Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 297
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
CertifiedPark
Maui
Level 18
God Stats
2W - 4L
1,512 SR
Queue Stats
15W - 19L
1,443 Elo+
Party 1
Rama
Rama
CtrlMyPark
Rama
Level 35
God Stats
8W - 10L
1,468 SR
Queue Stats
35W - 48L
1,402 Elo+
Party 1
Nu Wa
Nu Wa
xENlGMAA_
Nu Wa
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 158L
1,479 Elo+
Solo
Hun Batz
Hun Batz
我今年七岁
Hun Batz
Level 147
God Stats
11W - 11L
1,616 SR
Queue Stats
587W - 558L
1,607 Elo+
Solo
Team Averages
Level 129
1,519 SR
1,486 Elo+

VS

Team Averages
Level 104
1,601 SR
1,473 Elo+
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DeusCrustulum
Cthulhu
Level 146
God Stats
4W - 3L
1,590 SR
Queue Stats
70W - 68L
1,470 Elo+
Solo
Pele
Pele
Tartenpion4219
Pele
Level 67
God Stats
16W - 2L
1,915 SR
Queue Stats
238W - 230L
1,489 Elo+
Solo
Chronos
Chronos
ramindp69
Chronos
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 68L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 1 / 0
3,842
549
3,023
6,138
4,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 2 / 0
4,013
573
1,519
6,039
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 3 / 1
3,454
493
2,629
4,174
1,155
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
xENlGMAA_
Nu Wa
7
0 / 1 / 1
4,128
590
2,622
2,132
715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
8
1 / 1 / 0
4,316
617
1,196
6,440
2,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
1 / 1 / 0
4,919
703
4,077
6,369
2,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
 
Arachne
7
2 / 0 / 2
4,515
645
2,046
3,757
1,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cthulhu
7
0 / 0 / 3
4,381
626
2,134
4,548
3,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
3 / 1 / 1
4,591
656
3,525
4,328
1,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chronos
ramindp69
Chronos
8
2 / 0 / 0
4,913
702
2,053
2,231
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
8
8
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
Ishtar
 
Ishtar
1
1
0
1
W
Arachne
 
Arachne
2
0
2
3
L
1
2
0
0.5
L
0
3
1
0.17
W
Cthulhu
0
0
3
1.5
W
3
1
1
3.5
W
Chronos
ramindp69
Chronos
2
0
0
2
L
Nu Wa
xENlGMAA_
Nu Wa
0
1
1
0.5
L
Hun Batz
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,989
Damage
13,835
24,923
Taken
21,233
11,215
Mitigated
8,812
5,805
Healing
9,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,023
803
0
853
6,138
4,000
0
0
5,493
0
20,565
W
Ishtar
 
Ishtar
4,077
2,641
0
3,910
6,369
2,722
112
180
6,189
0
33,002
W
Arachne
 
Arachne
2,046
1,703
0
1,697
3,757
1,152
14
701
3,056
0
20,900
L
1,519
558
0
1,576
6,039
3,287
0
1,376
4,663
14,036
0
L
2,629
2,304
0
914
4,174
1,155
0
577
3,597
0
14,518
W
Cthulhu
2,134
261
52
1,601
4,548
3,048
0
1,244
3,304
16,697
0
W
3,525
1,371
0
1,654
4,328
1,211
0
1,043
3,285
0
25,771
W
Chronos
ramindp69
Chronos
2,053
494
0
1,031
2,231
679
0
973
1,258
34,453
0
L
Nu Wa
xENlGMAA_
Nu Wa
2,622
1,171
0
234
2,132
715
0
1,333
799
20,962
0
L
Hun Batz
1,196
511
0
2,228
6,440
2,058
0
901
5,539
0
31,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,753
Gold Earned
23,319
179
Minions Killed
237
0
Camps Cleared
0
592,741
Distance Traveled
649,392
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,842
549
33
5
0
139,887
2
W
Ishtar
4,919
703
56
8
0
96,153
0
W
Arachne
4,515
645
41
6
0
128,442
1
L
Maui
4,013
573
15
2
0
109,528
0
L
Rama
3,454
493
34
5
0
94,215
0
W
Cthulhu
4,381
626
17
2
0
149,648
2
W
Pele
4,591
656
58
8
0
149,480
0
W
Chronos
4,913
702
65
9
0
125,669
0
L
Nu Wa
4,128
590
43
6
0
110,327
0
L
Hun Batz
4,316
617
54
8
0
138,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role