Player Matchup

Janus
Janus
NachoAverageChip
Janus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,876 Elo+
Party 2
Thor
Thor
QuotablePoem531
Thor
Level 163
God Stats
30W - 27L
1,577 SR
Queue Stats
373W - 347L
1,465 Elo+
Solo
Chaac
Chaac
Rooster
Chaac
Level 154
God Stats
2W - 0L
1,743 SR
Queue Stats
139W - 99L
1,604 Elo+
Party 1
Ra
Ra
SomeIdiots
Ra
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,583 Elo+
Party 2
Ymir
Ymir
shoener
Ymir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,527 Elo+
Party 1
Team Averages
Level 112
1,564 SR
1,611 Elo+

VS

Team Averages
Level 125
1,675 SR
1,535 Elo+
Sylvanus
Sylvanus
Cosmicrooks
Sylvanus
Level 148
God Stats
1W - 1L
1,953 SR
Queue Stats
13W - 7L
1,593 Elo+
Party 3
Scylla
Scylla
EKINOX GHG
Scylla
Level 158
God Stats
55W - 38L
1,624 SR
Queue Stats
512W - 485L
1,549 Elo+
Solo
Osiris
Osiris
EchoFridge
Osiris
Level 146
God Stats
0W - 1L
1,927 SR
Queue Stats
31W - 25L
1,512 Elo+
Party 3
Apollo
Apollo
EchoStove
Apollo
Level 127
God Stats
0W - 1L
1,370 SR
Queue Stats
12W - 9L
1,514 Elo+
Party 3
Mercury
Mercury
wavvykris
Mercury
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 7
9,194
919
11,698
5,781
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 1 / 9
8,312
831
7,039
7,921
4,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
Rooster
Chaac
15
5 / 1 / 10
8,805
881
10,173
11,182
11,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 0 / 7
8,569
857
5,980
3,439
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ymir
shoener
Ymir
14
2 / 1 / 9
8,068
807
5,149
9,572
9,760
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cosmicrooks
Sylvanus
13
1 / 3 / 2
7,912
791
5,039
12,057
10,252
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
EKINOX GHG
Scylla
14
2 / 3 / 1
8,171
817
11,243
5,822
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
EchoFridge
Osiris
12
0 / 1 / 0
6,890
689
3,522
10,096
7,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
EchoStove
Apollo
13
0 / 5 / 2
7,402
740
4,294
9,113
2,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
wavvykris
Mercury
13
1 / 4 / 0
7,210
721
2,769
8,072
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
16
Kills
4
4
Deaths
16
42
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Cosmicrooks
Sylvanus
1
3
2
0.67
L
Scylla
EKINOX GHG
Scylla
2
3
1
0.83
L
Osiris
EchoFridge
Osiris
0
1
0
0
L
Apollo
EchoStove
Apollo
0
5
2
0.2
W
6
1
7
9.5
W
2
1
9
6.5
W
Chaac
Rooster
Chaac
5
1
10
10
W
1
0
7
4.5
W
Ymir
shoener
Ymir
2
1
9
6.5
L
Mercury
wavvykris
Mercury
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,039
Damage
26,867
37,895
Taken
45,160
29,185
Mitigated
25,230
9,432
Healing
6,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Cosmicrooks
Sylvanus
5,039
948
1,102
2,431
12,057
10,252
27
6,258
5,457
9,406
0
L
Scylla
EKINOX GHG
Scylla
11,243
990
0
250
5,822
1,840
0
2,076
3,537
32,345
0
L
Osiris
EchoFridge
Osiris
3,522
796
0
1,205
10,096
7,598
0
5,357
4,328
199
14,470
L
Apollo
EchoStove
Apollo
4,294
1,927
0
745
9,113
2,993
525
5,478
3,088
0
18,778
W
11,698
840
0
0
5,781
2,598
873
2,714
2,921
42,030
0
W
7,039
849
0
1,449
7,921
4,293
159
3,673
4,104
266
13,427
W
Chaac
Rooster
Chaac
10,173
979
0
2,713
11,182
11,138
1,258
3,378
7,694
0
20,289
W
5,980
326
2,778
1,316
3,439
1,396
1,227
2,132
1,225
31,280
0
W
Ymir
shoener
Ymir
5,149
1,039
0
1,176
9,572
9,760
369
3,957
5,471
9,611
0
L
Mercury
wavvykris
Mercury
2,769
1,094
0
623
8,072
2,547
0
2,902
4,908
0
9,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,948
Gold Earned
37,585
201
Minions Killed
150
0
Camps Cleared
0
1,020,217
Distance Traveled
938,101
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,912
791
14
1
0
161,693
0
L
Scylla
8,171
817
69
7
0
182,126
0
L
Osiris
6,890
689
23
2
0
206,322
0
L
Apollo
7,402
740
27
3
0
180,625
0
W
Janus
9,194
919
78
8
0
201,584
0
W
Thor
8,312
831
16
2
0
219,027
0
W
Chaac
8,805
881
16
2
0
212,376
1
W
Ra
8,569
857
73
7
0
193,201
0
W
Ymir
8,068
807
18
2
0
194,029
0
L
Mercury
7,210
721
17
2
0
207,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role