Player Matchup

Mercury
Mercury
AndresBM
Mercury
Level 147
God Stats
3W - 2L
1,701 SR
Queue Stats
136W - 148L
1,473 Elo+
Solo
Bacchus
Bacchus
BossC10
Bacchus
Level 144
God Stats
11W - 7L
1,666 SR
Queue Stats
106W - 96L
1,510 Elo+
Solo
Chang'e
Chang'e
Lunalilyy
Chang'e
Level 158
God Stats
0W - 1L
1,650 SR
Queue Stats
6W - 8L
1,388 Elo+
Solo
Ne Zha
Ne Zha
lStrawHatLuffyl
Ne Zha
Level 127
God Stats
1W - 3L
1,383 SR
Queue Stats
2W - 10L
1,237 Elo+
Solo
Baron Samedi
Baron Samedi
tacfoldingchair
Baron Samedi
Level 147
God Stats
0W - 1L
1,430 SR
Queue Stats
27W - 30L
1,508 Elo+
Solo
Team Averages
Level 145
1,566 SR
1,423 Elo+

VS

Team Averages
Level 121
1,546 SR
1,519 Elo+
Cerberus
Cerberus
Bagwulf
Cerberus
Level 129
God Stats
13W - 3L
1,649 SR
Queue Stats
144W - 89L
1,589 Elo+
Party 1
Ratatoskr
Ratatoskr
DeathByWar369
Ratatoskr
Level 64
God Stats
4W - 0L
1,729 SR
Queue Stats
138W - 97L
1,570 Elo+
Party 1
Sun Wukong
Sun Wukong
GregrXBriefcase
Sun Wukong
Level 126
God Stats
3W - 2L
1,487 SR
Queue Stats
49W - 59L
1,440 Elo+
Solo
Hachiman
Hachiman
MyVenomouRomance
Hachiman
Level 158
God Stats
3W - 4L
1,363 SR
Queue Stats
111W - 116L
1,463 Elo+
Solo
Nu Wa
Nu Wa
SandManJr
Nu Wa
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 35L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AndresBM
Mercury
15
1 / 1 / 4
8,650
786
5,788
8,470
4,333
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
BossC10
Bacchus
13
0 / 0 / 6
8,486
771
6,505
14,175
17,039
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Lunalilyy
Chang'e
14
0 / 3 / 4
8,028
730
6,770
10,176
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 5 / 2
8,397
763
5,834
15,715
5,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
tacfoldingchair
Baron Samedi
17
7 / 2 / 1
9,942
904
9,135
7,816
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bagwulf
Cerberus
16
2 / 1 / 8
9,479
862
8,621
11,725
11,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
DeathByWar369
Ratatoskr
16
3 / 3 / 3
9,364
851
8,216
9,515
4,829
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
GregrXBriefcase
Sun Wukong
15
2 / 1 / 5
8,973
816
10,217
10,794
9,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 5
8,712
792
2,717
7,569
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Nu Wa
SandManJr
Nu Wa
17
4 / 1 / 5
9,794
890
18,299
7,284
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
9
Kills
11
11
Deaths
9
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
AndresBM
Mercury
1
1
4
3
W
Cerberus
Bagwulf
Cerberus
2
1
8
6
L
Bacchus
BossC10
Bacchus
0
0
6
3
W
Ratatoskr
DeathByWar369
Ratatoskr
3
3
3
1.5
W
Sun Wukong
GregrXBriefcase
Sun Wukong
2
1
5
4.5
L
Chang'e
Lunalilyy
Chang'e
0
3
4
0.67
W
0
3
5
0.83
W
Nu Wa
SandManJr
Nu Wa
4
1
5
6.5
L
1
5
2
0.4
L
Baron Samedi
tacfoldingchair
Baron Samedi
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,032
Damage
48,070
56,352
Taken
46,887
33,933
Mitigated
31,137
14,818
Healing
9,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AndresBM
Mercury
5,788
1,604
0
1,291
8,470
4,333
0
2,745
5,596
0
26,996
W
Cerberus
Bagwulf
Cerberus
8,621
569
0
3,673
11,725
11,186
293
6,698
5,027
19,933
439
L
Bacchus
BossC10
Bacchus
6,505
678
118
4,635
14,175
17,039
0
6,409
7,408
18,348
416
W
Ratatoskr
DeathByWar369
Ratatoskr
8,216
691
0
1,589
9,515
4,829
136
3,330
6,185
0
36,297
W
Sun Wukong
GregrXBriefcase
Sun Wukong
10,217
1,617
0
1,154
10,794
9,481
56
5,342
5,452
353
26,355
L
Chang'e
Lunalilyy
Chang'e
6,770
600
1,044
2,464
10,176
3,086
0
6,092
3,959
25,282
0
W
2,717
1,588
0
1,569
7,569
2,818
1,036
2,242
5,327
0
22,794
W
Nu Wa
SandManJr
Nu Wa
18,299
6,046
0
1,198
7,284
2,823
778
4,382
2,902
53,409
0
L
5,834
1,056
0
2,591
15,715
5,799
0
6,846
8,692
0
31,521
L
Baron Samedi
tacfoldingchair
Baron Samedi
9,135
1,952
810
1,865
7,816
3,676
0
3,791
3,863
35,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,503
Gold Earned
46,322
224
Minions Killed
268
0
Camps Cleared
0
1,164,265
Distance Traveled
1,218,003
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,650
786
35
3
0
278,100
0
W
Cerberus
9,479
862
53
5
0
239,344
0
L
Bacchus
8,486
771
9
1
0
256,420
0
W
Ratatoskr
9,364
851
61
6
0
277,681
0
W
Sun Wukong
8,973
816
47
4
0
267,061
0
L
Chang'e
8,028
730
44
4
0
185,531
0
W
Hachiman
8,712
792
52
5
0
204,366
6
W
Nu Wa
9,794
890
55
5
0
229,551
0
L
Ne Zha
8,397
763
60
5
0
229,048
0
L
Baron Samedi
9,942
904
76
7
0
215,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role