Player Matchup

Medusa
Medusa
NAVTtommy
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,393 Elo+
Solo
Zeus
Zeus
STARFOX 23
Zeus
Level 141
God Stats
4W - 2L
1,529 SR
Queue Stats
157W - 172L
1,430 Elo+
Solo
Loki
Loki
Saxcey
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,184 Elo+
Solo
Jing Wei
Jing Wei
Toni0_Filipe
Jing Wei
Level 131
God Stats
3W - 1L
1,713 SR
Queue Stats
60W - 69L
1,380 Elo+
Solo
Geb
Geb
ugod66
Geb
Level 126
God Stats
3W - 3L
1,333 SR
Queue Stats
377W - 390L
1,373 Elo+
Solo
Team Averages
Level 91
1,515 SR
1,352 Elo+

VS

Team Averages
Level 84
1,300 SR
1,427 Elo+
Chronos
Chronos
 
Chronos
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Nieuleczalna
Cu Chulainn
Level 128
God Stats
1W - 3L
1,515 SR
Queue Stats
108W - 103L
1,490 Elo+
Solo
Sobek
Sobek
TheHalibelTier
Sobek
Level 108
God Stats
0W - 3L
1,180 SR
Queue Stats
30W - 50L
1,341 Elo+
Solo
Atlas
Atlas
ThiccnessRat
Atlas
Level 49
God Stats
0W - 4L
1,111 SR
Queue Stats
172W - 186L
1,416 Elo+
Solo
Ullr
Ullr
kalebklow47
Ullr
Level 67
God Stats
0W - 2L
1,192 SR
Queue Stats
47W - 57L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
NAVTtommy
Medusa
14
3 / 2 / 17
8,438
844
10,504
9,536
4,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
15 / 1 / 9
10,769
1,077
25,995
3,313
1,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Loki
Saxcey
Loki
13
1 / 3 / 16
7,714
771
7,072
8,095
3,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Toni0_Filipe
Jing Wei
14
3 / 2 / 14
8,126
813
8,932
6,214
3,308
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Geb
ugod66
Geb
15
2 / 3 / 16
8,916
892
6,556
13,112
15,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
3 / 6 / 5
7,340
734
7,157
11,367
5,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cu Chulainn
Nieuleczalna
Cu Chulainn
13
2 / 8 / 7
7,698
770
6,367
15,604
17,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 4 / 5
8,080
808
3,673
17,148
16,159
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 3 / 7
7,605
761
6,892
10,484
10,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 3 / 7
7,490
749
6,761
9,442
4,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
42
24
Kills
11
11
Deaths
24
72
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
6
5
0.92
W
Medusa
NAVTtommy
Medusa
3
2
17
5.75
L
Cu Chulainn
Nieuleczalna
Cu Chulainn
2
8
7
0.69
W
15
1
9
19.5
W
Loki
Saxcey
Loki
1
3
16
3
L
2
4
5
1.13
L
1
3
7
1.5
W
Jing Wei
Toni0_Filipe
Jing Wei
3
2
14
5
L
3
3
7
2.17
W
Geb
ugod66
Geb
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,059
Damage
30,850
40,270
Taken
64,045
28,765
Mitigated
54,002
11,480
Healing
15,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,157
3,025
1,252
1,154
11,367
5,095
0
6,063
5,304
10,813
0
W
Medusa
NAVTtommy
Medusa
10,504
4,639
818
1,867
9,536
4,658
320
4,676
4,692
0
17,004
L
Cu Chulainn
Nieuleczalna
Cu Chulainn
6,367
1,129
552
1,352
15,604
17,040
0
5,587
10,017
793
13,953
W
25,995
1,538
1,915
150
3,313
1,752
1,126
1,243
2,070
44,978
0
W
Loki
Saxcey
Loki
7,072
1,816
430
1,695
8,095
3,990
0
3,349
4,526
0
10,469
L
3,673
186
1,426
4,775
17,148
16,159
0
8,778
8,370
9,892
0
L
6,892
2,356
956
2,386
10,484
10,967
0
5,600
4,884
16,759
0
W
Jing Wei
Toni0_Filipe
Jing Wei
8,932
5,493
904
619
6,214
3,308
1,360
3,980
2,073
0
19,795
L
6,761
2,882
458
830
9,442
4,741
224
6,523
2,919
0
18,201
W
Geb
ugod66
Geb
6,556
710
1,070
2,012
13,112
15,057
84
5,250
7,659
14,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,963
Gold Earned
38,213
116
Minions Killed
88
0
Camps Cleared
0
957,464
Distance Traveled
875,601
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,340
734
7
1
0
159,112
0
W
Medusa
8,438
844
18
2
0
198,888
0
L
Cu Chulainn
7,698
770
24
2
0
167,854
0
W
Zeus
10,769
1,077
49
5
0
189,851
0
W
Loki
7,714
771
10
1
0
204,372
0
L
Sobek
8,080
808
19
2
0
173,190
0
L
Atlas
7,605
761
16
2
0
190,205
0
W
Jing Wei
8,126
813
26
3
0
173,284
0
L
Ullr
7,490
749
22
2
0
185,240
0
W
Geb
8,916
892
13
1
0
191,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role