Player Matchup

Vamana
Vamana
APG B3AR
Vamana
Level 148
God Stats
1W - 3L
1,541 SR
Queue Stats
253W - 276L
1,425 Elo+
Party 2
Zhong Kui
Zhong Kui
Dragoon-307
Zhong Kui
Level 158
God Stats
7W - 5L
1,755 SR
Queue Stats
336W - 360L
1,477 Elo+
Solo
King Arthur
King Arthur
GeyDave
King Arthur
Level 196
God Stats
2W - 3L
1,538 SR
Queue Stats
362W - 344L
1,491 Elo+
Solo
Cthulhu
Cthulhu
JDaddy1st
Cthulhu
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 64L
1,514 Elo+
Solo
Cerberus
Cerberus
xXShadowReaper5
Cerberus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 188L
1,441 Elo+
Party 2
Team Averages
Level 142
1,567 SR
1,469 Elo+

VS

Team Averages
Level 124
1,579 SR
1,500 Elo+
Janus
Janus
FairGame187
Janus
Level 126
God Stats
3W - 1L
1,598 SR
Queue Stats
73W - 62L
1,478 Elo+
Party 1
Raijin
Raijin
SmokeJoss
Raijin
Level 127
God Stats
5W - 0L
1,940 SR
Queue Stats
87W - 104L
1,438 Elo+
Solo
Hun Batz
Hun Batz
black_lightin21
Hun Batz
Level 148
God Stats
2W - 0L
1,596 SR
Queue Stats
61W - 53L
1,497 Elo+
Party 1
Ymir
Ymir
cartoon_hammer
Ymir
Level 117
God Stats
1W - 0L
1,263 SR
Queue Stats
44W - 26L
1,547 Elo+
Party 1
Medusa
Medusa
ppDANGLES
Medusa
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
APG B3AR
Vamana
5
0 / 1 / 0
5,696
570
0
1,150
521
Zhong Kui
Dragoon-307
Zhong Kui
15
3 / 7 / 3
8,771
877
7,155
13,082
8,561
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
GeyDave
King Arthur
14
4 / 8 / 4
8,368
837
11,270
19,891
18,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
JDaddy1st
Cthulhu
16
3 / 6 / 4
8,357
836
12,454
16,289
17,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
5
0 / 1 / 0
5,696
570
0
1,188
487

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 12
8,845
885
10,034
5,017
2,536
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
SmokeJoss
Raijin
16
5 / 1 / 12
9,567
957
9,936
6,179
3,243
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
15
7 / 5 / 7
9,591
959
10,428
11,680
7,073
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 14
9,731
973
5,744
12,284
14,353
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
ppDANGLES
Medusa
17
5 / 3 / 15
9,969
997
12,048
10,201
5,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
83
10
Kills
23
23
Deaths
12
11
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Vamana
APG B3AR
Vamana
0
1
0
0
L
Zhong Kui
Dragoon-307
Zhong Kui
3
7
3
0.64
W
3
1
12
9
L
King Arthur
GeyDave
King Arthur
4
8
4
0.75
L
Cthulhu
JDaddy1st
Cthulhu
3
6
4
0.83
W
Raijin
SmokeJoss
Raijin
5
1
12
11
W
Hun Batz
7
5
7
2.1
W
3
2
14
5
W
Medusa
ppDANGLES
Medusa
5
3
15
4.17
L
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,879
Damage
48,190
51,600
Taken
45,361
45,722
Mitigated
32,355
5,319
Healing
13,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
APG B3AR
Vamana
0
0
0
0
1,150
521
0
669
481
0
0
L
Zhong Kui
Dragoon-307
Zhong Kui
7,155
302
226
954
13,082
8,561
0
7,155
5,905
16,528
0
W
10,034
868
1,280
631
5,017
2,536
1,496
2,946
1,886
21,839
0
L
King Arthur
GeyDave
King Arthur
11,270
603
96
1,266
19,891
18,947
0
7,687
12,062
0
21,907
L
Cthulhu
JDaddy1st
Cthulhu
12,454
136
651
2,126
16,289
17,206
0
9,176
6,962
22,642
851
W
Raijin
SmokeJoss
Raijin
9,936
1,291
2,291
2,480
6,179
3,243
1,323
3,265
2,716
22,663
0
W
Hun Batz
10,428
2,835
736
1,342
11,680
7,073
1,287
3,701
7,875
0
23,156
W
5,744
1,577
1,521
2,611
12,284
14,353
416
4,987
6,975
11,704
0
W
Medusa
ppDANGLES
Medusa
12,048
5,849
496
605
10,201
5,150
2,428
3,012
7,151
0
25,286
L
Cerberus
0
0
0
0
1,188
487
0
712
476
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,888
Gold Earned
47,703
71
Minions Killed
111
0
Camps Cleared
0
470,547
Distance Traveled
914,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,696
570
0
0
0
730
0
L
Zhong Kui
8,771
877
36
4
0
152,194
0
W
Janus
8,845
885
33
3
0
165,912
0
L
King Arthur
8,368
837
20
2
0
154,140
0
L
Cthulhu
8,357
836
15
2
0
163,483
0
W
Raijin
9,567
957
21
2
0
164,920
0
W
Hun Batz
9,591
959
20
2
0
197,734
0
W
Ymir
9,731
973
12
1
0
197,328
0
W
Medusa
9,969
997
25
3
0
188,944
0
L
Cerberus
5,696
570
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role