Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
DirtDoctor
Xing Tian
Level 194
God Stats
5W - 1L
1,771 SR
Queue Stats
154W - 141L
1,623 Elo+
Party 1
Scylla
Scylla
Stormie
Scylla
Level 145
God Stats
1W - 0L
1,605 SR
Queue Stats
9W - 15L
1,605 Elo+
Party 1
Rama
Rama
WillsOnTheBus
Rama
Level 180
God Stats
1W - 1L
1,560 SR
Queue Stats
19W - 25L
1,555 Elo+
Party 1
Raijin
Raijin
xArime
Raijin
Level 158
God Stats
1W - 2L
1,391 SR
Queue Stats
141W - 132L
1,607 Elo+
Party 1
Team Averages
Level 167
1,565 SR
1,578 Elo+

VS

Team Averages
Level 110
1,553 SR
1,459 Elo+
Zeus
Zeus
Excean
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,491 Elo+
Solo
Cthulhu
Cthulhu
Mrzangets
Cthulhu
Level 89
God Stats
100W - 113L
1,499 SR
Queue Stats
399W - 436L
1,477 Elo+
Solo
Anubis
Anubis
Skainet
Anubis
Level 106
God Stats
0W - 7L
1,362 SR
Queue Stats
5W - 17L
1,246 Elo+
Solo
Anhur
Anhur
Zazo032
Anhur
Level 104
God Stats
4W - 1L
1,758 SR
Queue Stats
145W - 91L
1,566 Elo+
Solo
Surtr
Surtr
camthehood
Surtr
Level 123
God Stats
5W - 6L
1,644 SR
Queue Stats
29W - 34L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
10 / 0 / 5
9,637
964
9,556
8,966
6,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
DirtDoctor
Xing Tian
15
4 / 3 / 10
8,754
875
8,882
14,616
12,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Stormie
Scylla
15
4 / 1 / 7
8,933
893
11,315
5,476
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
2 / 0 / 11
8,283
828
10,090
7,659
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
xArime
Raijin
16
2 / 1 / 7
9,151
915
9,942
5,717
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Excean
Zeus
15
2 / 4 / 1
8,404
840
12,294
7,808
2,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Mrzangets
Cthulhu
14
0 / 3 / 2
7,557
756
6,674
11,372
9,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Skainet
Anubis
13
1 / 7 / 1
7,573
757
2,737
9,300
4,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
Zazo032
Anhur
14
0 / 6 / 3
8,247
825
2,447
12,341
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Surtr
14
2 / 2 / 2
8,068
807
5,334
13,403
12,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
14
22
Kills
5
5
Deaths
22
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
0
5
12.5
W
Xing Tian
DirtDoctor
Xing Tian
4
3
10
3
L
Zeus
Excean
Zeus
2
4
1
0.63
L
Cthulhu
Mrzangets
Cthulhu
0
3
2
0.33
L
Anubis
Skainet
Anubis
1
7
1
0.21
W
Scylla
Stormie
Scylla
4
1
7
7.5
W
2
0
11
7.5
L
Anhur
Zazo032
Anhur
0
6
3
0.25
L
Surtr
2
2
2
1.5
W
Raijin
xArime
Raijin
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,785
Damage
29,486
42,434
Taken
54,224
26,460
Mitigated
33,184
8,908
Healing
9,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,556
1,833
0
1,962
8,966
6,116
0
2,762
5,944
0
25,713
W
Xing Tian
DirtDoctor
Xing Tian
8,882
442
0
3,931
14,616
12,407
0
7,341
6,981
18,045
344
L
Zeus
Excean
Zeus
12,294
1,648
0
279
7,808
2,637
0
2,612
4,931
32,109
0
L
Cthulhu
Mrzangets
Cthulhu
6,674
190
310
2,172
11,372
9,513
0
5,932
5,316
15,093
0
L
Anubis
Skainet
Anubis
2,737
101
0
0
9,300
4,144
0
4,906
4,081
16,542
0
W
Scylla
Stormie
Scylla
11,315
1,275
0
500
5,476
2,299
110
2,815
2,590
31,753
0
W
10,090
7,239
0
2,265
7,659
3,214
13
4,874
2,648
0
23,393
L
Anhur
Zazo032
Anhur
2,447
1,364
0
2,580
12,341
4,199
302
5,976
5,768
0
20,066
L
Surtr
5,334
1,771
0
4,022
13,403
12,691
0
9,278
3,802
981
13,644
W
Raijin
xArime
Raijin
9,942
710
0
250
5,717
2,424
0
3,410
2,179
43,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,758
Gold Earned
39,849
221
Minions Killed
184
0
Camps Cleared
0
1,146,773
Distance Traveled
960,007
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,637
964
25
3
0
225,069
0
W
Xing Tian
8,754
875
15
2
0
256,373
0
L
Zeus
8,404
840
57
6
0
200,485
0
L
Cthulhu
7,557
756
17
2
0
205,180
2
L
Anubis
7,573
757
32
3
0
146,123
0
W
Scylla
8,933
893
58
6
0
222,532
1
W
Rama
8,283
828
27
3
0
218,438
0
L
Anhur
8,247
825
60
6
0
185,533
4
L
Surtr
8,068
807
18
2
0
222,686
0
W
Raijin
9,151
915
96
10
0
224,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role