Player Matchup

Bacchus
Bacchus
Gold III
Deionn4
Bacchus
Gold III
Level 158
God Stats
2W - 5L
1,394 SR
Queue Stats
240W - 241L
1,465 MMR
Solo
Jing Wei
Jing Wei
Silver II
Iamluffytv
Jing Wei
Silver II
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 18L
1,417 MMR
Solo
Mercury
Mercury
Gold IV
Inatimate
Mercury
Gold IV
Level 116
God Stats
10W - 8L
1,610 SR
Queue Stats
234W - 245L
1,461 MMR
Solo
Kukulkan
Kukulkan
Gold V
ScoringManiac99
Kukulkan
Gold V
Level 123
God Stats
8W - 9L
1,598 SR
Queue Stats
15W - 17L
1,477 MMR
Solo
Artio
Artio
Gold IV
chicharitox14
Artio
Gold IV
Level 78
God Stats
0W - 2L
1,678 SR
Queue Stats
114W - 115L
1,451 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,556 SR
1,454 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,550 SR
1,473 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
Lokę
Loki
Gold III
Level 109
God Stats
20W - 17L
1,643 SR
Queue Stats
69W - 59L
1,483 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
OgToop
Kumbhakarna
Silver I
Level 34
God Stats
10W - 18L
1,547 SR
Queue Stats
20W - 35L
1,465 MMR
Solo
Bellona
Bellona
Gold IV
XXCharbel_16XX
Bellona
Gold IV
Level 115
God Stats
5W - 4L
1,556 SR
Queue Stats
421W - 455L
1,445 MMR
Solo
Medusa
Medusa
Gold III
filthytrap
Medusa
Gold III
Level 147
God Stats
41W - 55L
1,503 SR
Queue Stats
480W - 491L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deionn4
Bacchus
11
5 / 3 / 2
7,082
545
9,496
11,962
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Iamluffytv
Jing Wei
13
3 / 4 / 2
7,192
553
5,978
8,367
3,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Inatimate
Mercury
10
0 / 3 / 1
5,803
446
2,260
10,144
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
13
0 / 2 / 1
7,174
552
6,399
6,399
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 0
6,432
495
4,876
14,200
9,502
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AnhurArachneThanatosAo Kuang

VS

Bans
Maman BrigitteIshtarSusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 3
7,335
564
3,579
6,669
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Lokę
Loki
13
9 / 3 / 3
8,549
658
12,809
10,373
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kumbhakarna
OgToop
Kumbhakarna
9
0 / 1 / 5
6,185
476
1,628
9,324
5,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 1 / 0
8,454
650
9,784
10,595
11,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
filthytrap
Medusa
13
3 / 3 / 5
7,757
597
5,607
10,362
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
9
Kills
16
16
Deaths
9
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
3
1.5
L
Bacchus
Deionn4
Bacchus
5
3
2
2
L
Jing Wei
Iamluffytv
Jing Wei
3
4
2
1
L
Mercury
Inatimate
Mercury
0
3
1
0.17
W
Loki
Lokę
Loki
9
3
3
3.5
W
Kumbhakarna
OgToop
Kumbhakarna
0
1
5
2.5
L
Kukulkan
0
2
1
0.25
W
4
1
0
4
L
1
4
0
0.25
W
Medusa
filthytrap
Medusa
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,009
Damage
33,407
51,072
Taken
47,323
26,086
Mitigated
26,167
9,148
Healing
15,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,579
46
0
1,375
6,669
2,482
0
3,716
2,953
62,283
0
L
Bacchus
Deionn4
Bacchus
9,496
1,111
0
1,538
11,962
8,036
0
1,454
10,508
36,978
0
L
Jing Wei
Iamluffytv
Jing Wei
5,978
4,440
0
2,094
8,367
3,027
0
1,013
7,354
0
52,165
L
Mercury
Inatimate
Mercury
2,260
1,031
0
160
10,144
3,051
0
379
9,686
0
37,981
W
Loki
Lokę
Loki
12,809
4,150
0
3,893
10,373
3,369
0
4,649
5,710
0
58,251
W
Kumbhakarna
OgToop
Kumbhakarna
1,628
119
1,493
2,579
9,324
5,379
0
4,275
5,049
13,330
0
L
Kukulkan
6,399
978
0
1,398
6,399
2,470
330
2,361
4,038
74,309
0
W
9,784
3,058
0
2,564
10,595
11,255
0
4,551
5,543
0
64,460
L
4,876
578
200
3,758
14,200
9,502
0
0
13,227
39,226
0
W
Medusa
filthytrap
Medusa
5,607
2,768
0
3,671
10,362
3,682
804
3,926
6,436
0
55,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,683
Gold Earned
38,280
368
Minions Killed
415
0
Camps Cleared
0
1,258,612
Distance Traveled
1,278,909
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,335
564
118
9
0
249,003
0
L
Bacchus
7,082
545
47
4
0
256,483
0
L
Jing Wei
7,192
553
88
7
0
248,326
3
L
Mercury
5,803
446
57
4
0
261,693
0
W
Loki
8,549
658
82
6
0
281,319
0
W
Kumbhakarna
6,185
476
13
1
0
267,827
6
L
Kukulkan
7,174
552
107
8
0
238,764
4
W
Bellona
8,454
650
118
9
0
230,204
0
L
Artio
6,432
495
69
5
0
253,346
0
W
Medusa
7,757
597
84
6
0
250,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role