Player Matchup

Medusa
Medusa
Diamond III
 
Medusa
Diamond III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Masters
M0UNTAINMAN
Thoth
Masters
Level 156
God Stats
5W - 4L
1,642 SR
Queue Stats
123W - 97L
2,263 MMR
Party 1
Tyr
Tyr
Masters
UltraLоrD72
Tyr
Masters
Level 172
God Stats
1W - 1L
1,637 SR
Queue Stats
115W - 84L
2,078 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 169
1,593 SR
1,947 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,574 SR
1,673 MMR
Jing Wei
Jing Wei
Platinum V
Chochoculo
Jing Wei
Platinum V
Level 137
God Stats
46W - 37L
1,625 SR
Queue Stats
961W - 1,098L
1,677 MMR
Solo
He Bo
He Bo
Gold III
LeSirma
He Bo
Gold III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,702 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold IV
Walipitecus
Kumbhakarna
Gold IV
Level 145
God Stats
1W - 2L
1,598 SR
Queue Stats
41W - 39L
1,639 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 5 / 9
10,788
830
11,791
12,709
6,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
9 / 4 / 6
11,715
901
17,551
10,203
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 0 / 9
11,372
875
12,731
12,936
16,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
CharonCabrakanKuzenboNoxXbalanque

VS

Bans
ThorHorusAthenaFenrirBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chochoculo
Jing Wei
12
2 / 4 / 4
9,500
731
13,121
17,817
6,234
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
LeSirma
He Bo
13
6 / 7 / 2
10,881
837
9,043
14,485
4,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
Walipitecus
Kumbhakarna
11
1 / 5 / 2
8,779
675
2,717
17,184
17,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
16
Kills
9
9
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
5
9
1.5
L
Jing Wei
Chochoculo
Jing Wei
2
4
4
1
L
He Bo
LeSirma
He Bo
6
7
2
1
W
9
4
6
3
W
4
0
9
8.5
L
Kumbhakarna
Walipitecus
Kumbhakarna
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,073
Damage
24,881
35,848
Taken
49,486
27,972
Mitigated
28,736
9,920
Healing
3,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,791
6,277
0
3,138
12,709
6,669
1,959
5,048
7,661
0
51,170
L
Jing Wei
Chochoculo
Jing Wei
13,121
11,018
0
2,552
17,817
6,234
0
6,699
10,434
0
52,384
L
He Bo
LeSirma
He Bo
9,043
260
96
713
14,485
4,827
0
5,842
8,054
29,237
0
W
17,551
623
0
1,377
10,203
4,466
1,293
3,768
6,435
54,077
0
W
12,731
1,909
0
5,405
12,936
16,837
223
3,117
9,819
68
25,900
L
Kumbhakarna
Walipitecus
Kumbhakarna
2,717
265
0
330
17,184
17,675
0
5,232
10,964
15,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,875
Gold Earned
29,160
136
Minions Killed
123
0
Camps Cleared
0
744,192
Distance Traveled
739,403
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,788
830
55
4
0
220,178
0
L
Jing Wei
9,500
731
61
5
0
243,959
0
L
He Bo
10,881
837
45
3
0
243,831
0
W
Thoth
11,715
901
60
5
0
233,268
0
W
Tyr
11,372
875
21
2
0
290,746
0
L
Kumbhakarna
8,779
675
17
1
0
251,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role