Player Matchup

Hun Batz
Hun Batz
Cooperk
Hun Batz
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,632 Elo+
Party 1
Kukulkan
Kukulkan
WrongRhyme3
Kukulkan
Level 67
God Stats
1W - 0L
1,205 SR
Queue Stats
14W - 10L
1,602 Elo+
Party 1
Artemis
Artemis
frenchfries2696
Artemis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,518 Elo+
Party 1
Discordia
Discordia
iiPoIntMaN xx
Discordia
Level 120
God Stats
8W - 7L
1,532 SR
Queue Stats
385W - 398L
1,446 Elo+
Solo
Hel
Hel
nuggets825
Hel
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,621 Elo+
Party 1
Team Averages
Level 94
1,447 SR
1,564 Elo+

VS

Team Averages
Level 139
1,473 SR
1,506 Elo+
Da Ji
Da Ji
 
Da Ji
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BradHell
Janus
Level 129
God Stats
17W - 12L
1,560 SR
Queue Stats
528W - 513L
1,445 Elo+
Solo
Chaac
Chaac
GreaseMonkey213
Chaac
Level 156
God Stats
4W - 11L
1,403 SR
Queue Stats
486W - 496L
1,572 Elo+
Party 2
Yemoja
Yemoja
RobinIsInBed
Yemoja
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,540 Elo+
Solo
Maman Brigitte
Maman Brigitte
TheSabage1
Maman Brigitte
Level 143
God Stats
0W - 1L
1,402 SR
Queue Stats
109W - 102L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cooperk
Hun Batz
17
14 / 5 / 4
10,703
1,070
24,721
11,149
8,884
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
WrongRhyme3
Kukulkan
14
2 / 3 / 7
8,040
804
10,070
9,193
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 1 / 8
8,001
800
9,650
10,156
4,673
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
iiPoIntMaN xx
Discordia
15
1 / 2 / 15
8,615
862
9,946
6,534
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 10
7,139
714
1,606
8,851
4,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 4 / 6
7,903
790
9,446
10,982
5,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
BradHell
Janus
14
1 / 5 / 7
7,965
797
10,227
10,127
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 3 / 5
9,040
904
17,048
17,371
17,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
15
0 / 1 / 7
7,847
785
1,709
12,512
8,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Maman Brigitte
TheSabage1
Maman Brigitte
13
2 / 6 / 5
7,947
795
4,523
13,535
4,926
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
44
19
Kills
14
14
Deaths
19
44
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
4
6
1.75
L
Janus
BradHell
Janus
1
5
7
0.9
W
Hun Batz
Cooperk
Hun Batz
14
5
4
3.2
L
7
3
5
3.17
L
Yemoja
0
1
7
3.5
L
Maman Brigitte
TheSabage1
Maman Brigitte
2
6
5
0.75
W
Kukulkan
WrongRhyme3
Kukulkan
2
3
7
1.83
W
2
1
8
6
W
Discordia
iiPoIntMaN xx
Discordia
1
2
15
4.25
W
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,993
Damage
42,953
45,883
Taken
64,527
23,955
Mitigated
40,180
21,735
Healing
27,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,446
1,465
1,070
861
10,982
5,282
95
3,584
7,213
0
11,379
L
Janus
BradHell
Janus
10,227
490
972
306
10,127
3,612
40
2,063
7,927
26,617
0
W
Hun Batz
Cooperk
Hun Batz
24,721
5,554
267
1,381
11,149
8,884
0
4,318
6,831
0
33,778
L
17,048
590
1,635
4,348
17,371
17,538
0
6,475
10,458
2,642
25,389
L
Yemoja
1,709
437
11,044
4,874
12,512
8,822
0
6,151
6,268
2,833
0
L
Maman Brigitte
TheSabage1
Maman Brigitte
4,523
118
796
1,621
13,535
4,926
0
3,349
9,970
11,918
0
W
Kukulkan
WrongRhyme3
Kukulkan
10,070
265
868
1,838
9,193
3,752
388
3,902
5,291
24,045
0
W
9,650
3,639
339
1,983
10,156
4,673
452
3,997
6,159
0
19,298
W
Discordia
iiPoIntMaN xx
Discordia
9,946
296
1,321
1,495
6,534
2,496
278
3,004
3,530
19,755
0
W
1,606
355
7,926
4,317
8,851
4,150
156
3,192
5,659
3,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,498
Gold Earned
40,702
105
Minions Killed
83
0
Camps Cleared
0
950,127
Distance Traveled
895,183
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,903
790
2
0
0
177,629
0
L
Janus
7,965
797
43
4
0
162,450
0
W
Hun Batz
10,703
1,070
18
2
0
177,827
0
L
Chaac
9,040
904
21
2
0
215,213
0
L
Yemoja
7,847
785
7
1
0
164,211
0
L
Maman Brigitte
7,947
795
10
1
0
175,680
0
W
Kukulkan
8,040
804
33
3
0
196,173
0
W
Artemis
8,001
800
28
3
0
196,976
0
W
Discordia
8,615
862
22
2
0
192,125
0
W
Hel
7,139
714
4
0
0
187,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role