Player Matchup

He Bo
He Bo
Gold III
Desoire
He Bo
Gold III
Level 106
God Stats
12W - 9L
1,659 SR
Queue Stats
101W - 94L
1,648 MMR
Party 3
Scylla
Scylla
Gold IV
MajorMulz
Scylla
Gold IV
Level 170
God Stats
5W - 4L
1,483 SR
Queue Stats
18W - 16L
1,607 MMR
Solo
Baron Samedi
Baron Samedi
Diamond III
Protof
Baron Samedi
Diamond III
Level 109
God Stats
8W - 2L
1,775 SR
Queue Stats
152W - 128L
1,605 MMR
Solo
Surtr
Surtr
Silver III
Roizter
Surtr
Silver III
Level 62
God Stats
1W - 1L
1,279 SR
Queue Stats
19W - 11L
1,604 MMR
Party 3
Hachiman
Hachiman
Platinum IV
reecelcfc11
Hachiman
Platinum IV
Level 158
God Stats
5W - 7L
1,385 SR
Queue Stats
140W - 135L
1,604 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,516 SR
1,614 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,514 SR
1,584 MMR
Discordia
Discordia
Silver I
 
Discordia
Silver I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Gold III
Nékoha
Charybdis
Gold III
Level 123
God Stats
0W - 1L
1,571 SR
Queue Stats
120W - 123L
1,592 MMR
Solo
Osiris
Osiris
Gold IV
Scrinter
Osiris
Gold IV
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 11L
1,549 MMR
Party 1
Bacchus
Bacchus
Gold I
ShartBaitDK
Bacchus
Gold I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,676 MMR
Party 1
Vamana
Vamana
Gold V
juananthony
Vamana
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,602 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Desoire
He Bo
9
0 / 1 / 3
4,996
625
1,690
4,225
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
MajorMulz
Scylla
10
2 / 1 / 0
5,357
670
1,974
3,960
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
Protof
Baron Samedi
8
1 / 0 / 2
4,828
604
3,560
4,187
3,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
Roizter
Surtr
9
2 / 1 / 0
5,287
661
5,554
10,372
5,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
reecelcfc11
Hachiman
8
1 / 1 / 1
4,740
593
4,625
4,721
1,750
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KukulkanThorThothSusano

VS

Bans
ArachneAthenaAo KuangMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
1 / 1 / 1
5,076
635
2,326
3,639
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Nékoha
Charybdis
5
0 / 2 / 0
3,556
445
1,347
4,168
1,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
Scrinter
Osiris
9
1 / 2 / 0
4,959
620
8,334
11,128
10,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bacchus
ShartBaitDK
Bacchus
8
0 / 0 / 0
4,415
552
2,818
6,118
3,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
9
2 / 1 / 1
5,365
671
3,197
7,344
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
4
4
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
1
1
1.5
W
He Bo
Desoire
He Bo
0
1
3
1.5
W
Scylla
MajorMulz
Scylla
2
1
0
2
L
Charybdis
Nékoha
Charybdis
0
2
0
0
W
Baron Samedi
Protof
Baron Samedi
1
0
2
2
W
Surtr
Roizter
Surtr
2
1
0
2
L
Osiris
Scrinter
Osiris
1
2
0
0.5
L
Bacchus
ShartBaitDK
Bacchus
0
0
0
0
L
Vamana
2
1
1
2.5
W
Hachiman
reecelcfc11
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,403
Damage
18,022
27,465
Taken
32,397
13,071
Mitigated
20,578
13,078
Healing
12,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
2,326
111
0
798
3,639
1,420
0
1,810
1,829
39,507
0
W
He Bo
Desoire
He Bo
1,690
98
0
2,977
4,225
1,145
0
562
3,663
37,370
0
W
Scylla
MajorMulz
Scylla
1,974
224
0
1,343
3,960
1,431
0
1,967
1,993
40,052
0
L
Charybdis
Nékoha
Charybdis
1,347
913
0
1,323
4,168
1,212
0
949
3,219
0
11,454
W
Baron Samedi
Protof
Baron Samedi
3,560
419
234
1,996
4,187
3,146
0
1,906
2,281
13,108
0
W
Surtr
Roizter
Surtr
5,554
2,296
0
4,080
10,372
5,599
0
0
10,372
1,097
32,331
L
Osiris
Scrinter
Osiris
8,334
4,285
0
5,886
11,128
10,999
0
1,611
9,517
0
41,885
L
Bacchus
ShartBaitDK
Bacchus
2,818
409
990
2,058
6,118
3,840
0
2,484
3,634
15,459
0
L
Vamana
3,197
2,136
0
1,186
7,344
3,107
0
827
6,517
0
34,612
W
Hachiman
reecelcfc11
Hachiman
4,625
2,380
0
2,448
4,721
1,750
0
709
4,012
0
31,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,208
Gold Earned
23,371
270
Minions Killed
242
0
Camps Cleared
0
793,361
Distance Traveled
748,946
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,076
635
79
10
0
157,759
2
W
He Bo
4,996
625
64
8
0
183,049
0
W
Scylla
5,357
670
77
10
0
150,510
2
L
Charybdis
3,556
445
24
3
0
91,621
0
W
Baron Samedi
4,828
604
16
2
0
142,433
3
W
Surtr
5,287
661
56
7
0
180,401
0
L
Osiris
4,959
620
64
8
0
136,639
0
L
Bacchus
4,415
552
13
2
0
171,122
4
L
Vamana
5,365
671
62
8
0
191,805
0
W
Hachiman
4,740
593
57
7
0
136,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role