Player Matchup

Izanami
Izanami
Asherofdarkness
Izanami
Level 47
God Stats
3W - 4L
1,401 SR
Queue Stats
28W - 55L
1,292 Elo+
Solo
Arachne
Arachne
MongraalseiVater
Arachne
Level 85
God Stats
3W - 4L
1,150 SR
Queue Stats
235W - 245L
1,385 Elo+
Party 2
Raijin
Raijin
Sticky Cheeba32
Raijin
Level 103
God Stats
2W - 2L
1,247 SR
Queue Stats
143W - 143L
1,376 Elo+
Solo
Sylvanus
Sylvanus
saltisailor
Sylvanus
Level 157
God Stats
6W - 3L
1,622 SR
Queue Stats
268W - 245L
1,505 Elo+
Solo
Bellona
Bellona
xXrobert180Xx
Bellona
Level 79
God Stats
3W - 2L
1,500 SR
Queue Stats
166W - 193L
1,354 Elo+
Party 2
Team Averages
Level 94
1,384 SR
1,382 Elo+

VS

Team Averages
Level 69
1,599 SR
1,410 Elo+
Zeus
Zeus
ClxpzXV
Zeus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 50L
1,341 Elo+
Party 1
Hades
Hades
eL Fargz
Hades
Level 44
God Stats
5W - 2L
1,875 SR
Queue Stats
38W - 44L
1,379 Elo+
Party 1
Bake Kujira
Bake Kujira
foamy10
Bake Kujira
Level 68
God Stats
12W - 8L
1,603 SR
Queue Stats
86W - 106L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
ghouI fr
Ao Kuang
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 86L
1,382 Elo+
Party 1
Skadi
Skadi
rajonline38
Skadi
Level 123
God Stats
0W - 2L
1,517 SR
Queue Stats
13W - 12L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 0
5,971
597
5,347
6,414
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
4 / 0 / 1
6,729
673
3,874
9,276
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
2 / 3 / 5
6,822
682
3,524
5,259
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
saltisailor
Sylvanus
9
0 / 1 / 3
5,975
598
5,313
8,808
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bellona
11
5 / 1 / 0
6,945
695
4,547
8,107
6,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
ClxpzXV
Zeus
9
0 / 5 / 1
5,020
502
1,461
5,534
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
eL Fargz
Hades
10
2 / 5 / 1
6,045
605
5,564
8,174
5,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bake Kujira
foamy10
Bake Kujira
8
0 / 2 / 2
5,281
528
3,943
7,980
6,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
ghouI fr
Ao Kuang
9
3 / 0 / 0
5,189
519
2,871
7,264
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 4 / 0
5,125
513
3,721
6,909
2,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
15
Kills
6
6
Deaths
16
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
Zeus
ClxpzXV
Zeus
0
5
1
0.1
W
4
0
1
4.5
W
2
3
5
1.5
L
Hades
eL Fargz
Hades
2
5
1
0.5
L
Bake Kujira
foamy10
Bake Kujira
0
2
2
0.5
L
Ao Kuang
ghouI fr
Ao Kuang
3
0
0
3
L
1
4
0
0.25
W
Sylvanus
saltisailor
Sylvanus
0
1
3
1.5
W
Bellona
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,605
Damage
17,560
37,864
Taken
35,861
19,315
Mitigated
17,384
13,193
Healing
4,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,347
3,667
166
2,414
6,414
2,237
541
865
5,549
0
44,125
L
Zeus
ClxpzXV
Zeus
1,461
204
0
350
5,534
1,548
196
1,723
3,766
19,772
0
W
3,874
3,240
0
4,043
9,276
3,539
0
1,556
7,680
0
47,160
W
3,524
553
20
447
5,259
1,733
1,543
2,532
2,727
44,315
0
L
Hades
eL Fargz
Hades
5,564
436
0
836
8,174
5,213
0
1,645
6,040
28,244
0
L
Bake Kujira
foamy10
Bake Kujira
3,943
2,141
159
874
7,980
6,248
54
2,470
5,510
27,141
0
L
Ao Kuang
ghouI fr
Ao Kuang
2,871
1,186
0
1,836
7,264
2,330
0
1,427
5,796
30,435
0
L
3,721
1,964
0
619
6,909
2,045
0
1,572
5,337
0
29,136
W
Sylvanus
saltisailor
Sylvanus
5,313
2,573
470
2,871
8,808
4,824
288
4,371
4,303
21,095
0
W
Bellona
4,547
838
0
2,762
8,107
6,982
82
4,341
3,766
0
32,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,442
Gold Earned
26,660
282
Minions Killed
217
0
Camps Cleared
0
1,005,448
Distance Traveled
929,510
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,971
597
60
6
0
187,703
1
L
Zeus
5,020
502
37
4
0
144,547
0
W
Arachne
6,729
673
71
7
0
242,006
0
W
Raijin
6,822
682
79
8
0
166,687
0
L
Hades
6,045
605
46
5
0
183,751
0
L
Bake Kujira
5,281
528
40
4
0
198,546
0
L
Ao Kuang
5,189
519
53
5
0
214,904
0
L
Skadi
5,125
513
41
4
0
187,762
2
W
Sylvanus
5,975
598
23
2
0
181,983
0
W
Bellona
6,945
695
49
5
0
227,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role