Player Matchup

Chiron
Chiron
Feedums
Chiron
Level 82
God Stats
1W - 0L
1,332 SR
Queue Stats
16W - 11L
1,491 Elo+
Party 2
Sol
Sol
IT Archer TI
Sol
Level 108
God Stats
2W - 0L
1,509 SR
Queue Stats
24W - 24L
1,466 Elo+
Party 2
Osiris
Osiris
Reklif
Osiris
Level 124
God Stats
3W - 1L
1,487 SR
Queue Stats
72W - 68L
1,523 Elo+
Solo
Team Averages
Level 105
1,443 SR
1,493 Elo+

VS

Team Averages
Level 83
1,417 SR
1,461 Elo+
Ah Puch
Ah Puch
FartinDemonTrtl
Ah Puch
Level 108
God Stats
1W - 2L
1,426 SR
Queue Stats
38W - 39L
1,477 Elo+
Party 1
Neith
Neith
SkubbieSnack
Neith
Level 88
God Stats
2W - 1L
1,396 SR
Queue Stats
2W - 2L
1,485 Elo+
Party 1
Jormungandr
Jormungandr
holtbe
Jormungandr
Level 52
God Stats
4W - 5L
1,428 SR
Queue Stats
63W - 61L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Feedums
Chiron
14
6 / 2 / 3
11,096
793
9,678
9,499
4,202
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 3 / 3
9,698
693
9,803
11,854
4,718
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
Reklif
Osiris
14
3 / 0 / 6
10,445
746
10,510
13,492
16,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 0
10,179
727
13,055
12,017
4,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 1
8,845
632
4,920
9,983
3,686
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
holtbe
Jormungandr
11
0 / 5 / 3
9,072
648
8,605
13,234
10,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
10
Kills
5
5
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
5
3
0
1.67
W
Chiron
Feedums
Chiron
6
2
3
3.75
W
1
3
3
0.83
W
Osiris
Reklif
Osiris
3
0
6
6
L
0
2
1
0.25
L
Jormungandr
holtbe
Jormungandr
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,991
Damage
26,580
34,845
Taken
35,234
25,062
Mitigated
18,533
14,545
Healing
6,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,055
295
401
2,249
12,017
4,701
0
3,838
7,735
50,228
0
W
Chiron
Feedums
Chiron
9,678
2,831
905
4,905
9,499
4,202
509
7,055
2,444
0
43,683
W
9,803
2,436
0
4,960
11,854
4,718
732
8,656
3,198
47,002
0
W
Osiris
Reklif
Osiris
10,510
2,752
66
3,709
13,492
16,142
641
6,754
6,738
0
30,714
L
4,920
1,422
549
2,559
9,983
3,686
0
2,709
6,780
0
23,152
L
Jormungandr
holtbe
Jormungandr
8,605
1,679
227
538
13,234
10,146
0
4,389
8,427
33,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,239
Gold Earned
28,096
165
Minions Killed
130
0
Camps Cleared
0
769,985
Distance Traveled
707,287
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,179
727
48
3
0
229,621
2
W
Chiron
11,096
793
46
3
0
233,982
0
W
Sol
9,698
693
82
6
0
240,090
0
W
Osiris
10,445
746
37
3
0
295,913
3
L
Neith
8,845
632
34
2
0
242,925
4
L
Jormungandr
9,072
648
48
3
0
234,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role