Player Matchup

Arachne
Arachne
Fangoriously
Arachne
Level 50
God Stats
17W - 9L
1,579 SR
Queue Stats
117W - 116L
1,475 Elo+
Solo
Bacchus
Bacchus
McRustii
Bacchus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,581 Elo+
Party 2
King Arthur
King Arthur
Mr-PandaaMan
King Arthur
Level 8
God Stats
1W - 0L
1,285 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
xRTR4LIFEx
Anhur
Level 80
God Stats
3W - 1L
1,602 SR
Queue Stats
24W - 18L
1,423 Elo+
Solo
Janus
Janus
xlY i Y ilx
Janus
Level 98
God Stats
3W - 5L
1,542 SR
Queue Stats
67W - 68L
1,453 Elo+
Solo
Team Averages
Level 68
1,502 SR
1,486 Elo+

VS

Team Averages
Level 112
1,448 SR
1,469 Elo+
Ishtar
Ishtar
Emmanuel 222079
Ishtar
Level 123
God Stats
7W - 13L
1,529 SR
Queue Stats
358W - 353L
1,498 Elo+
Solo
Thoth
Thoth
Flames1169
Thoth
Level 104
God Stats
0W - 3L
1,313 SR
Queue Stats
231W - 207L
1,448 Elo+
Solo
Hercules
Hercules
InvertedNavi
Hercules
Level 124
God Stats
1W - 1L
1,480 SR
Queue Stats
413W - 391L
1,471 Elo+
Party 1
Kali
Kali
ItsMictian
Kali
Level 100
God Stats
6W - 5L
1,577 SR
Queue Stats
173W - 170L
1,469 Elo+
Party 1
Artio
Artio
SirRocko90
Artio
Level 107
God Stats
7W - 15L
1,342 SR
Queue Stats
261W - 255L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fangoriously
Arachne
11
2 / 1 / 0
6,430
585
4,259
8,547
3,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bacchus
McRustii
Bacchus
8
0 / 0 / 2
5,629
512
3,417
7,165
5,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Mr-PandaaMan
King Arthur
10
0 / 3 / 2
6,296
572
6,182
12,464
11,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
10
2 / 1 / 0
6,413
583
2,531
6,162
1,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 0 / 0
6,417
583
1,579
5,019
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,288
481
3,395
4,314
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
11
1 / 1 / 0
6,005
546
2,976
4,451
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
InvertedNavi
Hercules
12
2 / 2 / 1
6,835
621
9,483
11,493
8,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
2 / 0 / 1
6,282
571
4,438
10,320
3,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
2
0 / 1 / 0
4,025
366
468
1,662
702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
5
Kills
5
5
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Arachne
Fangoriously
Arachne
2
1
0
2
L
Thoth
1
1
0
1
L
Hercules
InvertedNavi
Hercules
2
2
1
1.25
L
2
0
1
2.5
W
Bacchus
McRustii
Bacchus
0
0
2
1
W
King Arthur
Mr-PandaaMan
King Arthur
0
3
2
0.33
L
Artio
0
1
0
0
W
Anhur
2
1
0
2
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,968
Damage
20,760
39,357
Taken
32,240
23,471
Mitigated
15,859
13,130
Healing
10,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,395
2,036
0
704
4,314
1,296
126
1,838
2,476
0
29,044
W
Arachne
Fangoriously
Arachne
4,259
2,964
0
3,242
8,547
3,864
0
1,425
7,077
0
40,779
L
Thoth
2,976
152
0
612
4,451
1,495
114
1,352
3,099
46,453
0
L
Hercules
InvertedNavi
Hercules
9,483
3,623
0
5,602
11,493
8,409
0
0
11,493
0
55,441
L
4,438
2,113
0
3,114
10,320
3,957
0
1,301
9,019
0
50,711
W
Bacchus
McRustii
Bacchus
3,417
694
180
3,331
7,165
5,067
54
830
6,335
17,853
0
W
King Arthur
Mr-PandaaMan
King Arthur
6,182
912
0
2,820
12,464
11,080
0
0
11,575
0
40,911
L
Artio
468
237
377
294
1,662
702
0
505
1,157
1,693
0
W
Anhur
2,531
1,165
0
2,450
6,162
1,920
1,437
500
5,662
0
40,956
W
1,579
43
0
1,107
5,019
1,540
0
1,429
3,543
46,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,185
Gold Earned
28,435
303
Minions Killed
304
0
Camps Cleared
0
1,153,234
Distance Traveled
936,441
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,288
481
38
3
0
222,357
0
W
Arachne
6,430
585
65
6
0
255,350
0
L
Thoth
6,005
546
85
8
0
212,318
2
L
Hercules
6,835
621
92
8
0
227,153
0
L
Kali
6,282
571
85
8
0
249,241
0
W
Bacchus
5,629
512
22
2
0
232,976
0
W
King Arthur
6,296
572
66
6
0
231,486
0
L
Artio
4,025
366
4
0
0
25,372
0
W
Anhur
6,413
583
62
6
0
212,666
0
W
Janus
6,417
583
88
8
0
220,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role