Player Matchup

Charon
Charon
Platinum III
BajanCODanian
Charon
Platinum III
Level 195
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 0L
2,119 MMR
Party 2
Bastet
Bastet
Platinum III
Bαjαn
Bastet
Platinum III
Level 122
God Stats
4W - 0L
1,797 SR
Queue Stats
35W - 2L
2,116 MMR
Party 2
Merlin
Merlin
Platinum III
SnixJ
Merlin
Platinum III
Level 199
God Stats
12W - 1L
1,727 SR
Queue Stats
39W - 5L
2,112 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 172
1,675 SR
2,116 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 153
1,669 SR
2,105 MMR
Athena
Athena
Diamond IV
Keurys
Athena
Diamond IV
Level 159
God Stats
2W - 6L
1,550 SR
Queue Stats
271W - 299L
1,963 MMR
Party 1
Achilles
Achilles
Diamond IV
NegaChinnn
Achilles
Diamond IV
Level 128
God Stats
2W - 1L
1,779 SR
Queue Stats
93W - 98L
2,086 MMR
Solo
Ra
Ra
Platinum I
Sweptwheel168
Ra
Platinum I
Level 173
God Stats
10W - 4L
1,677 SR
Queue Stats
28W - 15L
2,267 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 12
9,893
824
11,622
15,246
13,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Bαjαn
Bastet
14
7 / 1 / 7
10,765
897
19,254
12,799
7,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
SnixJ
Merlin
14
5 / 0 / 9
10,974
915
16,493
6,462
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
PersephoneThothBacchusHerculesDiscordia

VS

Bans
GebMorgan Le FayJanusKukulkanVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Keurys
Athena
11
1 / 4 / 2
8,474
706
4,686
18,725
18,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
NegaChinnn
Achilles
10
1 / 5 / 2
8,316
693
8,984
17,637
14,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 5 / 2
9,018
752
7,993
15,451
7,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
14
Kills
3
3
Deaths
14
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
W
Bastet
Bαjαn
Bastet
7
1
7
10.5
L
Athena
Keurys
Athena
1
4
2
0.5
L
Achilles
NegaChinnn
Achilles
1
5
2
0.4
W
Merlin
SnixJ
Merlin
5
0
9
9.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,369
Damage
21,663
34,507
Taken
51,813
23,458
Mitigated
39,908
12,380
Healing
8,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,622
1,748
628
4,900
15,246
13,811
635
3,973
10,187
24,807
1,147
W
Bastet
Bαjαn
Bastet
19,254
5,016
0
5,602
12,799
7,114
803
5,129
6,449
0
47,194
L
Athena
Keurys
Athena
4,686
659
0
1,138
18,725
18,194
0
10,600
7,147
11,670
203
L
Achilles
NegaChinnn
Achilles
8,984
1,782
0
2,646
17,637
14,584
0
9,102
7,710
0
19,715
W
Merlin
SnixJ
Merlin
16,493
1,018
160
1,090
6,462
2,533
1,226
1,957
4,015
82,650
0
L
7,993
297
1,424
2,885
15,451
7,130
0
6,079
8,566
44,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,632
Gold Earned
25,808
182
Minions Killed
112
0
Camps Cleared
0
742,631
Distance Traveled
685,191
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,893
824
20
2
0
235,339
0
W
Bastet
10,765
897
49
4
0
279,861
0
L
Athena
8,474
706
12
1
0
237,339
0
L
Achilles
8,316
693
22
2
0
221,327
2
W
Merlin
10,974
915
113
9
0
227,431
0
L
Ra
9,018
752
78
7
0
226,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role