Player Matchup

Odin
Odin
DoctorWatts64
Odin
Level 62
God Stats
2W - 0L
1,715 SR
Queue Stats
121W - 139L
1,421 Elo+
Solo
Cliodhna
Cliodhna
HASANEVIL
Cliodhna
Level 79
God Stats
2W - 0L
1,756 SR
Queue Stats
76W - 68L
1,455 Elo+
Solo
Ah Puch
Ah Puch
txcdino
Ah Puch
Level 128
God Stats
1W - 0L
1,746 SR
Queue Stats
3W - 0L
1,808 Elo+
Party 1
Atlas
Atlas
xKryptSlayer
Atlas
Level 124
God Stats
1W - 0L
1,867 SR
Queue Stats
8W - 7L
1,432 Elo+
Party 1
Nike
Nike
陌颜Rust
Nike
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 96L
1,432 Elo+
Solo
Team Averages
Level 84
1,717 SR
1,510 Elo+

VS

Team Averages
Level 105
1,499 SR
1,520 Elo+
Hercules
Hercules
DoHk0
Hercules
Level 115
God Stats
10W - 19L
1,398 SR
Queue Stats
422W - 454L
1,447 Elo+
Solo
Nike
Nike
Kalas 27
Nike
Level 148
God Stats
7W - 9L
1,456 SR
Queue Stats
712W - 721L
1,514 Elo+
Party 2
Zhong Kui
Zhong Kui
Mareg 666
Zhong Kui
Level 139
God Stats
1W - 1L
1,669 SR
Queue Stats
598W - 618L
1,524 Elo+
Party 2
Nemesis
Nemesis
adriana31399
Nemesis
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,612 Elo+
Solo
Kukulkan
Kukulkan
jerojapan
Kukulkan
Level 68
God Stats
5W - 6L
1,473 SR
Queue Stats
370W - 384L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 17
8,505
851
7,618
13,459
15,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
HASANEVIL
Cliodhna
13
5 / 2 / 10
8,415
842
9,625
9,108
4,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Ah Puch
txcdino
Ah Puch
18
6 / 1 / 12
9,885
989
21,550
6,860
3,551
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 1 / 13
9,287
929
7,463
11,255
11,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 4 / 12
8,819
882
8,987
13,374
10,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DoHk0
Hercules
16
4 / 3 / 9
9,563
956
6,397
21,045
19,600
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nike
14
4 / 5 / 5
7,865
787
7,482
12,367
13,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Mareg 666
Zhong Kui
13
3 / 6 / 7
7,694
769
13,711
12,617
8,293
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
adriana31399
Nemesis
11
0 / 4 / 10
6,875
688
2,899
9,173
8,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
jerojapan
Kukulkan
15
2 / 3 / 10
8,004
800
14,485
7,522
3,322
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
54
21
Kills
13
13
Deaths
21
64
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hercules
DoHk0
Hercules
4
3
9
2.83
W
3
5
17
2.3
W
Cliodhna
HASANEVIL
Cliodhna
5
2
10
5
L
Nike
4
5
5
1.3
L
Zhong Kui
Mareg 666
Zhong Kui
3
6
7
1.08
L
Nemesis
adriana31399
Nemesis
0
4
10
1.25
L
Kukulkan
jerojapan
Kukulkan
2
3
10
2.33
W
Ah Puch
txcdino
Ah Puch
6
1
12
12
W
3
1
13
9.5
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,243
Damage
44,974
54,056
Taken
62,724
45,535
Mitigated
53,649
17,385
Healing
20,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DoHk0
Hercules
6,397
1,621
741
9,977
21,045
19,600
0
12,064
8,981
0
10,299
W
7,618
2,159
881
1,659
13,459
15,126
52
6,148
7,053
2,544
7,836
W
Cliodhna
HASANEVIL
Cliodhna
9,625
423
2,628
2,457
9,108
4,335
571
5,522
3,586
0
10,735
L
Nike
7,482
878
1,113
1,942
12,367
13,847
0
4,471
7,896
0
14,868
L
Zhong Kui
Mareg 666
Zhong Kui
13,711
387
485
2,311
12,617
8,293
0
6,811
5,806
25,913
0
L
Nemesis
adriana31399
Nemesis
2,899
176
175
947
9,173
8,587
0
4,358
4,815
0
5,787
L
Kukulkan
jerojapan
Kukulkan
14,485
440
1,784
743
7,522
3,322
0
3,282
4,240
27,483
0
W
Ah Puch
txcdino
Ah Puch
21,550
408
589
2,069
6,860
3,551
278
3,441
3,374
43,307
0
W
7,463
2,227
1,474
3,550
11,255
11,786
222
4,789
6,258
19,531
0
W
8,987
325
323
1,755
13,374
10,737
225
8,296
4,995
497
15,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,911
Gold Earned
40,001
99
Minions Killed
104
0
Camps Cleared
0
1,090,937
Distance Traveled
1,018,064
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,563
956
5
1
0
229,967
0
W
Odin
8,505
851
3
0
0
195,406
0
W
Cliodhna
8,415
842
5
1
0
218,505
0
L
Nike
7,865
787
18
2
0
201,122
0
L
Zhong Kui
7,694
769
29
3
0
178,590
0
L
Nemesis
6,875
688
5
1
0
201,794
0
L
Kukulkan
8,004
800
47
5
0
206,591
0
W
Ah Puch
9,885
989
48
5
0
225,267
0
W
Atlas
9,287
929
23
2
0
237,503
0
W
Nike
8,819
882
20
2
0
214,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role