Player Matchup

Hercules
Hercules
Masters
Haddixdisckitten
Hercules
Masters
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 48L
2,730 MMR
Party 1
Ymir
Ymir
Masters
PeerPressuree
Ymir
Masters
Level 170
God Stats
5W - 2L
1,781 SR
Queue Stats
79W - 73L
2,270 MMR
Party 1
Agni
Agni
Diamond I
Rejektion
Agni
Diamond I
Level 127
God Stats
9W - 9L
1,617 SR
Queue Stats
351W - 321L
2,574 MMR
Solo
Thor
Thor
Masters
Strikër
Thor
Masters
Level 177
God Stats
3W - 3L
1,557 SR
Queue Stats
123W - 101L
2,671 MMR
Solo
Hachiman
Hachiman
Masters
jøliver
Hachiman
Masters
Level 148
God Stats
4W - 5L
1,762 SR
Queue Stats
281W - 242L
2,608 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 138
1,644 SR
2,571 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 159
1,534 SR
2,420 MMR
Ishtar
Ishtar
Masters
 
Ishtar
Masters
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
AntSleepz
Sun Wukong
Masters
Level 142
God Stats
5W - 6L
1,604 SR
Queue Stats
164W - 131L
2,683 MMR
Solo
He Bo
He Bo
Diamond I
ChuyMontana
He Bo
Diamond I
Level 158
God Stats
4W - 7L
1,541 SR
Queue Stats
489W - 477L
2,542 MMR
Solo
Ra
Ra
Masters
Thy Eve
Ra
Masters
Level 159
God Stats
5W - 6L
1,635 SR
Queue Stats
646W - 624L
2,719 MMR
Solo
Maui
Maui
Masters
anothino
Maui
Masters
Level 154
God Stats
1W - 1L
1,391 SR
Queue Stats
286W - 265L
2,654 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 1 / 4
9,209
658
11,657
13,178
6,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 0 / 12
7,893
564
4,062
8,195
7,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
16
6 / 3 / 5
9,778
698
14,061
9,156
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
14
1 / 0 / 4
9,018
644
6,528
12,783
7,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
jøliver
Hachiman
15
1 / 0 / 3
8,795
628
5,059
3,555
1,524
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GaneshaLokiOsirisMorgan Le Fay

VS

Bans
LancelotKukulkanThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 3 / 0
6,678
477
1,915
7,239
2,376
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
AntSleepz
Sun Wukong
13
1 / 2 / 1
8,663
619
11,083
14,364
9,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 5 / 1
7,935
567
6,695
10,094
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 3
7,348
525
2,839
10,200
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Maui
9
0 / 4 / 3
6,602
472
1,962
13,453
10,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
20
Kills
3
4
Deaths
20
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
3
0
0
L
Sun Wukong
AntSleepz
Sun Wukong
1
2
1
0.75
L
2
5
1
0.5
W
11
1
4
13
W
1
0
12
7
W
Agni
6
3
5
2.83
W
Thor
1
0
4
3
L
0
6
3
0.25
L
Maui
0
4
3
0.38
W
Hachiman
jøliver
Hachiman
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,367
Damage
24,494
46,867
Taken
55,350
26,817
Mitigated
28,937
17,807
Healing
12,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
1,915
1,320
0
1,950
7,239
2,376
0
899
6,340
0
42,921
L
Sun Wukong
AntSleepz
Sun Wukong
11,083
1,867
0
2,389
14,364
9,180
0
3,631
10,000
1,140
66,785
L
6,695
359
0
2,910
10,094
3,058
0
2,455
7,590
63,120
1,263
W
11,657
4,811
0
6,364
13,178
6,269
0
4,410
8,768
0
76,464
W
4,062
1,580
408
1,735
8,195
7,332
0
2,904
5,291
22,807
0
W
Agni
14,061
1,317
0
1,540
9,156
3,814
216
4,176
4,980
82,680
0
W
Thor
6,528
1,081
0
5,028
12,783
7,878
0
558
12,225
0
68,961
L
2,839
460
461
2,325
10,200
4,143
0
5,597
4,555
58,230
0
L
Maui
1,962
661
21
2,264
13,453
10,180
0
5,541
7,861
12,853
0
W
Hachiman
jøliver
Hachiman
5,059
1,892
0
2,732
3,555
1,524
0
306
3,249
0
79,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,693
Gold Earned
37,226
544
Minions Killed
432
0
Camps Cleared
0
1,531,775
Distance Traveled
1,464,246
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,678
477
103
7
0
282,270
0
L
Sun Wukong
8,663
619
117
8
0
292,912
2
L
He Bo
7,935
567
100
7
0
315,726
0
W
Hercules
9,209
658
100
7
0
352,307
1
W
Ymir
7,893
564
26
2
0
321,752
6
W
Agni
9,778
698
145
10
0
284,058
0
W
Thor
9,018
644
130
9
0
278,881
6
L
Ra
7,348
525
100
7
0
287,064
4
L
Maui
6,602
472
12
1
0
286,274
5
W
Hachiman
8,795
628
143
10
0
294,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role