Player Matchup

Bacchus
Bacchus
ImperialLobo
Bacchus
Level 108
God Stats
1W - 1L
1,273 SR
Queue Stats
18W - 25L
1,491 Elo+
Solo
Cu Chulainn
Cu Chulainn
Junkmanjoe12
Cu Chulainn
Level 129
God Stats
3W - 1L
1,771 SR
Queue Stats
77W - 58L
1,589 Elo+
Party 2
Vulcan
Vulcan
JustAFatZOMBIE
Vulcan
Level 156
God Stats
4W - 7L
1,433 SR
Queue Stats
122W - 107L
1,547 Elo+
Party 2
Medusa
Medusa
Matrixjo1
Medusa
Level 101
God Stats
1W - 1L
1,476 SR
Queue Stats
10W - 15L
1,421 Elo+
Solo
Thanatos
Thanatos
TrybaL
Thanatos
Level 158
God Stats
2W - 5L
1,366 SR
Queue Stats
123W - 113L
1,557 Elo+
Party 2
Team Averages
Level 130
1,464 SR
1,521 Elo+

VS

Team Averages
Level 112
1,560 SR
1,533 Elo+
Anubis
Anubis
BecoDiagonal
Anubis
Level 103
God Stats
29W - 23L
1,620 SR
Queue Stats
926W - 949L
1,499 Elo+
Solo
He Bo
He Bo
Combatfork
He Bo
Level 96
God Stats
1W - 5L
1,333 SR
Queue Stats
60W - 45L
1,573 Elo+
Solo
Artemis
Artemis
Echlin
Artemis
Level 104
God Stats
0W - 1L
1,875 SR
Queue Stats
21W - 9L
1,725 Elo+
Solo
Achilles
Achilles
xIVIOOIVx
Achilles
Level 106
God Stats
47W - 60L
1,442 SR
Queue Stats
299W - 313L
1,415 Elo+
Party 1
Horus
Horus
xLecktarx
Horus
Level 153
God Stats
24W - 24L
1,531 SR
Queue Stats
58W - 59L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ImperialLobo
Bacchus
16
0 / 3 / 11
9,576
958
6,868
13,686
16,721
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cu Chulainn
Junkmanjoe12
Cu Chulainn
16
1 / 0 / 11
9,908
991
10,028
13,466
15,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 1 / 12
9,822
982
12,921
3,451
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Matrixjo1
Medusa
16
4 / 0 / 9
10,837
1,084
11,304
7,136
3,505
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
TrybaL
Thanatos
16
9 / 0 / 5
11,864
1,186
13,335
6,806
4,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

252

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
0 / 1 / 3
9,296
930
5,912
2,555
1,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

He Bo
15
1 / 5 / 2
9,373
937
9,630
10,797
3,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Echlin
Artemis
15
1 / 3 / 3
9,579
958
11,276
12,789
5,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
xIVIOOIVx
Achilles
15
2 / 3 / 2
9,800
980
7,602
15,000
18,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Horus
xLecktarx
Horus
15
0 / 2 / 4
9,327
933
7,821
15,795
12,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
14
Kills
4
4
Deaths
14
48
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
1
3
1.5
L
He Bo
1
5
2
0.4
L
Artemis
Echlin
Artemis
1
3
3
0.83
W
Bacchus
ImperialLobo
Bacchus
0
3
11
1.83
W
Cu Chulainn
Junkmanjoe12
Cu Chulainn
1
0
11
6.5
W
0
1
12
6
W
Medusa
Matrixjo1
Medusa
4
0
9
8.5
W
Thanatos
TrybaL
Thanatos
9
0
5
11.5
L
Achilles
xIVIOOIVx
Achilles
2
3
2
1
L
Horus
xLecktarx
Horus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,456
Damage
42,241
44,545
Taken
56,936
41,898
Mitigated
40,964
10,129
Healing
8,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,912
0
0
108
2,555
1,368
0
429
2,126
27,044
0
L
He Bo
9,630
590
0
814
10,797
3,837
0
3,541
7,256
32,341
0
L
Artemis
Echlin
Artemis
11,276
5,389
0
2,195
12,789
5,173
0
5,401
7,388
0
45,332
W
Bacchus
ImperialLobo
Bacchus
6,868
636
0
967
13,686
16,721
0
6,960
5,991
11,819
0
W
Cu Chulainn
Junkmanjoe12
Cu Chulainn
10,028
1,008
0
1,200
13,466
15,524
0
5,179
7,796
0
21,187
W
12,921
3,416
0
0
3,451
1,485
0
618
2,585
34,512
0
W
Medusa
Matrixjo1
Medusa
11,304
6,045
0
486
7,136
3,505
0
907
5,882
0
42,644
W
Thanatos
TrybaL
Thanatos
13,335
963
0
7,476
6,806
4,663
0
2,904
3,690
0
27,574
L
Achilles
xIVIOOIVx
Achilles
7,602
810
0
1,273
15,000
18,200
0
5,341
9,659
36
11,979
L
Horus
xLecktarx
Horus
7,821
2,592
1,148
2,626
15,795
12,386
0
5,077
10,718
1,267
13,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,007
Gold Earned
47,375
199
Minions Killed
220
9
Camps Cleared
6
1,013,605
Distance Traveled
974,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,296
930
49
5
1
194,306
0
L
He Bo
9,373
937
74
7
1
176,290
0
L
Artemis
9,579
958
73
7
1
190,943
0
W
Bacchus
9,576
958
17
2
0
197,971
0
W
Cu Chulainn
9,908
991
32
3
1
190,079
0
W
Vulcan
9,822
982
39
4
3
214,160
0
W
Medusa
10,837
1,084
74
7
1
198,787
0
W
Thanatos
11,864
1,186
37
4
4
212,608
0
L
Achilles
9,800
980
10
1
1
197,381
0
L
Horus
9,327
933
14
1
2
215,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role