Player Matchup

Raijin
Raijin
Mystic Doffy
Raijin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,380 Elo+
Party 2
Janus
Janus
Mystic Homicide
Janus
Level 102
God Stats
2W - 1L
1,466 SR
Queue Stats
130W - 103L
1,492 Elo+
Party 2
Ravana
Ravana
MysticGoomba99
Ravana
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 40L
1,407 Elo+
Party 2
Cupid
Cupid
Pryi
Cupid
Level 105
God Stats
8W - 2L
1,756 SR
Queue Stats
186W - 188L
1,448 Elo+
Solo
Fafnir
Fafnir
ShroomsCasino
Fafnir
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 29L
1,368 Elo+
Party 2
Team Averages
Level 80
1,544 SR
1,419 Elo+

VS

Team Averages
Level 62
1,510 SR
1,237 Elo+
Olorun
Olorun
Ballzy888
Olorun
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,040 Elo+
Party 1
Surtr
Surtr
DSamaG
Surtr
Level 37
God Stats
0W - 1L
1,393 SR
Queue Stats
1W - 5L
1,300 Elo+
Party 1
Jormungandr
Jormungandr
XxfirefoxX1361
Jormungandr
Level 107
God Stats
16W - 11L
1,652 SR
Queue Stats
826W - 802L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
YuntWheat
Sun Wukong
Level 67
God Stats
0W - 1L
1,503 SR
Queue Stats
1W - 6L
1,256 Elo+
Party 1
Zeus
Zeus
murthzilla
Zeus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,075 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
5 / 5 / 9
8,228
823
9,056
9,669
3,870
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
6 / 1 / 14
8,874
887
15,912
7,310
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 15
8,583
858
7,628
10,322
6,032
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
Pryi
Cupid
16
8 / 1 / 7
9,218
922
10,976
9,718
4,346
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 2 / 18
8,275
828
5,815
13,854
19,960
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ballzy888
Olorun
15
1 / 3 / 5
7,724
772
7,368
8,440
4,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
DSamaG
Surtr
14
6 / 7 / 4
8,681
868
6,560
14,877
14,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
XxfirefoxX1361
Jormungandr
11
2 / 6 / 7
7,402
740
6,302
13,592
12,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
YuntWheat
Sun Wukong
14
2 / 4 / 6
8,041
804
9,292
11,343
10,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 3 / 7
8,300
830
13,347
6,725
3,047
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
41
23
Kills
12
12
Deaths
23
63
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Olorun
Ballzy888
Olorun
1
3
5
1.17
L
Surtr
DSamaG
Surtr
6
7
4
1.14
W
Raijin
5
5
9
1.9
W
6
1
14
13
W
3
3
15
3.5
W
Cupid
Pryi
Cupid
8
1
7
11.5
W
1
2
18
5
L
Jormungandr
XxfirefoxX1361
Jormungandr
2
6
7
0.92
L
Sun Wukong
YuntWheat
Sun Wukong
2
4
6
1.25
L
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,387
Damage
42,869
50,873
Taken
54,977
37,296
Mitigated
45,461
24,544
Healing
8,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Ballzy888
Olorun
7,368
2,758
1,360
2,146
8,440
4,131
0
4,687
3,567
16,009
0
L
Surtr
DSamaG
Surtr
6,560
1,500
41
1,074
14,877
14,784
2
8,288
6,289
121
8,244
W
Raijin
9,056
1,333
925
489
9,669
3,870
208
4,714
4,955
18,656
0
W
15,912
1,267
2,443
1,371
7,310
3,088
0
2,889
4,299
29,804
0
W
7,628
727
3,271
3,749
10,322
6,032
0
5,494
4,711
0
13,384
W
Cupid
Pryi
Cupid
10,976
6,356
5,425
4,959
9,718
4,346
1,460
4,757
4,914
0
28,647
W
5,815
1,737
377
1,535
13,854
19,960
0
8,696
4,856
8,952
191
L
Jormungandr
XxfirefoxX1361
Jormungandr
6,302
1,053
411
719
13,592
12,779
0
6,592
6,812
9,245
0
L
Sun Wukong
YuntWheat
Sun Wukong
9,292
1,793
0
2,116
11,343
10,720
0
6,214
4,948
0
15,957
L
13,347
3,136
0
250
6,725
3,047
0
3,856
2,769
31,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,178
Gold Earned
40,148
126
Minions Killed
82
0
Camps Cleared
0
988,350
Distance Traveled
884,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,724
772
18
2
0
184,119
0
L
Surtr
8,681
868
2
0
0
179,094
0
W
Raijin
8,228
823
21
2
0
175,355
0
W
Janus
8,874
887
40
4
0
211,929
0
W
Ravana
8,583
858
15
2
0
220,227
0
W
Cupid
9,218
922
40
4
0
187,620
0
W
Fafnir
8,275
828
10
1
0
193,219
0
L
Jormungandr
7,402
740
5
1
0
146,340
0
L
Sun Wukong
8,041
804
12
1
0
205,919
0
L
Zeus
8,300
830
45
5
0
168,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role