Player Matchup

Fenrir
Fenrir
EL MAURO XD8771
Fenrir
Level 83
God Stats
11W - 20L
1,396 SR
Queue Stats
91W - 85L
1,450 Elo+
Party 1
Skadi
Skadi
Elkks6275
Skadi
Level 89
God Stats
8W - 8L
1,472 SR
Queue Stats
88W - 79L
1,490 Elo+
Party 1
Amaterasu
Amaterasu
JuanTheDarkness
Amaterasu
Level 58
God Stats
1W - 0L
1,745 SR
Queue Stats
52W - 46L
1,404 Elo+
Party 2
Ymir
Ymir
Wilsmith4
Ymir
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 174L
1,443 Elo+
Party 1
Scylla
Scylla
britneyhigh
Scylla
Level 105
God Stats
1W - 0L
1,233 SR
Queue Stats
18W - 13L
1,456 Elo+
Party 2
Team Averages
Level 89
1,469 SR
1,449 Elo+

VS

Team Averages
Level 81
1,493 SR
1,429 Elo+
Nu Wa
Nu Wa
Astral_Mystic_13
Nu Wa
Level 136
God Stats
6W - 8L
1,505 SR
Queue Stats
147W - 136L
1,416 Elo+
Solo
Ullr
Ullr
DukeyStain69
Ullr
Level 88
God Stats
1W - 3L
1,703 SR
Queue Stats
102W - 100L
1,480 Elo+
Solo
Osiris
Osiris
ImBatMan1827
Osiris
Level 67
God Stats
2W - 2L
1,431 SR
Queue Stats
84W - 74L
1,449 Elo+
Solo
Janus
Janus
Tidas
Janus
Level 42
God Stats
0W - 2L
1,326 SR
Queue Stats
0W - 2L
1,298 Elo+
Solo
Ao Kuang
Ao Kuang
YoImProto
Ao Kuang
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 36L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
5,912
657
2,362
7,372
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
Elkks6275
Skadi
9
4 / 2 / 0
5,519
613
3,078
5,612
1,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
JuanTheDarkness
Amaterasu
9
0 / 2 / 1
5,172
575
3,456
8,119
6,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
8
1 / 1 / 4
5,620
624
1,203
4,963
3,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
8
1 / 1 / 1
4,724
525
1,520
3,688
1,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,255
362
0
65
15
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

5
0 / 2 / 0
3,615
402
1,431
3,312
961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
9
2 / 1 / 0
5,388
599
4,250
6,623
4,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Tidas
Janus
7
1 / 3 / 1
4,755
528
4,634
4,779
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
YoImProto
Ao Kuang
9
4 / 2 / 0
5,636
626
5,033
6,917
2,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
8
Kills
7
7
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
2
0
0
W
2
1
1
2.5
W
Skadi
Elkks6275
Skadi
4
2
0
2
L
Osiris
2
1
0
2
W
Amaterasu
JuanTheDarkness
Amaterasu
0
2
1
0.25
L
Janus
Tidas
Janus
1
3
1
0.5
W
Ymir
1
1
4
3
L
Ao Kuang
YoImProto
Ao Kuang
4
2
0
2
W
Scylla
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,619
Damage
15,348
29,754
Taken
21,696
14,889
Mitigated
8,811
7,141
Healing
1,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
12
65
15
0
0
65
644
455
L
1,431
682
0
180
3,312
961
0
463
2,849
0
9,758
W
2,362
686
0
533
7,372
2,708
0
2,437
4,843
0
42,235
W
Skadi
Elkks6275
Skadi
3,078
1,321
0
1,011
5,612
1,534
1,566
2,228
3,320
0
32,039
L
Osiris
4,250
2,267
0
0
6,623
4,098
0
135
6,488
0
28,862
W
Amaterasu
JuanTheDarkness
Amaterasu
3,456
1,824
0
3,031
8,119
6,011
0
0
8,119
0
27,313
L
Janus
Tidas
Janus
4,634
564
0
250
4,779
1,519
68
1,286
3,493
25,897
0
W
Ymir
1,203
417
0
1,569
4,963
3,515
0
1,752
3,189
11,844
0
L
Ao Kuang
YoImProto
Ao Kuang
5,033
1,409
0
1,299
6,917
2,218
0
839
6,078
35,262
398
W
Scylla
1,520
136
0
997
3,688
1,121
0
2,874
650
20,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,947
Gold Earned
22,649
212
Minions Killed
160
0
Camps Cleared
0
872,049
Distance Traveled
605,082
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,255
362
2
0
0
14,561
0
L
Ullr
3,615
402
11
1
0
98,268
0
W
Fenrir
5,912
657
74
8
0
214,652
0
W
Skadi
5,519
613
57
6
0
145,881
3
L
Osiris
5,388
599
48
5
0
149,394
0
W
Amaterasu
5,172
575
34
4
0
173,077
0
L
Janus
4,755
528
42
5
0
153,770
0
W
Ymir
5,620
624
19
2
0
185,176
2
L
Ao Kuang
5,636
626
57
6
0
189,089
0
W
Scylla
4,724
525
28
3
0
153,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role