Player Matchup

Baron Samedi
Baron Samedi
GOKUPC
Baron Samedi
Level 107
God Stats
2W - 0L
1,674 SR
Queue Stats
139W - 121L
1,483 Elo+
Solo
Da Ji
Da Ji
LauDisorder
Da Ji
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,576 Elo+
Solo
Hercules
Hercules
Mergrim
Hercules
Level 108
God Stats
2W - 0L
1,715 SR
Queue Stats
51W - 41L
1,547 Elo+
Solo
Cabrakan
Cabrakan
Oo-Vulgrim-oO
Cabrakan
Level 153
God Stats
7W - 8L
1,470 SR
Queue Stats
847W - 859L
1,501 Elo+
Solo
Zeus
Zeus
TurboMisiu
Zeus
Level 143
God Stats
1W - 0L
1,284 SR
Queue Stats
61W - 73L
1,470 Elo+
Solo
Team Averages
Level 106
1,529 SR
1,515 Elo+

VS

Team Averages
Level 117
1,612 SR
1,554 Elo+
Olorun
Olorun
 
Olorun
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ANGΣR
Raijin
Level 154
God Stats
3W - 1L
1,893 SR
Queue Stats
94W - 94L
1,545 Elo+
Solo
Ganesha
Ganesha
OneaLT
Ganesha
Level 155
God Stats
1W - 3L
1,526 SR
Queue Stats
322W - 319L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Qastym
Ah Muzen Cab
Level 159
God Stats
4W - 4L
1,639 SR
Queue Stats
602W - 621L
1,495 Elo+
Solo
Scylla
Scylla
amorcz
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GOKUPC
Baron Samedi
16
6 / 1 / 15
9,472
947
12,867
9,445
5,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
8 / 1 / 14
9,525
953
9,485
8,037
5,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Mergrim
Hercules
16
4 / 1 / 16
9,056
906
7,176
23,461
20,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
Oo-Vulgrim-oO
Cabrakan
15
4 / 3 / 16
9,494
949
3,653
13,656
18,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 1 / 16
10,453
1,045
12,734
8,125
3,584
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
1 / 6 / 1
7,511
751
7,612
10,530
5,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
ANGΣR
Raijin
13
0 / 5 / 3
7,366
737
6,601
8,159
3,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
OneaLT
Ganesha
13
0 / 6 / 2
7,756
776
4,474
13,234
13,856
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Qastym
Ah Muzen Cab
15
4 / 5 / 2
8,975
898
14,706
9,656
4,457
Scylla
amorcz
Scylla
12
1 / 7 / 3
7,494
749
4,538
10,214
6,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
17
29
Kills
6
7
Deaths
29
77
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
6
1
0.25
L
Raijin
ANGΣR
Raijin
0
5
3
0.3
W
Baron Samedi
GOKUPC
Baron Samedi
6
1
15
13.5
W
8
1
14
15
W
Hercules
Mergrim
Hercules
4
1
16
12
L
Ganesha
OneaLT
Ganesha
0
6
2
0.17
W
Cabrakan
Oo-Vulgrim-oO
Cabrakan
4
3
16
4
L
Ah Muzen Cab
Qastym
Ah Muzen Cab
4
5
2
1
W
7
1
16
15
L
Scylla
amorcz
Scylla
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,915
Damage
37,931
62,724
Taken
51,793
53,246
Mitigated
33,186
34,036
Healing
4,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
7,612
2,789
492
1,708
10,530
5,294
462
6,034
4,496
14,623
0
L
Raijin
ANGΣR
Raijin
6,601
230
24
686
8,159
3,435
0
4,107
4,052
22,688
0
W
Baron Samedi
GOKUPC
Baron Samedi
12,867
399
5,150
3,830
9,445
5,707
2,390
2,757
6,688
27,584
0
W
9,485
1,831
1,227
425
8,037
5,404
1,082
2,715
5,322
0
14,654
W
Hercules
Mergrim
Hercules
7,176
1,507
500
13,802
23,461
20,187
1,756
10,746
12,715
0
10,771
L
Ganesha
OneaLT
Ganesha
4,474
249
0
538
13,234
13,856
0
7,325
5,909
9,437
0
W
Cabrakan
Oo-Vulgrim-oO
Cabrakan
3,653
382
1,392
3,326
13,656
18,364
1,116
4,560
9,096
6,902
0
L
Ah Muzen Cab
Qastym
Ah Muzen Cab
14,706
2,569
0
553
9,656
4,457
27
6,611
3,045
0
25,192
W
12,734
706
1,859
2,525
8,125
3,584
2,472
2,447
5,678
36,704
0
L
Scylla
amorcz
Scylla
4,538
442
113
325
10,214
6,144
0
5,177
5,037
10,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,000
Gold Earned
39,102
156
Minions Killed
103
0
Camps Cleared
0
997,573
Distance Traveled
886,313
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,511
751
20
2
0
179,027
0
L
Raijin
7,366
737
42
4
0
182,902
0
W
Baron Samedi
9,472
947
42
4
0
194,098
0
W
Da Ji
9,525
953
17
2
0
206,029
0
W
Hercules
9,056
906
20
2
0
224,261
0
L
Ganesha
7,756
776
0
0
0
188,327
0
W
Cabrakan
9,494
949
13
1
0
176,063
0
L
Ah Muzen Cab
8,975
898
20
2
0
175,041
0
W
Zeus
10,453
1,045
64
6
0
197,122
0
L
Scylla
7,494
749
21
2
0
161,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role