Player Matchup

Thanatos
Thanatos
HouseOnHouse
Thanatos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,439 Elo+
Party 1
Bellona
Bellona
Jacastol
Bellona
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 14L
1,437 Elo+
Party 4
Hachiman
Hachiman
Jackmonce
Hachiman
Level 8
God Stats
8W - 6L
1,466 SR
Queue Stats
11W - 8L
1,469 Elo+
Party 4
Scylla
Scylla
Nich458
Scylla
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Ymir
Ymir
TheKingKato
Ymir
Level 46
God Stats
17W - 17L
1,523 SR
Queue Stats
36W - 37L
1,403 Elo+
Party 1
Team Averages
Level 46
1,498 SR
1,450 Elo+

VS

Team Averages
Level 53
1,426 SR
1,392 Elo+
Poseidon
Poseidon
Chocola9320
Poseidon
Level 36
God Stats
2W - 1L
1,571 SR
Queue Stats
13W - 16L
1,440 Elo+
Party 2
Cthulhu
Cthulhu
FXfunny
Cthulhu
Level 96
God Stats
6W - 10L
1,416 SR
Queue Stats
58W - 64L
1,442 Elo+
Party 2
Raijin
Raijin
Raged198
Raijin
Level 48
God Stats
1W - 0L
1,459 SR
Queue Stats
2W - 3L
1,251 Elo+
Party 3
Ravana
Ravana
Thedarksouls1
Ravana
Level 75
God Stats
4W - 3L
1,398 SR
Queue Stats
48W - 67L
1,329 Elo+
Party 2
Izanami
Izanami
Vesardra
Izanami
Level 8
God Stats
1W - 0L
1,284 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HouseOnHouse
Thanatos
13
0 / 3 / 0
7,682
854
3,431
6,344
2,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Jacastol
Bellona
14
0 / 1 / 0
8,247
916
8,443
14,831
13,514
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Jackmonce
Hachiman
13
0 / 3 / 0
8,066
896
8,516
7,437
2,528
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Nich458
Scylla
13
0 / 2 / 0
8,361
929
9,982
6,156
2,343
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 4 / 0
7,821
869
4,529
7,721
7,638
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Team 1 Tickets

226

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Chocola9320
Poseidon
15
4 / 0 / 7
9,931
1,103
6,405
6,858
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
FXfunny
Cthulhu
15
0 / 0 / 10
9,381
1,042
9,342
11,066
11,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
Raged198
Raijin
15
4 / 0 / 7
9,659
1,073
9,736
5,307
2,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 0 / 8
8,616
957
4,797
8,883
7,663
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Vesardra
Izanami
15
5 / 0 / 5
9,854
1,095
7,182
5,196
2,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
50
0
Kills
13
13
Deaths
0
0
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Chocola9320
Poseidon
4
0
7
7.5
W
Cthulhu
FXfunny
Cthulhu
0
0
10
5
L
Thanatos
HouseOnHouse
Thanatos
0
3
0
0
L
Bellona
Jacastol
Bellona
0
1
0
0
L
Hachiman
Jackmonce
Hachiman
0
3
0
0
L
Scylla
Nich458
Scylla
0
2
0
0
W
Raijin
Raged198
Raijin
4
0
7
7.5
L
0
4
0
0
W
0
0
8
4
W
Izanami
Vesardra
Izanami
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,901
Damage
37,462
42,489
Taken
37,310
28,936
Mitigated
26,390
1,133
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Chocola9320
Poseidon
6,405
853
363
3,063
6,858
2,372
0
3,165
3,693
31,869
0
W
Cthulhu
FXfunny
Cthulhu
9,342
549
332
649
11,066
11,887
0
4,547
6,519
27,631
0
L
Thanatos
HouseOnHouse
Thanatos
3,431
448
0
845
6,344
2,913
0
4,276
2,010
0
5,545
L
Bellona
Jacastol
Bellona
8,443
1,781
0
288
14,831
13,514
0
7,920
6,613
0
21,749
L
Hachiman
Jackmonce
Hachiman
8,516
5,130
0
0
7,437
2,528
0
4,159
3,156
0
20,536
L
Scylla
Nich458
Scylla
9,982
1,174
0
0
6,156
2,343
0
3,981
2,039
38,811
0
W
Raijin
Raged198
Raijin
9,736
898
0
2,009
5,307
2,075
0
1,834
3,473
20,353
0
L
4,529
314
0
0
7,721
7,638
0
4,312
3,188
7,713
0
W
4,797
885
0
842
8,883
7,663
0
3,984
4,899
0
7,138
W
Izanami
Vesardra
Izanami
7,182
5,198
0
1,046
5,196
2,393
0
981
4,215
0
16,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,177
Gold Earned
47,441
136
Minions Killed
161
3
Camps Cleared
8
682,107
Distance Traveled
841,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,931
1,103
66
7
3
183,607
0
W
Cthulhu
9,381
1,042
34
4
2
175,494
0
L
Thanatos
7,682
854
4
0
0
99,458
0
L
Bellona
8,247
916
20
2
1
182,409
0
L
Hachiman
8,066
896
19
2
2
156,850
0
L
Scylla
8,361
929
86
10
0
142,340
0
W
Raijin
9,659
1,073
37
4
1
158,799
0
L
Ymir
7,821
869
7
1
0
101,050
0
W
Ravana
8,616
957
7
1
2
184,955
0
W
Izanami
9,854
1,095
17
2
0
138,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role