Player Matchup

Cthulhu
Cthulhu
Nebilix
Cthulhu
Level 25
God Stats
4W - 7L
1,445 SR
Queue Stats
67W - 56L
1,483 Elo+
Party 2
Bakasura
Bakasura
Qiltec
Bakasura
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 110L
1,467 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
itsEreaz
Morgan Le Fay
Level 69
God Stats
8W - 12L
1,235 SR
Queue Stats
86W - 78L
1,439 Elo+
Solo
Team Averages
Level 54
1,393 SR
1,463 Elo+

VS

Team Averages
Level 107
1,570 SR
1,439 Elo+
Scylla
Scylla
 
Scylla
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
LeonPodolski
Charon
Level 127
God Stats
6W - 3L
1,501 SR
Queue Stats
12W - 16L
1,397 Elo+
Party 1
Achilles
Achilles
StayMix
Achilles
Level 103
God Stats
12W - 3L
1,708 SR
Queue Stats
22W - 12L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nebilix
Cthulhu
8
0 / 7 / 3
6,844
684
5,284
11,556
5,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Qiltec
Bakasura
9
0 / 6 / 3
6,697
670
2,948
10,307
4,431
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
itsEreaz
Morgan Le Fay
11
5 / 3 / 0
7,922
792
10,921
8,034
3,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 2 / 12
8,348
835
6,646
6,384
2,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Charon
11
1 / 3 / 14
8,037
804
7,474
7,982
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
StayMix
Achilles
12
12 / 0 / 4
9,743
974
12,027
10,901
9,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
5
Kills
16
16
Deaths
5
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
2
12
4.5
W
Charon
1
3
14
2.67
L
Cthulhu
Nebilix
Cthulhu
0
7
3
0.21
L
Bakasura
Qiltec
Bakasura
0
6
3
0.25
W
Achilles
StayMix
Achilles
12
0
4
14
L
Morgan Le Fay
itsEreaz
Morgan Le Fay
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,153
Damage
26,147
29,897
Taken
25,267
13,410
Mitigated
15,116
2,529
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,646
648
0
500
6,384
2,311
405
4,710
1,601
27,179
0
W
Charon
7,474
463
281
1,015
7,982
3,448
441
4,148
3,116
33,316
0
L
Cthulhu
Nebilix
Cthulhu
5,284
448
0
1,092
11,556
5,880
0
6,220
5,183
13,405
40
L
Bakasura
Qiltec
Bakasura
2,948
2,103
0
579
10,307
4,431
0
3,840
6,042
0
9,573
W
Achilles
StayMix
Achilles
12,027
1,327
0
3,398
10,901
9,357
465
6,745
3,648
0
24,186
L
Morgan Le Fay
itsEreaz
Morgan Le Fay
10,921
1,481
0
858
8,034
3,099
0
4,227
3,648
37,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,463
Gold Earned
26,128
78
Minions Killed
103
0
Camps Cleared
0
532,449
Distance Traveled
576,652
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,348
835
43
4
0
172,250
1
W
Charon
8,037
804
44
4
0
188,429
0
L
Cthulhu
6,844
684
19
2
0
170,934
1
L
Bakasura
6,697
670
23
2
0
187,600
2
W
Achilles
9,743
974
16
2
0
215,973
0
L
Morgan Le Fay
7,922
792
36
4
0
173,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role