Player Matchup

Pele
Pele
BrewChew2
Pele
Level 161
God Stats
3W - 4L
1,421 SR
Queue Stats
1,033W - 1,125L
1,434 Elo+
Solo
Hera
Hera
ChulaSithMaster
Hera
Level 157
God Stats
6W - 9L
1,436 SR
Queue Stats
233W - 257L
1,433 Elo+
Solo
Bacchus
Bacchus
ShaggyandScoob
Bacchus
Level 108
God Stats
2W - 1L
1,830 SR
Queue Stats
207W - 210L
1,523 Elo+
Solo
Cerberus
Cerberus
Torn_Crab
Cerberus
Level 119
God Stats
2W - 3L
1,498 SR
Queue Stats
190W - 193L
1,475 Elo+
Solo
Izanami
Izanami
sweetdannyd3
Izanami
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,458 Elo+
Solo
Team Averages
Level 127
1,537 SR
1,465 Elo+

VS

Team Averages
Level 97
1,676 SR
1,441 Elo+
Neith
Neith
BlowWoodZz27408
Neith
Level 123
God Stats
10W - 4L
1,743 SR
Queue Stats
323W - 347L
1,454 Elo+
Party 1
Chronos
Chronos
DC_DeadJoker
Chronos
Level 105
God Stats
2W - 0L
1,710 SR
Queue Stats
75W - 73L
1,466 Elo+
Party 2
Cerberus
Cerberus
Flamedradragon
Cerberus
Level 105
God Stats
4W - 1L
1,584 SR
Queue Stats
76W - 54L
1,531 Elo+
Party 2
Skadi
Skadi
Klamz-LeBum69
Skadi
Level 68
God Stats
7W - 2L
1,780 SR
Queue Stats
202W - 209L
1,467 Elo+
Party 1
Ymir
Ymir
RhoWil
Ymir
Level 82
God Stats
1W - 0L
1,565 SR
Queue Stats
19W - 34L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
8
0 / 5 / 0
4,881
976
3,822
6,813
2,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 4 / 0
6,608
1,322
7,675
6,463
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 2
5,692
1,138
3,620
6,160
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cerberus
Torn_Crab
Cerberus
12
2 / 4 / 1
6,040
1,208
2,096
11,358
8,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
sweetdannyd3
Izanami
5
0 / 0 / 0
4,528
906
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 10
7,094
1,419
8,168
5,482
2,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
DC_DeadJoker
Chronos
10
3 / 2 / 5
6,009
1,202
2,459
4,522
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
11
1 / 1 / 11
6,413
1,283
4,324
5,634
5,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 0 / 8
7,132
1,426
8,215
4,358
2,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
RhoWil
Ymir
10
1 / 2 / 9
6,382
1,276
3,292
5,751
5,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
6
Kills
16
16
Deaths
6
3
Assists
43
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
Pele
0
5
0
0
L
3
4
0
0.75
W
Chronos
DC_DeadJoker
Chronos
3
2
5
2.75
W
Cerberus
1
1
11
6.5
W
6
0
8
10
W
Ymir
RhoWil
Ymir
1
2
9
2.75
L
1
3
2
0.67
L
Cerberus
Torn_Crab
Cerberus
2
4
1
0.63
L
Izanami
sweetdannyd3
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,213
Damage
26,458
30,794
Taken
25,747
21,806
Mitigated
16,901
5,800
Healing
8,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,168
2,381
0
1,823
5,482
2,590
898
1,649
3,833
0
16,184
L
Pele
3,822
1,098
134
235
6,813
2,649
0
3,249
3,564
0
6,000
L
7,675
2,090
0
963
6,463
2,726
0
2,000
4,463
15,781
0
W
Chronos
DC_DeadJoker
Chronos
2,459
941
412
425
4,522
2,111
684
2,922
1,600
5,627
0
W
Cerberus
4,324
198
916
2,238
5,634
5,081
364
3,071
2,563
8,460
0
W
8,215
3,166
906
988
4,358
2,013
1,292
3,015
1,343
0
15,955
W
Ymir
RhoWil
Ymir
3,292
449
343
678
5,751
5,106
81
2,734
3,017
5,065
0
L
3,620
212
113
838
6,160
7,524
0
2,211
3,949
7,486
0
L
Cerberus
Torn_Crab
Cerberus
2,096
26
529
2,988
11,358
8,907
0
2,615
8,743
6,067
0
L
Izanami
sweetdannyd3
Izanami
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,749
Gold Earned
33,030
47
Minions Killed
62
0
Camps Cleared
0
408,697
Distance Traveled
594,063
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,094
1,419
12
2
0
120,290
0
L
Pele
4,881
976
2
0
0
93,990
0
L
Hera
6,608
1,322
19
4
0
87,741
0
W
Chronos
6,009
1,202
8
2
0
108,510
0
W
Cerberus
6,413
1,283
21
4
0
126,693
0
W
Skadi
7,132
1,426
16
3
0
121,635
0
W
Ymir
6,382
1,276
5
1
0
116,935
0
L
Bacchus
5,692
1,138
13
3
0
125,820
0
L
Cerberus
6,040
1,208
13
3
0
101,146
0
L
Izanami
4,528
906
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role