3
1
0.17
L
0
4
1
0.13
W
Chronos
KillOmen
Chronos
3
1
4
5
W
Bellona
LordOmen1
Bellona
4
0
0
4
W
Mercury
RonanIII
Mercury
5
2
5
3.75
W
Jing Wei
SENORshadow
Jing Wei
0
1
5
2.5
L
Ishtar
Sleemi
Ishtar
1
3
1
0.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,050
Damage
19,165
38,056
Taken
47,018
19,938
Mitigated
24,177
14,954
Healing
7,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,517
2,162
0
2,706
11,995
9,084
0
909
11,086
143
18,419
W
7,616
1,473
0
4,193
6,192
2,489
0
1,024
5,168
0
63,314
L
Cerberus
FilloryRonpa
Cerberus
3,089
201
0
2,270
10,494
7,149
0
1,299
9,195
11,590
0
L
2,752
543
0
750
6,898
2,332
0
4,196
2,702
24,889
0
W
Chronos
KillOmen
Chronos
9,263
2,366
0
1,585
6,488
2,234
792
2,196
4,292
57,674
0
W
Bellona
LordOmen1
Bellona
7,329
2,589
0
5,345
10,151
10,117
0
116
10,035
0
58,047
W
Mercury
RonanIII
Mercury
5,656
3,089
0
791
8,580
2,683
0
1,299
7,281
0
51,569
W
Jing Wei
SENORshadow
Jing Wei
6,186
5,358
0
3,040
6,645
2,415
1,038
1,322
5,323
0
41,528
L
Ishtar
Sleemi
Ishtar
5,970
4,071
0
840
7,804
2,413
0
0
7,804
0
34,569
L
2,837
594
0
804
9,827
3,199
0
2,859
6,968
0
22,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,762
Gold Earned
25,340
421
Minions Killed
207
0
Camps Cleared
0
1,151,876
Distance Traveled
1,123,748
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,522
411
29
3
0
209,730
0
W
Thor
7,880
716
102
9
0
261,078
3
L
Cerberus
4,966
451
13
1
0
246,470
0
L
Hera
4,870
443
50
5
0
221,740
0
W
Chronos
7,468
679
97
9
0
215,124
0
W
Bellona
7,610
692
84
8
0
210,981
0
W
Mercury
7,149
650
63
6
0
283,463
2
W
Jing Wei
6,655
605
75
7
0
181,230
0
L
Ishtar
5,629
512
71
6
0
193,324
0
L
Pele
5,353
487
44
4
0
252,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role