Player Matchup

Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Aedelborg
Baron Samedi
Level 85
God Stats
7W - 0L
1,898 SR
Queue Stats
167W - 165L
1,496 Elo+
Solo
Kumbhakarna
Kumbhakarna
FrozenNV86
Kumbhakarna
Level 100
God Stats
130W - 75L
1,646 SR
Queue Stats
173W - 104L
1,636 Elo+
Solo
Ix Chel
Ix Chel
Gilbert37
Ix Chel
Level 158
God Stats
6W - 6L
1,624 SR
Queue Stats
236W - 265L
1,454 Elo+
Party 2
Jormungandr
Jormungandr
walsh12340
Jormungandr
Level 91
God Stats
3W - 5L
1,493 SR
Queue Stats
144W - 183L
1,419 Elo+
Party 2
Team Averages
Level 118
1,632 SR
1,501 Elo+

VS

Team Averages
Level 107
1,647 SR
1,538 Elo+
Charon
Charon
Elpufas
Charon
Level 56
God Stats
0W - 3L
1,819 SR
Queue Stats
28W - 21L
1,598 Elo+
Party 1
Kukulkan
Kukulkan
WolfyCanis
Kukulkan
Level 159
God Stats
53W - 44L
1,611 SR
Queue Stats
273W - 267L
1,579 Elo+
Solo
Discordia
Discordia
drakonus98
Discordia
Level 129
God Stats
10W - 5L
1,738 SR
Queue Stats
129W - 108L
1,540 Elo+
Solo
Medusa
Medusa
otraputasmurf
Medusa
Level 25
God Stats
2W - 3L
1,552 SR
Queue Stats
20W - 25L
1,451 Elo+
Party 1
Mulan
Mulan
superlolo-ESP
Mulan
Level 167
God Stats
7W - 7L
1,517 SR
Queue Stats
156W - 124L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 2 / 4
9,648
1,206
11,611
9,759
4,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
Aedelborg
Baron Samedi
16
3 / 5 / 7
9,515
1,189
10,699
11,813
5,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kumbhakarna
FrozenNV86
Kumbhakarna
15
0 / 1 / 11
9,955
1,244
4,933
10,774
11,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ix Chel
Gilbert37
Ix Chel
16
6 / 2 / 9
11,151
1,394
20,707
10,202
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
walsh12340
Jormungandr
15
4 / 2 / 5
9,568
1,196
6,471
11,670
13,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

261

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Elpufas
Charon
15
1 / 3 / 8
9,033
1,129
6,396
15,601
7,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
WolfyCanis
Kukulkan
15
5 / 6 / 5
10,811
1,351
14,888
11,714
5,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
drakonus98
Discordia
14
1 / 2 / 8
9,050
1,131
12,756
9,025
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 5
9,327
1,166
8,660
7,199
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 9
9,153
1,144
8,065
13,114
10,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
47
16
Kills
12
12
Deaths
16
36
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
4
2.5
W
Baron Samedi
Aedelborg
Baron Samedi
3
5
7
1.3
L
Charon
Elpufas
Charon
1
3
8
1.67
W
Kumbhakarna
FrozenNV86
Kumbhakarna
0
1
11
5.5
W
Ix Chel
Gilbert37
Ix Chel
6
2
9
5.25
L
Kukulkan
WolfyCanis
Kukulkan
5
6
5
1.25
L
Discordia
drakonus98
Discordia
1
2
8
2.5
L
4
1
5
6.5
L
1
4
9
1.38
W
Jormungandr
walsh12340
Jormungandr
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,421
Damage
50,765
54,218
Taken
56,653
40,589
Mitigated
29,897
6,694
Healing
1,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,611
6,791
0
0
9,759
4,098
0
6,175
3,488
0
32,080
W
Baron Samedi
Aedelborg
Baron Samedi
10,699
501
1,506
1,281
11,813
5,850
0
7,663
3,972
27,833
0
L
Charon
Elpufas
Charon
6,396
704
0
130
15,601
7,807
0
9,762
5,660
16,135
0
W
Kumbhakarna
FrozenNV86
Kumbhakarna
4,933
151
0
816
10,774
11,559
0
7,031
3,654
14,862
0
W
Ix Chel
Gilbert37
Ix Chel
20,707
2,270
1,534
1,030
10,202
5,114
0
6,821
3,233
43,000
0
L
Kukulkan
WolfyCanis
Kukulkan
14,888
693
0
0
11,714
5,111
0
9,619
2,005
52,346
0
L
Discordia
drakonus98
Discordia
12,756
340
0
0
9,025
3,352
0
7,137
1,624
24,484
0
L
8,660
3,541
0
0
7,199
2,910
0
6,158
1,002
0
14,868
L
8,065
848
0
1,186
13,114
10,717
0
9,310
3,552
1,042
16,365
W
Jormungandr
walsh12340
Jormungandr
6,471
896
0
527
11,670
13,968
0
7,350
4,179
19,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,837
Gold Earned
47,374
187
Minions Killed
176
9
Camps Cleared
5
870,283
Distance Traveled
843,975
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,648
1,206
49
6
4
185,760
0
W
Baron Samedi
9,515
1,189
44
6
0
168,680
0
L
Charon
9,033
1,129
13
2
0
179,952
0
W
Kumbhakarna
9,955
1,244
12
2
0
179,456
0
W
Ix Chel
11,151
1,394
48
6
5
183,899
0
L
Kukulkan
10,811
1,351
91
11
3
170,678
0
L
Discordia
9,050
1,131
28
4
0
169,085
0
L
Medusa
9,327
1,166
17
2
0
155,878
0
L
Mulan
9,153
1,144
27
3
2
168,382
0
W
Jormungandr
9,568
1,196
34
4
0
152,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role