Player Matchup

Janus
Janus
 
Janus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ColombianSw4g
Cerberus
Level 89
God Stats
2W - 6L
1,395 SR
Queue Stats
31W - 38L
1,463 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jerradactyl
Tsukuyomi
Level 111
God Stats
2W - 2L
1,602 SR
Queue Stats
36W - 49L
1,418 Elo+
Party 1
Neith
Neith
Mrbig3
Neith
Level 86
God Stats
8W - 17L
1,382 SR
Queue Stats
33W - 43L
1,447 Elo+
Party 1
Kuzenbo
Kuzenbo
Nutellephant
Kuzenbo
Level 104
God Stats
11W - 6L
1,620 SR
Queue Stats
27W - 43L
1,409 Elo+
Party 1
Team Averages
Level 99
1,500 SR
1,447 Elo+

VS

Team Averages
Level 121
1,653 SR
1,503 Elo+
Baron Samedi
Baron Samedi
Bejita-chan2841
Baron Samedi
Level 153
God Stats
8W - 10L
1,492 SR
Queue Stats
108W - 137L
1,398 Elo+
Solo
Neith
Neith
CertifiedLover
Neith
Level 88
God Stats
4W - 2L
1,621 SR
Queue Stats
39W - 40L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
PeachKink
Sun Wukong
Level 114
God Stats
19W - 9L
1,666 SR
Queue Stats
94W - 58L
1,654 Elo+
Solo
Bacchus
Bacchus
dagirlnextdoor18
Bacchus
Level 124
God Stats
6W - 4L
1,738 SR
Queue Stats
64W - 68L
1,493 Elo+
Party 2
Ravana
Ravana
imyukimura
Ravana
Level 124
God Stats
6W - 1L
1,746 SR
Queue Stats
334W - 314L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 6 / 1
9,218
461
8,673
13,391
4,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ColombianSw4g
Cerberus
16
1 / 5 / 2
10,246
512
10,531
21,263
24,408
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
Jerradactyl
Tsukuyomi
17
2 / 4 / 1
9,736
487
8,426
17,826
8,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
Mrbig3
Neith
15
0 / 5 / 1
9,353
468
6,592
14,354
5,937
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Nutellephant
Kuzenbo
14
1 / 3 / 3
9,375
469
5,119
17,717
21,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bejita-chan2841
Baron Samedi
18
4 / 3 / 5
11,313
566
11,562
13,463
7,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 0 / 1
11,881
594
13,782
11,090
4,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
PeachKink
Sun Wukong
18
4 / 1 / 6
12,233
612
18,957
20,754
17,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
3 / 2 / 12
10,234
512
8,426
17,295
22,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ravana
imyukimura
Ravana
17
3 / 0 / 10
10,613
531
8,447
8,947
4,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
23
23
Deaths
6
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
6
1
0.42
W
Baron Samedi
Bejita-chan2841
Baron Samedi
4
3
5
2.17
W
9
0
1
9.5
L
Cerberus
ColombianSw4g
Cerberus
1
5
2
0.4
L
Tsukuyomi
Jerradactyl
Tsukuyomi
2
4
1
0.63
L
Neith
Mrbig3
Neith
0
5
1
0.1
L
Kuzenbo
Nutellephant
Kuzenbo
1
3
3
0.83
W
Sun Wukong
PeachKink
Sun Wukong
4
1
6
7
W
3
2
12
4.5
W
Ravana
imyukimura
Ravana
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,341
Damage
61,174
84,551
Taken
71,549
64,735
Mitigated
56,014
19,146
Healing
23,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,673
238
0
1,000
13,391
4,612
246
7,248
6,143
66,076
0
W
Baron Samedi
Bejita-chan2841
Baron Samedi
11,562
877
1,143
3,778
13,463
7,097
94
6,231
7,082
94,795
0
W
13,782
5,054
0
4,019
11,090
4,960
1,293
1,953
9,107
0
100,039
L
Cerberus
ColombianSw4g
Cerberus
10,531
858
0
8,534
21,263
24,408
0
2,166
19,097
91,535
0
L
Tsukuyomi
Jerradactyl
Tsukuyomi
8,426
1,455
0
2,818
17,826
8,291
0
3,875
13,951
0
101,385
L
Neith
Mrbig3
Neith
6,592
2,637
0
4,474
14,354
5,937
276
1,793
12,561
0
77,857
L
Kuzenbo
Nutellephant
Kuzenbo
5,119
2,196
0
2,320
17,717
21,487
0
4,906
12,811
30,041
0
W
Sun Wukong
PeachKink
Sun Wukong
18,957
4,096
0
7,541
20,754
17,036
95
8,249
12,487
0
108,374
W
8,426
669
405
3,653
17,295
22,265
0
5,501
11,608
25,685
0
W
Ravana
imyukimura
Ravana
8,447
1,579
0
2,789
8,947
4,656
274
2,608
6,235
0
100,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,928
Gold Earned
56,274
626
Minions Killed
613
0
Camps Cleared
0
1,965,367
Distance Traveled
2,034,323
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,218
461
123
6
0
405,845
7
W
Baron Samedi
11,313
566
157
8
0
381,511
3
W
Neith
11,881
594
134
7
0
378,692
4
L
Cerberus
10,246
512
176
9
0
326,168
4
L
Tsukuyomi
9,736
487
140
7
0
438,246
3
L
Neith
9,353
468
132
7
0
385,962
2
L
Kuzenbo
9,375
469
55
3
0
409,146
6
W
Sun Wukong
12,233
612
173
9
0
419,530
4
W
Bacchus
10,234
512
32
2
0
396,814
11
W
Ravana
10,613
531
117
6
0
457,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role