Player Matchup

Geb
Geb
Chunkmaker
Geb
Level 41
God Stats
2W - 3L
1,404 SR
Queue Stats
2W - 3L
1,321 Elo+
Party 1
Sol
Sol
MeepyMoo
Sol
Level 20
God Stats
2W - 3L
1,248 SR
Queue Stats
2W - 3L
1,321 Elo+
Party 1
King Arthur
King Arthur
TrustyTeacup
King Arthur
Level 25
God Stats
2W - 3L
1,343 SR
Queue Stats
2W - 3L
1,321 Elo+
Party 1
Team Averages
Level 29
1,332 SR
1,321 Elo+

VS

Team Averages
Level 40
1,471 SR
1,509 Elo+
Atlas
Atlas
CastigadorDoPeix
Atlas
Level 60
God Stats
4W - 4L
1,227 SR
Queue Stats
36W - 27L
1,501 Elo+
Party 2
Chernobog
Chernobog
StarkCole
Chernobog
Level 43
God Stats
5W - 3L
1,537 SR
Queue Stats
36W - 27L
1,501 Elo+
Party 2
Hera
Hera
WhiteWidowJA
Hera
Level 17
God Stats
4W - 1L
1,649 SR
Queue Stats
35W - 22L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
8,964
640
4,565
14,527
15,201
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 3 / 0
8,824
630
6,342
11,073
3,873
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
TrustyTeacup
King Arthur
13
1 / 2 / 0
9,674
691
6,862
19,564
14,716
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 5
10,797
771
5,975
10,509
13,639
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
StarkCole
Chernobog
15
3 / 0 / 5
10,941
782
20,067
8,790
4,461
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 6
10,688
763
11,771
6,406
3,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
8
8
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
0
3
1
0.17
L
0
3
0
0
W
Chernobog
StarkCole
Chernobog
3
0
5
5.5
L
King Arthur
TrustyTeacup
King Arthur
1
2
0
0.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,769
Damage
37,813
45,164
Taken
25,705
33,790
Mitigated
21,276
8,064
Healing
3,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,975
1,986
0
0
10,509
13,639
17
3,953
6,556
18,228
416
L
4,565
394
0
500
14,527
15,201
0
5,035
9,492
18,372
219
L
6,342
1,396
0
3,881
11,073
3,873
0
5,830
5,243
42,644
0
W
Chernobog
StarkCole
Chernobog
20,067
11,961
0
3,701
8,790
4,461
2,194
3,767
5,023
0
69,710
L
King Arthur
TrustyTeacup
King Arthur
6,862
483
0
3,683
19,564
14,716
0
6,465
13,099
0
29,973
W
11,771
2,083
0
0
6,406
3,176
670
3,475
2,931
66,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,462
Gold Earned
32,426
121
Minions Killed
190
0
Camps Cleared
0
799,074
Distance Traveled
804,382
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,797
771
16
1
0
284,029
3
L
Geb
8,964
640
11
1
0
265,939
5
L
Sol
8,824
630
78
6
0
242,572
0
W
Chernobog
10,941
782
90
6
0
252,186
1
L
King Arthur
9,674
691
32
2
0
290,563
0
W
Hera
10,688
763
84
6
0
268,167
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role