Player Matchup

Merlin
Merlin
Im_mega_broke
Merlin
Level 29
God Stats
4W - 9L
1,301 SR
Queue Stats
80W - 88L
1,361 Elo+
Party 1
Artio
Artio
SpegetOnSauce
Artio
Level 64
God Stats
1W - 4L
1,216 SR
Queue Stats
215W - 227L
1,404 Elo+
Party 1
Ra
Ra
number1s1att-_-
Ra
Level 60
God Stats
4W - 7L
1,560 SR
Queue Stats
135W - 143L
1,315 Elo+
Party 1
Team Averages
Level 51
1,359 SR
1,360 Elo+

VS

Team Averages
Level 60
1,433 SR
1,356 Elo+
Chronos
Chronos
Sw46d4ddy007
Chronos
Level 43
God Stats
13W - 9L
1,367 SR
Queue Stats
15W - 11L
1,286 Elo+
Solo
Cernunnos
Cernunnos
Theo Smoov
Cernunnos
Level 65
God Stats
34W - 21L
1,496 SR
Queue Stats
132W - 175L
1,384 Elo+
Solo
Da Ji
Da Ji
Tito_Panda8
Da Ji
Level 72
God Stats
1W - 0L
1,437 SR
Queue Stats
39W - 42L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
8,077
734
6,623
10,119
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 4
8,005
728
5,287
12,151
12,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 2 / 3
8,717
792
9,738
8,457
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Sw46d4ddy007
Chronos
11
1 / 2 / 6
8,391
763
8,455
8,795
3,117
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
Theo Smoov
Cernunnos
13
5 / 0 / 4
9,411
856
10,762
11,812
4,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 3 / 6
9,493
863
7,465
10,475
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
5
Kills
11
11
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
1
3
4
1
W
Chronos
Sw46d4ddy007
Chronos
1
2
6
2
W
Cernunnos
Theo Smoov
Cernunnos
5
0
4
7
W
5
3
6
2.67
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,648
Damage
26,682
30,727
Taken
31,082
19,109
Mitigated
12,488
6,438
Healing
4,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,623
134
0
0
10,119
3,641
0
3,480
6,639
24,617
0
L
5,287
496
635
2,210
12,151
12,233
0
3,239
8,912
12,344
0
W
Chronos
Sw46d4ddy007
Chronos
8,455
2,653
0
417
8,795
3,117
497
6,878
1,561
27,245
0
W
Cernunnos
Theo Smoov
Cernunnos
10,762
5,750
0
1,710
11,812
4,532
0
8,578
2,948
0
31,914
W
7,465
1,658
0
2,753
10,475
4,839
624
5,688
4,541
0
30,920
L
9,738
83
574
3,019
8,457
3,235
172
2,012
6,445
39,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,799
Gold Earned
27,295
111
Minions Killed
112
0
Camps Cleared
0
621,720
Distance Traveled
598,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,077
734
33
3
0
177,106
0
L
Artio
8,005
728
10
1
0
222,941
0
W
Chronos
8,391
763
31
3
0
210,597
0
W
Cernunnos
9,411
856
35
3
0
181,964
0
W
Da Ji
9,493
863
46
4
0
206,262
0
L
Ra
8,717
792
68
6
0
221,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role