Player Matchup

Horus
Horus
 
Horus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Solítude
Poseidon
Level 26
God Stats
10W - 4L
1,500 SR
Queue Stats
23W - 23L
1,367 Elo+
Party 2
Cupid
Cupid
canadiansir101
Cupid
Level 67
God Stats
8W - 3L
1,592 SR
Queue Stats
43W - 48L
1,369 Elo+
Party 2
Team Averages
Level 53
1,531 SR
1,412 Elo+

VS

Team Averages
Level 65
1,486 SR
1,430 Elo+
Cerberus
Cerberus
Ero Jun
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 83L
1,385 Elo+
Party 1
Fenrir
Fenrir
Yummy Colada
Fenrir
Level 62
God Stats
1W - 3L
1,376 SR
Queue Stats
36W - 36L
1,424 Elo+
Party 1
Vulcan
Vulcan
oscar_bandz
Vulcan
Level 65
God Stats
27W - 20L
1,584 SR
Queue Stats
82W - 91L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 0 / 12
10,936
781
7,693
15,221
16,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
Solítude
Poseidon
15
7 / 0 / 9
11,564
826
16,088
6,961
2,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
7 / 1 / 6
11,249
804
12,506
10,462
4,218
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ero Jun
Cerberus
10
0 / 5 / 1
8,813
630
5,355
15,739
17,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
10
0 / 7 / 1
8,898
636
4,777
16,711
10,025
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
13
1 / 5 / 0
9,854
704
11,367
11,679
3,979
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
17
Kills
1
1
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
12
9
L
Cerberus
Ero Jun
Cerberus
0
5
1
0.1
W
Poseidon
Solítude
Poseidon
7
0
9
11.5
L
Fenrir
0
7
1
0.07
W
7
1
6
10
L
Vulcan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,287
Damage
21,499
32,644
Taken
44,129
22,917
Mitigated
31,454
9,125
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,693
2,438
360
3,326
15,221
16,182
362
7,337
7,884
0
17,319
L
Cerberus
Ero Jun
Cerberus
5,355
919
0
2,328
15,739
17,450
505
4,393
11,346
24,978
0
W
Poseidon
Solítude
Poseidon
16,088
2,294
0
1,988
6,961
2,517
1,084
3,648
3,313
54,167
0
L
Fenrir
4,777
1,405
0
812
16,711
10,025
0
7,691
9,020
0
22,100
W
12,506
7,413
259
3,192
10,462
4,218
1,359
7,470
2,992
0
51,225
L
Vulcan
11,367
3,578
0
1,520
11,679
3,979
566
4,813
6,866
56,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,749
Gold Earned
27,565
138
Minions Killed
155
0
Camps Cleared
0
776,702
Distance Traveled
684,558
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,936
781
11
1
0
239,982
0
L
Cerberus
8,813
630
48
3
0
195,989
0
W
Poseidon
11,564
826
58
4
0
282,198
0
L
Fenrir
8,898
636
32
2
0
237,919
3
W
Cupid
11,249
804
69
5
0
254,522
0
L
Vulcan
9,854
704
75
5
0
250,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role